My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Spirit Firecracker Valkyrie Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Spirit Valkyrie Wall Breakers Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Wall Breakers
Giant Snowball
Wall Breakers
Zap
Firecracker Wall Breakers
Barbarian Barrel
Ice Spirit Firecracker Valkyrie Wizard Wall Breakers
The Log
Ice Spirit Firecracker Wall Breakers
Earthquake
Firecracker
Arrows
Ice Spirit Firecracker Wall Breakers
Royal Delivery
Ice Spirit Firecracker Valkyrie Wizard Wall Breakers
Fireball
Firecracker Wizard Wall Breakers
Poison
Firecracker Wizard
Lightning
Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Ice Spirit Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Ice Spirit Zap Firecracker Valkyrie Wizard The Log Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Spirit Valkyrie Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Spirit Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Spirit Zap Wall Breakers The Log Firecracker Valkyrie Wizard Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Ice Spirit Zap Wall Breakers The Log

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Ice Spirit
Zap Valkyrie Firecracker Wall Breakers Mega Knight
Zap
Ice Spirit Firecracker Valkyrie Wall Breakers The Log Mega Knight
Firecracker
Zap Ice Spirit Valkyrie Wall Breakers Mega Knight
Valkyrie
Ice Spirit Wall Breakers Zap Firecracker Wizard
Wizard
Valkyrie Mega Knight
Wall Breakers
Valkyrie Ice Spirit Zap Firecracker The Log Mega Knight
The Log
Zap Wall Breakers Mega Knight
Mega Knight
Ice Spirit Zap Firecracker Wizard Wall Breakers The Log

Defense Synergies 4 14

Ice Spirit
Zap Firecracker Valkyrie Wizard The Log Mega Knight
Zap
Ice Spirit Mega Knight Firecracker Valkyrie The Log
Firecracker
Valkyrie The Log Ice Spirit Zap Mega Knight
Valkyrie
Firecracker Ice Spirit Zap Wizard The Log
Wizard
Ice Spirit Valkyrie The Log Mega Knight
Wall Breakers
The Log
Firecracker Ice Spirit Zap Valkyrie Wizard Mega Knight
Mega Knight
Zap Ice Spirit Firecracker Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Wizard The Log
Ice Spirit Zap Firecracker Valkyrie The Log Mega Knight
Mega Knight Valkyrie
Firecracker Valkyrie Mega Knight
Firecracker Valkyrie The Log Mega Knight
The Log Zap Firecracker Valkyrie Mega Knight
Ice Spirit Zap Firecracker Wizard
Zap Valkyrie The Log Mega Knight
Ice Spirit Firecracker Valkyrie Mega Knight
Valkyrie Zap Firecracker Wizard The Log Mega Knight
Zap Firecracker Wizard
Mega Knight Ice Spirit Zap Valkyrie Wizard The Log
Valkyrie Wizard Mega Knight Ice Spirit Zap Firecracker The Log
Mega Knight
Ice Spirit Zap The Log Mega Knight
Wizard Mega Knight Firecracker Valkyrie
Ice Spirit Valkyrie Mega Knight Zap Firecracker Wizard The Log
Zap Valkyrie Wizard The Log Ice Spirit Firecracker Mega Knight
Valkyrie Wizard Mega Knight Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap
Zap Firecracker Valkyrie Wizard The Log Mega Knight
Mega Knight Ice Spirit Zap Valkyrie The Log
Valkyrie Mega Knight Zap The Log
Valkyrie Mega Knight
Firecracker Wizard Ice Spirit Zap
Valkyrie
Mega Knight Valkyrie
Zap Mega Knight Ice Spirit Firecracker Valkyrie The Log
Mega Knight Valkyrie
Mega Knight Zap Valkyrie The Log
Mega Knight Valkyrie Wizard
Wizard Firecracker Valkyrie Mega Knight
Ice Spirit Zap Firecracker Valkyrie The Log
Valkyrie Mega Knight Zap Firecracker Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker Zap The Log
The Log
Firecracker Valkyrie The Log
Wizard Zap Firecracker Valkyrie The Log Mega Knight
Firecracker Wizard Ice Spirit Zap
Firecracker Wizard The Log
The Log Ice Spirit Zap Firecracker Wizard
The Log Zap Firecracker Wizard
Firecracker Zap Valkyrie Wizard The Log
Zap Firecracker Wizard
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Zap Firecracker Wizard The Log Mega Knight
Zap Firecracker Valkyrie Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap Firecracker The Log Ice Spirit Valkyrie Wizard Mega Knight
Firecracker The Log Zap Wizard
Zap Wizard The Log Mega Knight
Zap Firecracker The Log
Zap Firecracker Wizard
Zap Ice Spirit Firecracker Wizard
Zap Wizard The Log Mega Knight
Zap Ice Spirit Firecracker
Mega Knight
Firecracker Wizard The Log
Zap Ice Spirit
Zap Firecracker Wizard
The Log
Firecracker Valkyrie Wizard Mega Knight
The Log Zap Firecracker Wizard
Zap
Firecracker Mega Knight
Zap Ice Spirit Firecracker The Log
Firecracker Zap
Zap Firecracker The Log Mega Knight
Firecracker Wizard Mega Knight

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