My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Wizard Goblin Giant Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Bowler Cannon Cart Goblin Giant Ice Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Goblin Giant Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Cannon Cart Goblin Giant Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Cannon Cart Bandit
Giant Snowball
Guards
Zap
Inferno Tower Guards Cannon Cart Goblin Giant Bandit
Barbarian Barrel
Inferno Tower Wizard Guards Cannon Cart Ice Wizard Bandit
The Log
Guards Cannon Cart Bandit
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Wizard Guards Bowler Cannon Cart Ice Wizard Bandit
Fireball
Inferno Tower Wizard Bowler Cannon Cart Ice Wizard Bandit
Poison
Inferno Tower Wizard Guards Ice Wizard
Lightning
Inferno Tower Wizard Bowler Cannon Cart Ice Wizard Bandit
Rocket
Inferno Tower Wizard Bowler Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Wizard Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Bowler Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Inferno Tower Guards Bowler Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Guards Ice Wizard Bandit Inferno Tower Wizard Bowler Cannon Cart Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Guards Ice Wizard Bandit Inferno Tower

Attack Synergies 0 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Inferno Tower
Wizard
Goblin Giant Bandit
Guards
Bandit
Bowler
Ice Wizard
Cannon Cart
Bandit
Goblin Giant
Wizard Ice Wizard Bandit
Ice Wizard
Bowler Goblin Giant Bandit
Bandit
Wizard Guards Cannon Cart Goblin Giant Ice Wizard

Defense Synergies 1 14

Inferno Tower
Guards Cannon Cart Ice Wizard Bandit
Wizard
Guards Cannon Cart Ice Wizard Bandit
Guards
Inferno Tower Wizard Cannon Cart Ice Wizard
Bowler
Ice Wizard Bandit
Cannon Cart
Inferno Tower Wizard Guards Ice Wizard Bandit
Goblin Giant
Ice Wizard
Inferno Tower Wizard Guards Bowler Cannon Cart Bandit
Bandit
Inferno Tower Wizard Bowler Cannon Cart Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Cannon Cart Inferno Tower Wizard Goblin Giant
Inferno Tower Cannon Cart Ice Wizard Bandit
Inferno Tower Bowler Cannon Cart Ice Wizard Bandit
Inferno Tower Guards Bowler Cannon Cart Ice Wizard Bandit
Bowler
Bowler Guards Cannon Cart Ice Wizard Bandit
Inferno Tower Wizard Ice Wizard
Bowler Inferno Tower Cannon Cart Goblin Giant Bandit
Inferno Tower Ice Wizard
Guards Inferno Tower Bowler Cannon Cart Ice Wizard Bandit
Guards Ice Wizard Wizard Bowler Cannon Cart Goblin Giant Bandit
Inferno Tower Wizard Ice Wizard
Inferno Tower Bowler Wizard Guards Cannon Cart Ice Wizard Bandit
Wizard Bowler Guards Cannon Cart
Inferno Tower Cannon Cart Bandit
Inferno Tower Bowler Bandit
Wizard Inferno Tower Bowler Cannon Cart
Wizard Guards Bowler Cannon Cart Ice Wizard Bandit
Wizard Guards Bowler Cannon Cart Ice Wizard Bandit
Inferno Tower Cannon Cart
Wizard Bowler Guards Cannon Cart Goblin Giant Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Inferno Tower Bowler Cannon Cart Bandit
Bandit Wizard Bowler Cannon Cart
Guards Bandit Inferno Tower Bowler Cannon Cart Goblin Giant
Guards Bowler Inferno Tower Cannon Cart Goblin Giant Bandit
Inferno Tower Guards Bowler Cannon Cart Goblin Giant Bandit
Wizard Goblin Giant Ice Wizard
Guards Inferno Tower Bowler Cannon Cart Goblin Giant Ice Wizard Bandit
Inferno Tower Cannon Cart Goblin Giant
Inferno Tower Cannon Cart Bandit
Inferno Tower Guards Goblin Giant
Inferno Tower Guards Bowler Cannon Cart
Guards Bowler Goblin Giant
Bowler Cannon Cart Inferno Tower Wizard Guards Goblin Giant Bandit
Wizard Bowler Cannon Cart
Inferno Tower Guards Bowler Cannon Cart Goblin Giant
Bowler Inferno Tower Wizard Cannon Cart Ice Wizard
Inferno Tower Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Guards Bandit
Bowler Ice Wizard Bandit
Cannon Cart Goblin Giant Bandit
Cannon Cart Guards
Wizard Bowler
Wizard Goblin Giant Ice Wizard
Wizard Bowler
Wizard Bowler Ice Wizard
Wizard Bandit
Guards Bowler
Wizard Bowler Cannon Cart Bandit
Wizard
Bowler Cannon Cart Bandit
Cannon Cart Bandit
Cannon Cart
Wizard Bowler Cannon Cart Bandit
Wizard Bowler Cannon Cart Bandit
Wizard Bowler Bandit
Wizard Bowler
Bowler
Wizard
Bowler
Cannon Cart
Wizard Bowler Ice Wizard
Wizard Bowler Ice Wizard Bandit
Wizard Bowler Bandit
Bandit
Wizard Ice Wizard
Wizard Guards
Bowler
Wizard Bandit
Wizard Bowler
Guards Cannon Cart Bandit
Wizard Ice Wizard
Wizard Bowler Cannon Cart
Wizard Bowler
Cannon Cart
Guards Bowler
Bowler Cannon Cart Goblin Giant Bandit
Cannon Cart
Wizard Bowler

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