My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Tesla Prince Executioner Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Barbarians Hog Rider Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Prince
Giant Snowball
Barbarians Hog Rider
Zap
Prince
Barbarian Barrel
Ice Spirit Tesla Barbarians Executioner Electro Wizard
The Log
Ice Spirit Barbarians Hog Rider Prince
Earthquake
Tesla Barbarians Hog Rider
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Barbarians Hog Rider Prince Executioner Electro Wizard
Fireball
Tesla Barbarians Hog Rider Executioner Electro Wizard
Poison
Barbarians Executioner Electro Wizard
Lightning
Tesla Prince Executioner Electro Wizard
Rocket
Barbarians Hog Rider Prince Executioner

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Executioner The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Prince Executioner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Tesla Hog Rider Electro Wizard Barbarians Prince Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Ice Spirit The Log Tesla Hog Rider

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Hog Rider Barbarians Prince Executioner
Tesla
Barbarians
Ice Spirit Hog Rider
Hog Rider
Ice Spirit The Log Barbarians Prince Executioner Electro Wizard
Prince
Ice Spirit Hog Rider The Log Electro Wizard
Executioner
Ice Spirit Hog Rider The Log
The Log
Hog Rider Prince Executioner
Electro Wizard
Hog Rider Prince

Defense Synergies 2 12

Ice Spirit
Tesla Barbarians Prince Executioner The Log Electro Wizard
Tesla
The Log Ice Spirit Prince Electro Wizard
Barbarians
Ice Spirit
Hog Rider
Prince
The Log Ice Spirit Tesla Executioner Electro Wizard
Executioner
Ice Spirit Prince The Log
The Log
Tesla Prince Ice Spirit Executioner Electro Wizard
Electro Wizard
Ice Spirit Tesla Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Tesla Executioner The Log Electro Wizard
Barbarians Ice Spirit Tesla Prince Executioner The Log Electro Wizard
Tesla Barbarians Prince Executioner Electro Wizard
Tesla Barbarians Prince Electro Wizard
Barbarians Prince The Log
The Log Tesla Executioner Electro Wizard
Tesla Electro Wizard Ice Spirit Executioner
Tesla Barbarians The Log Electro Wizard
Tesla Barbarians Prince
Ice Spirit Tesla Barbarians Prince Electro Wizard
Barbarians Executioner Electro Wizard Tesla The Log
Tesla Executioner Electro Wizard
Tesla Barbarians Prince Ice Spirit The Log Electro Wizard
Executioner Ice Spirit Tesla Barbarians Prince The Log Electro Wizard
Barbarians Tesla Prince Electro Wizard
Barbarians Ice Spirit Tesla Prince The Log Electro Wizard
Tesla Barbarians Prince Executioner Electro Wizard
Ice Spirit Tesla Barbarians Prince Executioner The Log Electro Wizard
Executioner The Log Ice Spirit Tesla Barbarians Electro Wizard
Barbarians Tesla Prince Electro Wizard
Tesla Barbarians Prince Executioner The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Tesla Prince Electro Wizard
Electro Wizard Tesla Prince Executioner The Log
Barbarians Ice Spirit Prince The Log Electro Wizard
Prince Tesla Barbarians The Log Electro Wizard
Barbarians Tesla Prince Executioner
Executioner Ice Spirit Tesla Electro Wizard
Prince Tesla Barbarians Electro Wizard
Tesla Barbarians Prince
Electro Wizard Ice Spirit Barbarians Prince The Log
Tesla Barbarians
Tesla Barbarians Prince
Barbarians Prince The Log Electro Wizard
Barbarians Prince Tesla Executioner
Tesla Barbarians Executioner
Tesla Barbarians Electro Wizard Ice Spirit Prince Executioner The Log
Executioner Tesla Barbarians The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Executioner The Log Electro Wizard
The Log
Barbarians Prince The Log
Executioner The Log
Executioner Ice Spirit
Executioner The Log
The Log Ice Spirit Executioner
The Log
Prince Electro Wizard
Prince The Log Electro Wizard
Executioner
Executioner The Log
Prince The Log
Executioner The Log
Executioner The Log
Prince Executioner The Log Electro Wizard
The Log
Prince The Log
Prince The Log
Barbarians The Log
The Log Ice Spirit Executioner
The Log Executioner Electro Wizard
Prince The Log
The Log
Executioner Electro Wizard
Electro Wizard Ice Spirit
The Log
Ice Spirit Electro Wizard
Prince
The Log
Electro Wizard Ice Spirit Barbarians Prince
Executioner Electro Wizard
The Log
Prince Executioner Electro Wizard
The Log Executioner
Prince Executioner
Ice Spirit The Log Electro Wizard
Executioner Electro Wizard
Prince Executioner The Log Electro Wizard
Prince

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