My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Knight Electro Wizard Ram Rider Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Royal Delivery

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Knight Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Ram Rider Sparky
Giant Snowball
Ram Rider
Zap
Ram Rider Sparky
Barbarian Barrel
Ice Spirit Knight Electro Wizard Sparky
The Log
Ice Spirit Ram Rider Sparky
Earthquake
Arrows
Ice Spirit
Royal Delivery
Ice Spirit Knight Electro Wizard Ram Rider Sparky
Fireball
Electro Wizard Ram Rider Sparky
Poison
Electro Wizard Sparky
Lightning
Knight Electro Wizard Ram Rider Sparky
Rocket
Ram Rider Sparky

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Royal Delivery

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Royal Delivery Sparky Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Knight Royal Delivery Sparky Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Knight Royal Delivery Electro Wizard Ram Rider Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Knight Royal Delivery

Attack Synergies 6 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Knight Sparky Ram Rider Mega Knight
Zap
Ice Spirit Electro Wizard Ram Rider Sparky Knight Mega Knight
Knight
Ice Spirit Zap Electro Wizard Ram Rider Sparky
Royal Delivery
Electro Wizard
Zap Knight Ram Rider Sparky Mega Knight
Ram Rider
Zap Ice Spirit Knight Electro Wizard Mega Knight
Sparky
Ice Spirit Zap Knight Electro Wizard
Mega Knight
Ice Spirit Zap Electro Wizard Ram Rider

Defense Synergies 7 15

Ice Spirit
Zap Sparky Knight Royal Delivery Electro Wizard Ram Rider Mega Knight
Zap
Ice Spirit Electro Wizard Mega Knight Knight Royal Delivery Ram Rider Sparky
Knight
Royal Delivery Electro Wizard Ice Spirit Zap Sparky
Royal Delivery
Knight Electro Wizard Ice Spirit Zap Ram Rider Sparky Mega Knight
Electro Wizard
Zap Knight Royal Delivery Ice Spirit Ram Rider Mega Knight
Ram Rider
Ice Spirit Zap Royal Delivery Electro Wizard
Sparky
Ice Spirit Zap Knight Royal Delivery
Mega Knight
Zap Ice Spirit Royal Delivery Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Knight Electro Wizard Ram Rider Sparky
Sparky Ice Spirit Zap Knight Royal Delivery Electro Wizard Ram Rider Mega Knight
Ram Rider Sparky Mega Knight Knight Royal Delivery Electro Wizard
Sparky Knight Electro Wizard Ram Rider Mega Knight
Royal Delivery Sparky Mega Knight
Royal Delivery Zap Electro Wizard Mega Knight
Electro Wizard Ram Rider Ice Spirit Zap Royal Delivery
Zap Electro Wizard Ram Rider Sparky Mega Knight
Sparky
Knight Ice Spirit Royal Delivery Electro Wizard Sparky Mega Knight
Electro Wizard Zap Knight Royal Delivery Ram Rider Mega Knight
Zap Royal Delivery Electro Wizard Ram Rider
Sparky Mega Knight Ice Spirit Zap Knight Royal Delivery Electro Wizard Ram Rider
Sparky Mega Knight Ice Spirit Zap Royal Delivery Electro Wizard
Sparky Knight Electro Wizard Ram Rider Mega Knight
Ice Spirit Zap Royal Delivery Electro Wizard Ram Rider Sparky Mega Knight
Sparky Mega Knight Knight Royal Delivery Electro Wizard
Ice Spirit Royal Delivery Mega Knight Zap Knight Electro Wizard Ram Rider
Zap Royal Delivery Ice Spirit Knight Electro Wizard Ram Rider Mega Knight
Sparky Electro Wizard Ram Rider
Mega Knight Knight Royal Delivery Electro Wizard Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Zap Royal Delivery Electro Wizard Sparky
Royal Delivery Electro Wizard Zap Knight Mega Knight
Royal Delivery Mega Knight Ice Spirit Zap Knight Electro Wizard Ram Rider Sparky
Mega Knight Zap Knight Royal Delivery Electro Wizard Ram Rider Sparky
Knight Royal Delivery Ram Rider Sparky Mega Knight
Royal Delivery Ice Spirit Zap Electro Wizard Ram Rider
Royal Delivery Sparky Knight Electro Wizard Ram Rider
Mega Knight Knight Royal Delivery Sparky
Zap Royal Delivery Electro Wizard Mega Knight Ice Spirit Knight Sparky
Royal Delivery Sparky
Mega Knight Knight Sparky
Mega Knight Zap Royal Delivery Electro Wizard
Royal Delivery Mega Knight Knight Ram Rider Sparky
Sparky Mega Knight
Electro Wizard Sparky Ice Spirit Zap Knight Royal Delivery
Mega Knight Zap Royal Delivery Electro Wizard Sparky
Zap Royal Delivery Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Sparky
Zap Electro Wizard Ram Rider
Sparky
Knight Sparky
Zap Sparky Mega Knight
Ice Spirit Zap Ram Rider
Sparky
Ice Spirit Zap Ram Rider
Zap Ram Rider
Electro Wizard Sparky
Zap Knight Electro Wizard Ram Rider Sparky
Zap
Knight Sparky
Zap Sparky
Zap Sparky
Sparky Mega Knight
Sparky
Sparky
Zap Electro Wizard Sparky Mega Knight
Zap Mega Knight
Sparky Mega Knight
Sparky
Zap
Zap Ice Spirit Sparky Mega Knight
Zap Electro Wizard Ram Rider Sparky
Zap Ram Rider Sparky Mega Knight
Zap Sparky
Zap Electro Wizard Sparky
Zap Electro Wizard Ice Spirit
Sparky
Zap Sparky Mega Knight
Zap Ice Spirit Electro Wizard Sparky
Sparky Mega Knight
Sparky
Zap Electro Wizard Ice Spirit
Zap Electro Wizard Ram Rider
Knight Electro Wizard Sparky Mega Knight
Zap
Zap Sparky
Sparky Mega Knight
Zap Ice Spirit Electro Wizard Sparky
Zap Electro Wizard
Zap Electro Wizard Sparky Mega Knight
Sparky
Sparky Mega Knight

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