My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Good
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Spear Goblins Wizard Electro Wizard Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Spear Goblins Wizard Balloon Electro Wizard Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Spear Goblins Elite Barbarians Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Spear Goblins Elite Barbarians Balloon
Giant Snowball
Spear Goblins Balloon Little Prince
Zap
Spear Goblins Balloon Little Prince
Barbarian Barrel
Ice Spirit Spear Goblins Elite Barbarians Wizard Electro Wizard Little Prince
The Log
Ice Spirit Spear Goblins Elite Barbarians Little Prince
Earthquake
Spear Goblins
Arrows
Ice Spirit Spear Goblins Little Prince
Royal Delivery
Ice Spirit Spear Goblins Elite Barbarians Wizard Balloon Electro Wizard Little Prince
Fireball
Elite Barbarians Wizard Balloon Electro Wizard Little Prince
Poison
Spear Goblins Wizard Balloon Electro Wizard Little Prince
Lightning
Elite Barbarians Wizard Balloon Electro Wizard Little Prince
Rocket
Elite Barbarians Wizard Balloon Little Prince

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Spear Goblins Rage

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Spear Goblins Rage Little Prince Electro Wizard Wizard Balloon Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Ice Spirit Spear Goblins Rage Little Prince

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Balloon Spear Goblins Elite Barbarians
Spear Goblins
Ice Spirit Elite Barbarians Balloon
Elite Barbarians
Rage Ice Spirit Spear Goblins Wizard
Wizard
Elite Barbarians Rage Balloon
Rage
Elite Barbarians Balloon Wizard Electro Wizard
Balloon
Ice Spirit Rage Spear Goblins Wizard Electro Wizard Little Prince
Electro Wizard
Rage Balloon
Little Prince
Balloon

Defense Synergies 0 10

Ice Spirit
Spear Goblins Elite Barbarians Wizard Electro Wizard Little Prince
Spear Goblins
Ice Spirit Electro Wizard Little Prince
Elite Barbarians
Ice Spirit Wizard
Wizard
Ice Spirit Elite Barbarians Electro Wizard
Rage
Balloon
Electro Wizard
Ice Spirit Spear Goblins Wizard Little Prince
Little Prince
Ice Spirit Spear Goblins Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Spear Goblins Wizard Electro Wizard
Elite Barbarians Ice Spirit Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians
Spear Goblins Electro Wizard
Electro Wizard Ice Spirit Spear Goblins Wizard Little Prince
Electro Wizard
Elite Barbarians
Elite Barbarians Ice Spirit Spear Goblins Electro Wizard Little Prince
Electro Wizard Spear Goblins Wizard
Spear Goblins Wizard Electro Wizard
Ice Spirit Elite Barbarians Wizard Electro Wizard
Wizard Ice Spirit Electro Wizard
Elite Barbarians Electro Wizard
Ice Spirit Elite Barbarians Electro Wizard
Wizard Elite Barbarians Electro Wizard
Ice Spirit Spear Goblins Elite Barbarians Wizard Electro Wizard Little Prince
Wizard Ice Spirit Spear Goblins Electro Wizard Little Prince
Elite Barbarians Electro Wizard
Wizard Spear Goblins Elite Barbarians Electro Wizard Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Spear Goblins Elite Barbarians Electro Wizard
Electro Wizard Elite Barbarians Wizard
Ice Spirit Spear Goblins Elite Barbarians Electro Wizard
Elite Barbarians Electro Wizard
Elite Barbarians
Wizard Ice Spirit Electro Wizard
Spear Goblins Elite Barbarians Electro Wizard
Elite Barbarians
Electro Wizard Ice Spirit Spear Goblins Elite Barbarians
Elite Barbarians
Elite Barbarians Electro Wizard
Elite Barbarians Wizard
Wizard
Elite Barbarians Electro Wizard Ice Spirit Spear Goblins Little Prince
Elite Barbarians Wizard Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Electro Wizard
Wizard
Wizard Ice Spirit Spear Goblins
Wizard
Ice Spirit Wizard
Wizard
Elite Barbarians Electro Wizard
Wizard Electro Wizard
Wizard
Elite Barbarians
Elite Barbarians
Spear Goblins Wizard
Wizard
Wizard Electro Wizard
Wizard Little Prince
Wizard
Ice Spirit Wizard Little Prince
Wizard Electro Wizard
Wizard
Elite Barbarians Wizard Electro Wizard Little Prince
Electro Wizard Ice Spirit Wizard
Elite Barbarians
Wizard
Ice Spirit Electro Wizard
Wizard
Electro Wizard Ice Spirit Spear Goblins
Wizard Electro Wizard
Wizard Electro Wizard
Wizard
Elite Barbarians
Ice Spirit Elite Barbarians Electro Wizard
Electro Wizard
Electro Wizard Little Prince
Wizard

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