My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Musketeer Electro Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Goblin Gang Electro Giant

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Sparky
Giant Snowball
Goblin Gang Musketeer
Zap
Goblin Gang Sparky
Barbarian Barrel
Ice Spirit Knight Goblin Gang Musketeer Sparky
The Log
Ice Spirit Goblin Gang Musketeer Sparky
Earthquake
Goblin Gang
Arrows
Ice Spirit Goblin Gang
Royal Delivery
Ice Spirit Knight Goblin Gang Musketeer Sparky
Fireball
Goblin Gang Musketeer Sparky
Poison
Goblin Gang Musketeer Sparky
Lightning
Knight Musketeer Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Tornado Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Tornado Electro Giant Sparky

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Tornado Electro Giant Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Goblin Gang Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Goblin Gang Tornado Musketeer Sparky Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Goblin Gang

Attack Synergies 9 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Sparky Musketeer
Zap
Ice Spirit Tornado Sparky Knight Musketeer
Knight
Ice Spirit Goblin Gang Musketeer Zap Sparky
Goblin Gang
Knight Sparky
Musketeer
Knight Ice Spirit Zap
Tornado
Zap Electro Giant Sparky
Electro Giant
Tornado Sparky
Sparky
Ice Spirit Zap Tornado Knight Goblin Gang Electro Giant

Defense Synergies 8 13

Ice Spirit
Zap Goblin Gang Musketeer Sparky Knight Tornado
Zap
Ice Spirit Knight Goblin Gang Musketeer Tornado Sparky
Knight
Goblin Gang Musketeer Ice Spirit Zap Tornado Sparky
Goblin Gang
Ice Spirit Knight Musketeer Zap Sparky
Musketeer
Ice Spirit Knight Goblin Gang Zap Tornado
Tornado
Sparky Ice Spirit Zap Knight Musketeer Electro Giant Sparky
Electro Giant
Tornado
Sparky
Ice Spirit Tornado Zap Knight Goblin Gang Tornado

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Musketeer Sparky
Sparky Ice Spirit Zap Knight Goblin Gang Musketeer
Goblin Gang Tornado Sparky Knight Musketeer
Sparky Knight Goblin Gang Musketeer
Tornado Sparky
Goblin Gang Tornado Zap Musketeer
Musketeer Tornado Ice Spirit Zap Goblin Gang
Zap Musketeer Electro Giant Sparky
Sparky Goblin Gang Musketeer Tornado
Knight Goblin Gang Tornado Ice Spirit Musketeer Sparky
Goblin Gang Zap Knight Musketeer Tornado Electro Giant
Musketeer Zap Goblin Gang Tornado
Sparky Ice Spirit Zap Knight Goblin Gang Musketeer
Sparky Ice Spirit Zap Goblin Gang Tornado
Sparky Knight Goblin Gang
Tornado Ice Spirit Zap Goblin Gang Electro Giant Sparky
Sparky Knight Goblin Gang Musketeer Tornado
Ice Spirit Zap Knight Goblin Gang Musketeer Tornado
Zap Tornado Ice Spirit Knight Musketeer
Sparky Musketeer Tornado
Goblin Gang Knight Musketeer Electro Giant Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Zap Electro Giant Sparky
Zap Knight Goblin Gang Musketeer
Goblin Gang Ice Spirit Zap Knight Musketeer Sparky
Goblin Gang Zap Knight Musketeer Tornado Sparky
Knight Goblin Gang Musketeer Sparky
Electro Giant Ice Spirit Zap Goblin Gang Musketeer Tornado
Goblin Gang Sparky Knight Musketeer
Knight Sparky
Zap Ice Spirit Knight Tornado Sparky
Goblin Gang Musketeer Sparky
Knight Musketeer Sparky
Zap Tornado Electro Giant
Knight Goblin Gang Sparky
Musketeer Electro Giant Sparky
Goblin Gang Electro Giant Sparky Ice Spirit Zap Knight Musketeer Tornado
Zap Musketeer Electro Giant Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer Sparky
Zap Musketeer Tornado
Sparky
Knight Musketeer Sparky
Zap Sparky
Electro Giant Ice Spirit Zap Musketeer Tornado
Musketeer Tornado Sparky
Ice Spirit Zap Tornado
Zap Tornado
Goblin Gang Musketeer Tornado Sparky
Zap Knight Musketeer Tornado Sparky
Zap Musketeer Tornado
Knight Musketeer Sparky
Musketeer
Zap Musketeer Sparky
Zap Musketeer Sparky
Musketeer Sparky
Tornado Sparky
Sparky
Zap Musketeer Sparky
Zap Tornado Electro Giant
Musketeer Sparky
Tornado
Musketeer Tornado Sparky
Zap Musketeer
Zap Tornado Electro Giant Ice Spirit Sparky
Zap Musketeer Tornado Sparky
Zap Musketeer Tornado Sparky
Zap Musketeer Tornado Sparky
Zap Musketeer Tornado Electro Giant Sparky
Zap Ice Spirit Musketeer Electro Giant
Sparky
Zap Musketeer Sparky
Zap Ice Spirit Sparky
Sparky
Sparky
Zap Ice Spirit Goblin Gang Musketeer
Zap Musketeer Tornado
Knight Goblin Gang Musketeer Sparky
Zap Musketeer
Zap Tornado Electro Giant Sparky
Musketeer Sparky
Zap Electro Giant Ice Spirit Goblin Gang Musketeer Tornado Sparky
Zap Musketeer Tornado
Zap Musketeer Tornado Electro Giant Sparky
Sparky
Sparky

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