My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Archers Minions Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Archers Tesla P.E.K.K.A Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit P.E.K.K.A Skeleton King

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Archers Minions Skeleton King
Giant Snowball
Archers Minions Skeleton King
Zap
Archers Minions Skeleton King
Barbarian Barrel
Ice Spirit Archers Tesla Skeleton King
The Log
Ice Spirit Archers Skeleton King
Earthquake
Archers Tesla Skeleton King
Arrows
Ice Spirit Archers Minions Skeleton King
Royal Delivery
Ice Spirit Archers Minions P.E.K.K.A Skeleton King
Fireball
Archers Minions Tesla Skeleton King
Poison
Archers Minions Skeleton King
Lightning
Tesla Skeleton King
Rocket
Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Fireball Skeleton King

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Minions Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Archers Minions Tesla Fireball Skeleton King P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Archers Minions

Attack Synergies 5 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Minions P.E.K.K.A Archers
Zap
Ice Spirit Fireball P.E.K.K.A Archers Minions
Archers
Ice Spirit Zap P.E.K.K.A
Minions
Ice Spirit Zap P.E.K.K.A Skeleton King
Tesla
Fireball
Zap Skeleton King
P.E.K.K.A
Ice Spirit Zap Archers Minions
Skeleton King
Minions Fireball

Defense Synergies 2 16

Ice Spirit
Zap Archers Minions Tesla Fireball P.E.K.K.A
Zap
Ice Spirit Fireball Archers Minions Tesla P.E.K.K.A
Archers
Ice Spirit Zap Minions Tesla P.E.K.K.A Skeleton King
Minions
Ice Spirit Zap Archers Tesla P.E.K.K.A
Tesla
Ice Spirit Zap Archers Minions Fireball
Fireball
Zap Ice Spirit Tesla
P.E.K.K.A
Ice Spirit Zap Archers Minions
Skeleton King
Archers

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Minions Tesla Fireball
P.E.K.K.A Ice Spirit Zap Minions Tesla
Tesla P.E.K.K.A Archers Minions
Tesla P.E.K.K.A Minions Skeleton King
Fireball P.E.K.K.A
Fireball Zap Archers Minions Tesla
Minions Tesla Ice Spirit Zap Archers Fireball
Zap Tesla Fireball P.E.K.K.A
Tesla P.E.K.K.A Minions Skeleton King
Ice Spirit Archers Tesla
Archers Minions Zap Tesla Fireball Skeleton King
Minions Tesla Zap Archers Fireball
Tesla P.E.K.K.A Ice Spirit Zap Minions Fireball
Fireball Ice Spirit Zap Minions Tesla P.E.K.K.A Skeleton King
P.E.K.K.A Tesla Skeleton King
Ice Spirit Zap Tesla Fireball P.E.K.K.A
Tesla Minions Fireball P.E.K.K.A
Ice Spirit Tesla Fireball Zap Archers Minions
Zap Ice Spirit Archers Minions Tesla Fireball
P.E.K.K.A Tesla
Archers Minions Tesla Fireball P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Archers Tesla Fireball P.E.K.K.A
Fireball Zap Archers Tesla
P.E.K.K.A Ice Spirit Zap Minions
P.E.K.K.A Zap Tesla Fireball
P.E.K.K.A Tesla
Fireball Ice Spirit Zap Archers Minions Tesla
P.E.K.K.A Archers Minions Tesla Fireball
P.E.K.K.A Tesla
Zap P.E.K.K.A Ice Spirit Minions Fireball
P.E.K.K.A Tesla
P.E.K.K.A Minions Tesla
P.E.K.K.A Zap Fireball
P.E.K.K.A Tesla Fireball Skeleton King
Archers Tesla Fireball
Tesla Ice Spirit Zap Archers Minions Fireball P.E.K.K.A Skeleton King
Minions Zap Archers Tesla Fireball P.E.K.K.A Skeleton King
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap
Fireball
Fireball
Fireball Zap
Fireball Ice Spirit Zap Minions
Archers
Fireball Ice Spirit Zap
Fireball Zap
Minions Fireball
Zap Fireball
Fireball Zap Archers
Fireball
Minions Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Minions
Zap Archers Fireball
Zap Fireball
Minions Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
Fireball Zap
Fireball Zap
Fireball Zap
Zap Archers Fireball
Zap Ice Spirit Minions Fireball
Fireball
Zap Fireball
Zap Ice Spirit Fireball
P.E.K.K.A
Fireball
Zap Ice Spirit Archers Minions Fireball
Fireball Zap Archers
Fireball
Fireball
Zap Fireball Skeleton King
Zap Fireball
P.E.K.K.A
Zap Ice Spirit Minions Fireball Skeleton King
Zap Fireball
Zap Fireball
P.E.K.K.A
Fireball

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