My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Good
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Valkyrie Wizard Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Wall Breakers Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Hog Rider Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Wall Breakers
Giant Snowball
Hog Rider Wall Breakers
Zap
Wall Breakers
Barbarian Barrel
Ice Spirit Valkyrie Wizard Wall Breakers
The Log
Ice Spirit Hog Rider Wall Breakers
Earthquake
Hog Rider
Arrows
Ice Spirit Wall Breakers
Royal Delivery
Ice Spirit Valkyrie Hog Rider Wizard Wall Breakers
Fireball
Hog Rider Wizard Wall Breakers
Poison
Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Valkyrie Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Wall Breakers Valkyrie Hog Rider Golden Knight Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Ice Spirit Zap Wall Breakers Valkyrie

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Hog Rider Wall Breakers Mega Knight
Zap
Ice Spirit Hog Rider Valkyrie Wall Breakers Mega Knight
Valkyrie
Ice Spirit Hog Rider Zap Wizard Wall Breakers
Hog Rider
Ice Spirit Zap Valkyrie Wizard Mega Knight Golden Knight
Wizard
Valkyrie Hog Rider Mega Knight
Wall Breakers
Ice Spirit Zap Valkyrie Mega Knight
Mega Knight
Ice Spirit Zap Hog Rider Wizard Wall Breakers
Golden Knight
Hog Rider

Defense Synergies 2 9

Ice Spirit
Zap Valkyrie Wizard Mega Knight Golden Knight
Zap
Ice Spirit Mega Knight Valkyrie Golden Knight
Valkyrie
Ice Spirit Zap Wizard
Hog Rider
Wizard
Ice Spirit Valkyrie Mega Knight Golden Knight
Wall Breakers
Mega Knight
Zap Ice Spirit Wizard
Golden Knight
Ice Spirit Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie Wizard Golden Knight
Ice Spirit Zap Valkyrie Mega Knight
Mega Knight Valkyrie
Valkyrie Mega Knight
Valkyrie Mega Knight
Zap Valkyrie Mega Knight
Ice Spirit Zap Wizard
Zap Valkyrie Mega Knight Golden Knight
Ice Spirit Valkyrie Mega Knight
Valkyrie Zap Wizard Mega Knight
Zap Wizard
Mega Knight Ice Spirit Zap Valkyrie Wizard
Valkyrie Wizard Mega Knight Ice Spirit Zap Golden Knight
Mega Knight
Ice Spirit Zap Mega Knight
Wizard Mega Knight Valkyrie
Ice Spirit Mega Knight Zap Valkyrie Wizard Golden Knight
Zap Valkyrie Wizard Ice Spirit Mega Knight
Valkyrie Wizard Mega Knight

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap
Zap Valkyrie Wizard Mega Knight
Mega Knight Ice Spirit Zap Valkyrie Golden Knight
Valkyrie Mega Knight Zap
Valkyrie Mega Knight
Wizard Ice Spirit Zap
Valkyrie
Mega Knight Valkyrie
Zap Mega Knight Ice Spirit Valkyrie
Mega Knight Valkyrie Golden Knight
Mega Knight Zap Valkyrie
Mega Knight Valkyrie Wizard Golden Knight
Wizard Valkyrie Mega Knight
Ice Spirit Zap Valkyrie Golden Knight
Valkyrie Mega Knight Zap Wizard Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Golden Knight
Zap Golden Knight
Valkyrie
Wizard Zap Valkyrie Mega Knight
Wizard Ice Spirit Zap
Wizard
Ice Spirit Zap Wizard
Zap Wizard Golden Knight
Zap Valkyrie Wizard Golden Knight
Zap Wizard
Golden Knight
Zap
Zap Wizard Golden Knight
Wizard Mega Knight
Zap Wizard Mega Knight
Zap Valkyrie Wizard Mega Knight Golden Knight
Mega Knight
Wizard
Zap
Zap Ice Spirit Valkyrie Wizard Mega Knight
Zap Wizard Golden Knight
Zap Wizard Mega Knight Golden Knight
Zap Golden Knight
Zap Wizard
Zap Ice Spirit Wizard
Zap Wizard Mega Knight
Zap Ice Spirit
Mega Knight
Wizard
Zap Ice Spirit
Zap Wizard
Valkyrie Wizard Mega Knight
Zap Wizard
Zap
Mega Knight
Zap Ice Spirit Golden Knight
Zap
Zap Mega Knight Golden Knight
Wizard Mega Knight

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