My Best Clash Royale Deck

Deck Check Rating

Attack
RIP
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Good

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Bats Firecracker Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Royal Delivery The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Ice Spirit Firecracker
The Log
Ice Spirit Firecracker
Earthquake
Firecracker
Arrows
Ice Spirit Bats Firecracker
Royal Delivery
Ice Spirit Bats Firecracker
Fireball
Firecracker
Poison
Bats Firecracker
Lightning
Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Arrows Firecracker Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Arrows Firecracker Royal Delivery The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Bats Arrows Royal Delivery

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Bats Zap The Log Arrows Firecracker Royal Delivery Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Bats Zap The Log

Attack Synergies 3 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Bats Firecracker
Bats
Ice Spirit Zap Firecracker
Zap
Ice Spirit Arrows Firecracker Bats The Log
Arrows
Zap
Firecracker
Zap Ice Spirit Bats
Royal Delivery
The Log
Zap
Goblinstein

Defense Synergies 2 15

Ice Spirit
Zap Bats Firecracker Royal Delivery The Log
Bats
Ice Spirit Zap Firecracker Royal Delivery The Log
Zap
Ice Spirit Bats Arrows Firecracker Royal Delivery The Log
Arrows
Zap Royal Delivery
Firecracker
The Log Ice Spirit Bats Zap Royal Delivery
Royal Delivery
Ice Spirit Bats Zap Arrows Firecracker The Log
The Log
Firecracker Ice Spirit Bats Zap Royal Delivery
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker The Log
Ice Spirit Bats Zap Firecracker Royal Delivery The Log
Bats Royal Delivery
Bats Firecracker
Arrows Firecracker Royal Delivery The Log
Arrows Royal Delivery The Log Bats Zap Firecracker
Bats Ice Spirit Zap Arrows Firecracker Royal Delivery
Zap Arrows The Log
Ice Spirit Firecracker Royal Delivery
Bats Zap Arrows Firecracker Royal Delivery The Log
Arrows Bats Zap Firecracker Royal Delivery
Ice Spirit Bats Zap Royal Delivery The Log
Ice Spirit Bats Zap Arrows Firecracker Royal Delivery The Log
Ice Spirit Zap Royal Delivery The Log
Bats Arrows Firecracker Royal Delivery
Ice Spirit Arrows Royal Delivery Bats Zap Firecracker The Log
Zap Arrows Royal Delivery The Log Ice Spirit Bats Firecracker
Bats Arrows Firecracker Royal Delivery The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Royal Delivery
Royal Delivery Zap Arrows Firecracker The Log
Royal Delivery Ice Spirit Bats Zap The Log
Bats Zap Royal Delivery The Log
Royal Delivery
Arrows Firecracker Royal Delivery Ice Spirit Bats Zap
Royal Delivery Bats
Royal Delivery
Zap Royal Delivery Ice Spirit Bats Firecracker The Log
Royal Delivery
Bats
Zap Arrows Royal Delivery The Log
Royal Delivery
Firecracker
Ice Spirit Bats Zap Firecracker Royal Delivery The Log
Bats Arrows Zap Firecracker Royal Delivery The Log
Zap Arrows Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Firecracker The Log
Arrows Firecracker Zap The Log
Arrows The Log
Arrows Firecracker The Log
Zap Arrows Firecracker The Log
Arrows Firecracker Ice Spirit Bats Zap
Arrows Firecracker The Log
Arrows The Log Ice Spirit Zap Firecracker
Arrows The Log Zap Firecracker
Bats
Firecracker Zap Arrows The Log
Zap Arrows Firecracker
Firecracker The Log
Arrows Firecracker
Zap Arrows Firecracker The Log
Zap Arrows Firecracker The Log
Arrows Firecracker The Log
Arrows
Bats
Zap Arrows Firecracker The Log
Zap Arrows Firecracker The Log
The Log
Arrows
The Log
Zap Arrows The Log
Zap Arrows Firecracker The Log Ice Spirit
Arrows Firecracker The Log Zap
Zap Arrows The Log
Zap Arrows Firecracker The Log
Bats Zap Arrows Firecracker
Zap Ice Spirit Bats Firecracker
Zap Arrows The Log
Zap Ice Spirit Arrows Firecracker
Arrows Firecracker The Log
Zap Ice Spirit Bats
Zap Arrows Firecracker
Arrows The Log
Firecracker
Arrows The Log Zap Firecracker
Zap Arrows
Firecracker
Zap Ice Spirit Bats Firecracker The Log
Firecracker Bats Zap
Zap Firecracker The Log
Firecracker

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