My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Skeleton Barrel Valkyrie P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Skeleton Barrel Valkyrie P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Guards
Giant Snowball
Bats Skeleton Barrel Guards
Zap
Bats Skeleton Barrel Guards
Barbarian Barrel
Ice Spirit Skeleton Barrel Valkyrie Guards
The Log
Ice Spirit Skeleton Barrel Guards
Earthquake
Guards
Arrows
Ice Spirit Bats Skeleton Barrel Guards
Royal Delivery
Ice Spirit Bats Skeleton Barrel Valkyrie Guards P.E.K.K.A
Fireball
Skeleton Barrel
Poison
Bats Skeleton Barrel Guards
Lightning
Valkyrie Goblinstein
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Skeleton Barrel Valkyrie Guards P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Skeleton Barrel Guards Void Valkyrie Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Bats Skeleton Barrel Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Valkyrie P.E.K.K.A Bats Skeleton Barrel Guards
Bats
Skeleton Barrel Valkyrie Ice Spirit P.E.K.K.A
Skeleton Barrel
Bats Ice Spirit Valkyrie Guards
Valkyrie
Ice Spirit Bats Skeleton Barrel P.E.K.K.A
Guards
Ice Spirit Skeleton Barrel
Void
P.E.K.K.A
Ice Spirit Bats Valkyrie
Goblinstein

Defense Synergies 0 7

Ice Spirit
Bats Valkyrie Guards P.E.K.K.A
Bats
Ice Spirit Valkyrie P.E.K.K.A
Skeleton Barrel
Valkyrie
Ice Spirit Bats P.E.K.K.A
Guards
Ice Spirit
Void
P.E.K.K.A
Ice Spirit Bats Valkyrie
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Skeleton Barrel Valkyrie Void
P.E.K.K.A Ice Spirit Bats Valkyrie
P.E.K.K.A Bats Valkyrie Void
P.E.K.K.A Bats Valkyrie Guards
Valkyrie P.E.K.K.A
Bats Valkyrie Guards
Bats Ice Spirit Void
Skeleton Barrel Valkyrie Void P.E.K.K.A
P.E.K.K.A
Guards Ice Spirit Valkyrie
Bats Valkyrie Guards
Bats
P.E.K.K.A Ice Spirit Bats Valkyrie Guards
Valkyrie Ice Spirit Bats Guards P.E.K.K.A
P.E.K.K.A
Ice Spirit P.E.K.K.A
Bats Valkyrie P.E.K.K.A
Ice Spirit Valkyrie Bats Guards
Valkyrie Ice Spirit Bats Guards
P.E.K.K.A
Valkyrie Bats Guards P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Guards Void P.E.K.K.A
Void Skeleton Barrel Valkyrie
Guards P.E.K.K.A Ice Spirit Bats Valkyrie
Valkyrie Guards P.E.K.K.A Bats
P.E.K.K.A Valkyrie Guards
Ice Spirit Bats Skeleton Barrel
Guards P.E.K.K.A Bats Valkyrie Void
P.E.K.K.A Valkyrie
Void P.E.K.K.A Ice Spirit Bats Valkyrie
P.E.K.K.A Guards
P.E.K.K.A Bats Valkyrie Guards
P.E.K.K.A Valkyrie Guards Void
P.E.K.K.A Valkyrie Guards
Valkyrie
Guards Ice Spirit Bats Valkyrie P.E.K.K.A
Bats Valkyrie P.E.K.K.A
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Void Valkyrie Guards
Void Skeleton Barrel
Skeleton Barrel Void
Skeleton Barrel Valkyrie Guards Void
Valkyrie
Ice Spirit Bats Skeleton Barrel
Ice Spirit Skeleton Barrel
Void Skeleton Barrel
Bats Guards Void
Void Skeleton Barrel Valkyrie
Void
Skeleton Barrel Void
Skeleton Barrel Void
Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Bats
Void Skeleton Barrel
Skeleton Barrel Valkyrie Void
Void
Void
Void
Skeleton Barrel Void
Ice Spirit Valkyrie
Void Skeleton Barrel
Void Skeleton Barrel
Void Skeleton Barrel
Bats Void
Ice Spirit Bats Skeleton Barrel Guards Void
Void
Void
Void Ice Spirit
P.E.K.K.A
Skeleton Barrel Ice Spirit Bats Guards Void
Void Valkyrie
Skeleton Barrel
Void
P.E.K.K.A
Ice Spirit Bats Guards
Bats Void
Void Skeleton Barrel
P.E.K.K.A
Void
Void

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