My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Godly!

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Inferno Tower

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Firecracker Royal Giant Valkyrie

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Royal Giant Valkyrie Battle Healer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant
Giant Snowball
Zap
Firecracker Royal Giant Inferno Tower
Barbarian Barrel
Ice Spirit Knight Firecracker Valkyrie Inferno Tower
The Log
Ice Spirit Firecracker Royal Giant
Earthquake
Firecracker Inferno Tower
Arrows
Ice Spirit Firecracker
Royal Delivery
Ice Spirit Knight Firecracker Valkyrie Battle Healer
Fireball
Firecracker Battle Healer Inferno Tower
Poison
Firecracker Battle Healer Inferno Tower
Lightning
Knight Valkyrie Battle Healer Inferno Tower
Rocket
Valkyrie Battle Healer Inferno Tower

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Firecracker Valkyrie Poison

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Valkyrie Battle Healer Inferno Tower Poison

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Godly!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Knight Firecracker Valkyrie Battle Healer Poison Inferno Tower Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit Knight Firecracker Valkyrie

Attack Synergies 6 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Knight Royal Giant Valkyrie Firecracker Royal Giant Battle Healer
Knight
Ice Spirit Firecracker Poison
Firecracker
Knight Royal Giant Ice Spirit Valkyrie Battle Healer
Royal Giant
Ice Spirit Firecracker Poison Ice Spirit Battle Healer
Valkyrie
Ice Spirit Firecracker Battle Healer
Battle Healer
Ice Spirit Firecracker Royal Giant Valkyrie Poison
Inferno Tower
Poison
Royal Giant Knight Battle Healer

Defense Synergies 4 13

Ice Spirit
Inferno Tower Knight Firecracker Valkyrie Battle Healer Poison
Knight
Firecracker Inferno Tower Ice Spirit Poison
Firecracker
Knight Valkyrie Ice Spirit Battle Healer Inferno Tower
Royal Giant
Valkyrie
Firecracker Ice Spirit Battle Healer Inferno Tower
Battle Healer
Ice Spirit Firecracker Valkyrie Inferno Tower Poison
Inferno Tower
Ice Spirit Knight Firecracker Valkyrie Battle Healer Poison
Poison
Ice Spirit Knight Battle Healer Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Valkyrie Inferno Tower
Inferno Tower Ice Spirit Knight Firecracker Valkyrie Battle Healer
Inferno Tower Knight Valkyrie
Inferno Tower Knight Firecracker Valkyrie
Firecracker Valkyrie Battle Healer Poison
Firecracker Valkyrie
Inferno Tower Ice Spirit Firecracker Poison
Valkyrie Battle Healer Inferno Tower Poison
Inferno Tower
Knight Ice Spirit Firecracker Valkyrie Battle Healer Inferno Tower
Valkyrie Poison Knight Firecracker
Inferno Tower Firecracker Poison
Inferno Tower Ice Spirit Knight Valkyrie Battle Healer
Valkyrie Ice Spirit Firecracker Poison
Inferno Tower Knight
Inferno Tower Ice Spirit
Knight Firecracker Valkyrie Inferno Tower Poison
Ice Spirit Valkyrie Knight Firecracker Battle Healer
Valkyrie Poison Ice Spirit Knight Firecracker Battle Healer
Inferno Tower
Valkyrie Knight Firecracker Battle Healer Poison

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Battle Healer Inferno Tower
Poison Knight Firecracker Valkyrie Battle Healer
Ice Spirit Knight Valkyrie Battle Healer Inferno Tower
Valkyrie Knight Battle Healer Inferno Tower
Inferno Tower Knight Valkyrie Battle Healer
Firecracker Poison Ice Spirit
Knight Valkyrie Battle Healer Inferno Tower
Inferno Tower Knight Valkyrie Battle Healer
Ice Spirit Knight Firecracker Valkyrie Inferno Tower Poison
Inferno Tower
Knight Valkyrie Inferno Tower
Valkyrie Poison
Knight Valkyrie Inferno Tower
Firecracker Valkyrie
Inferno Tower Ice Spirit Knight Firecracker Valkyrie Battle Healer Poison
Valkyrie Poison Firecracker Battle Healer Inferno Tower
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Knight Firecracker Valkyrie
Firecracker Poison
Poison
Knight Firecracker Valkyrie Poison
Poison Firecracker Valkyrie
Firecracker Poison Ice Spirit
Firecracker Poison
Poison Ice Spirit Firecracker
Poison Firecracker
Poison
Firecracker Poison Knight Valkyrie
Poison Firecracker
Poison Knight Firecracker
Firecracker Poison
Firecracker Poison
Firecracker Poison
Firecracker Poison
Poison
Firecracker Poison
Firecracker Valkyrie Poison
Poison
Poison
Poison
Firecracker Poison Ice Spirit Valkyrie
Firecracker Poison
Poison
Poison Firecracker
Poison Firecracker
Ice Spirit Firecracker Poison
Poison
Ice Spirit Firecracker Poison
Firecracker Poison
Ice Spirit
Poison Firecracker
Poison Knight Firecracker Valkyrie
Firecracker Poison
Poison
Firecracker
Ice Spirit Firecracker Poison
Firecracker Poison
Poison Firecracker
Firecracker

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