My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Musketeer Flying Machine

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Musketeer Valkyrie Flying Machine

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Mortar Valkyrie Flying Machine

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Snowball
Musketeer Flying Machine
Zap
Mortar Flying Machine
Barbarian Barrel
Ice Spirit Knight Mortar Musketeer Valkyrie
The Log
Ice Spirit Musketeer
Earthquake
Mortar
Arrows
Ice Spirit Flying Machine
Royal Delivery
Ice Spirit Knight Musketeer Valkyrie Flying Machine
Fireball
Mortar Musketeer Flying Machine
Poison
Mortar Musketeer Flying Machine
Lightning
Knight Mortar Musketeer Valkyrie
Rocket
Mortar Musketeer Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Mortar Fireball Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Valkyrie Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Fireball Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Rage Knight Mortar Fireball Musketeer Valkyrie Flying Machine

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Spirit Rage Knight Mortar

Attack Synergies 5 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Valkyrie Mortar Musketeer
Knight
Ice Spirit Mortar Musketeer Fireball Flying Machine
Mortar
Knight Ice Spirit Fireball Musketeer Flying Machine
Fireball
Knight Mortar
Musketeer
Knight Valkyrie Ice Spirit Mortar
Valkyrie
Ice Spirit Musketeer Flying Machine
Flying Machine
Knight Mortar Valkyrie
Rage

Defense Synergies 3 16

Ice Spirit
Musketeer Knight Mortar Fireball Valkyrie Flying Machine
Knight
Musketeer Ice Spirit Mortar Fireball Flying Machine
Mortar
Ice Spirit Knight Fireball Musketeer Valkyrie Flying Machine
Fireball
Ice Spirit Knight Mortar Musketeer Valkyrie
Musketeer
Ice Spirit Knight Valkyrie Mortar Fireball Flying Machine
Valkyrie
Musketeer Ice Spirit Mortar Fireball Flying Machine
Flying Machine
Ice Spirit Knight Mortar Musketeer Valkyrie
Rage

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Fireball Musketeer Valkyrie Flying Machine
Ice Spirit Knight Mortar Musketeer Valkyrie Flying Machine
Mortar Knight Musketeer Valkyrie
Knight Mortar Musketeer Valkyrie
Fireball Valkyrie
Fireball Musketeer Valkyrie Flying Machine
Musketeer Ice Spirit Mortar Fireball Flying Machine
Fireball Musketeer Valkyrie Flying Machine
Mortar Musketeer
Knight Ice Spirit Musketeer Valkyrie
Valkyrie Knight Fireball Musketeer Flying Machine
Musketeer Fireball Flying Machine
Mortar Ice Spirit Knight Fireball Musketeer Valkyrie Flying Machine
Fireball Valkyrie Ice Spirit Mortar
Knight Mortar
Ice Spirit Mortar Fireball
Knight Mortar Fireball Musketeer Valkyrie
Ice Spirit Mortar Fireball Valkyrie Knight Musketeer Flying Machine
Mortar Valkyrie Ice Spirit Knight Fireball Musketeer Flying Machine
Mortar Musketeer
Valkyrie Knight Fireball Musketeer Flying Machine

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Fireball
Fireball Knight Mortar Musketeer Valkyrie Flying Machine
Ice Spirit Knight Musketeer Valkyrie
Valkyrie Knight Fireball Musketeer
Knight Musketeer Valkyrie
Fireball Ice Spirit Musketeer Flying Machine
Knight Fireball Musketeer Valkyrie Flying Machine
Knight Valkyrie
Ice Spirit Knight Mortar Fireball Valkyrie Flying Machine
Musketeer
Knight Musketeer Valkyrie Flying Machine
Fireball Valkyrie
Knight Fireball Valkyrie
Fireball Musketeer Valkyrie Flying Machine
Ice Spirit Knight Mortar Fireball Musketeer Valkyrie Flying Machine
Valkyrie Fireball Musketeer Flying Machine
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Mortar Musketeer Valkyrie Flying Machine
Mortar Fireball Musketeer Flying Machine
Fireball Flying Machine
Knight Fireball Musketeer Valkyrie Flying Machine
Fireball Mortar Valkyrie
Fireball Ice Spirit Musketeer Flying Machine
Mortar Musketeer Flying Machine
Fireball Ice Spirit Flying Machine
Fireball Mortar Flying Machine
Fireball Musketeer
Knight Mortar Fireball Musketeer Valkyrie Flying Machine
Fireball Musketeer Flying Machine
Flying Machine Knight Mortar Fireball Musketeer
Mortar Fireball Musketeer Flying Machine
Mortar Fireball Musketeer Flying Machine
Mortar Fireball Musketeer Flying Machine
Mortar Fireball Musketeer Flying Machine
Mortar Fireball
Mortar Fireball Musketeer Flying Machine
Mortar Fireball Valkyrie Flying Machine
Fireball Musketeer
Fireball
Musketeer
Mortar Fireball Musketeer Flying Machine
Ice Spirit Mortar Fireball Valkyrie
Mortar Fireball Musketeer Flying Machine
Fireball Mortar Musketeer Flying Machine
Fireball Mortar Musketeer
Fireball Musketeer Flying Machine
Ice Spirit Fireball Musketeer Flying Machine
Fireball
Mortar Fireball Musketeer
Ice Spirit Fireball
Fireball
Ice Spirit Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Fireball
Fireball Knight Musketeer Valkyrie Flying Machine
Mortar Fireball Musketeer Flying Machine
Fireball
Musketeer Flying Machine
Ice Spirit Fireball Musketeer Flying Machine
Fireball Musketeer Flying Machine
Mortar Fireball Musketeer Flying Machine
Fireball Mortar

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