My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Baby Dragon P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Miner
Giant Snowball
Baby Dragon Miner
Zap
Barbarian Barrel
Ice Spirit Electro Wizard
The Log
Ice Spirit
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Baby Dragon P.E.K.K.A Miner Electro Wizard
Fireball
Baby Dragon Electro Wizard
Poison
Electro Wizard
Lightning
Baby Dragon Electro Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Tornado Baby Dragon Poison

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Tornado Baby Dragon Poison The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Tornado Baby Dragon Poison P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit The Log Tornado Miner Baby Dragon Poison Electro Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit The Log Tornado Miner

Attack Synergies 6 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
P.E.K.K.A Baby Dragon Miner
Tornado
Baby Dragon P.E.K.K.A Poison The Log
Baby Dragon
Tornado Ice Spirit Poison P.E.K.K.A Miner Electro Wizard
Poison
P.E.K.K.A Miner Tornado Baby Dragon The Log
P.E.K.K.A
Ice Spirit Tornado Poison Electro Wizard Baby Dragon The Log
The Log
Tornado Poison P.E.K.K.A Miner
Miner
Poison Ice Spirit Baby Dragon The Log Electro Wizard
Electro Wizard
P.E.K.K.A Baby Dragon Miner

Defense Synergies 2 18

Ice Spirit
Tornado Baby Dragon Poison P.E.K.K.A The Log Miner Electro Wizard
Tornado
P.E.K.K.A Ice Spirit Baby Dragon Poison The Log Electro Wizard
Baby Dragon
Ice Spirit Tornado P.E.K.K.A The Log
Poison
Ice Spirit Tornado The Log Electro Wizard
P.E.K.K.A
Tornado The Log Ice Spirit Baby Dragon Electro Wizard
The Log
P.E.K.K.A Ice Spirit Tornado Baby Dragon Poison Miner Electro Wizard
Miner
Ice Spirit The Log
Electro Wizard
Ice Spirit Tornado Poison P.E.K.K.A The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Baby Dragon The Log Electro Wizard
P.E.K.K.A Ice Spirit The Log Electro Wizard
Tornado P.E.K.K.A Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Poison P.E.K.K.A The Log
Tornado The Log Baby Dragon Electro Wizard
Tornado Electro Wizard Ice Spirit Baby Dragon Poison
Baby Dragon Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Tornado
Tornado Ice Spirit Miner Electro Wizard
Poison Electro Wizard Tornado Baby Dragon The Log
Tornado Baby Dragon Poison Electro Wizard
P.E.K.K.A Ice Spirit The Log Electro Wizard
Ice Spirit Tornado Baby Dragon Poison P.E.K.K.A The Log Electro Wizard
P.E.K.K.A Electro Wizard
Tornado Ice Spirit P.E.K.K.A The Log Electro Wizard
Tornado Poison P.E.K.K.A Electro Wizard
Ice Spirit Tornado Baby Dragon The Log Electro Wizard
Tornado Baby Dragon Poison The Log Ice Spirit Electro Wizard
P.E.K.K.A Tornado Electro Wizard
Baby Dragon Poison P.E.K.K.A The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

P.E.K.K.A Electro Wizard
Poison Electro Wizard Baby Dragon The Log Miner
P.E.K.K.A Ice Spirit The Log Electro Wizard
P.E.K.K.A Tornado The Log Electro Wizard
P.E.K.K.A
Poison Ice Spirit Tornado Baby Dragon Electro Wizard
P.E.K.K.A Electro Wizard
P.E.K.K.A
P.E.K.K.A Electro Wizard Ice Spirit Tornado Baby Dragon Poison The Log
P.E.K.K.A
P.E.K.K.A
P.E.K.K.A Tornado Poison The Log Electro Wizard
P.E.K.K.A
Baby Dragon
Electro Wizard Ice Spirit Tornado Baby Dragon Poison P.E.K.K.A The Log
Poison Baby Dragon P.E.K.K.A The Log Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Baby Dragon The Log
Poison Tornado Baby Dragon The Log Miner Electro Wizard
Baby Dragon Poison The Log Miner
Poison The Log
Poison Baby Dragon The Log
Poison Ice Spirit Tornado Baby Dragon
Tornado Baby Dragon Poison The Log
Poison The Log Ice Spirit Tornado Baby Dragon
Poison The Log Miner Tornado
Tornado Poison Electro Wizard
Poison Miner Tornado The Log Electro Wizard
Poison Tornado Baby Dragon
Poison Baby Dragon The Log Miner
Baby Dragon Poison
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Baby Dragon Poison The Log
Tornado Poison
Baby Dragon Poison The Log Electro Wizard
Tornado Baby Dragon Poison The Log Miner
Baby Dragon Poison The Log
Tornado Poison
Tornado The Log
Baby Dragon Poison The Log
Tornado Poison The Log Ice Spirit Baby Dragon
Poison The Log Miner Tornado Baby Dragon Electro Wizard
Tornado Baby Dragon Poison The Log Miner
Poison Miner Tornado Baby Dragon The Log
Poison Tornado Baby Dragon Electro Wizard
Electro Wizard Ice Spirit Poison
Poison The Log Miner
Ice Spirit Poison Electro Wizard
P.E.K.K.A
Poison The Log
Electro Wizard Ice Spirit
Poison Tornado Baby Dragon Electro Wizard
The Log
Poison Miner Baby Dragon Electro Wizard
The Log Baby Dragon Poison
Tornado Poison
P.E.K.K.A
Ice Spirit Tornado Baby Dragon Poison The Log Electro Wizard
Tornado Poison Electro Wizard
Poison Tornado Baby Dragon The Log Miner Electro Wizard
P.E.K.K.A

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