My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Electro Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarians Mini P.E.K.K.A Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Barbarians Hog Rider Electro Dragon
Zap
Barbarian Barrel
Knight Barbarians Wizard
The Log
Barbarians Mini P.E.K.K.A Hog Rider
Earthquake
Barbarians Hog Rider
Arrows
Royal Delivery
Knight Barbarians Mini P.E.K.K.A Hog Rider Wizard Electro Dragon P.E.K.K.A
Fireball
Barbarians Hog Rider Wizard Electro Dragon
Poison
Barbarians Wizard Electro Dragon
Lightning
Knight Mini P.E.K.K.A Wizard Electro Dragon
Rocket
Barbarians Hog Rider Wizard Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Wizard Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Electro Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Mini P.E.K.K.A Hog Rider Barbarians Wizard Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Mini P.E.K.K.A Hog Rider

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Wizard Electro Dragon The Log
Barbarians
Hog Rider
Mini P.E.K.K.A
Hog Rider Wizard The Log
Hog Rider
Knight The Log Barbarians Mini P.E.K.K.A Wizard
Wizard
Knight Mini P.E.K.K.A Hog Rider P.E.K.K.A
Electro Dragon
Knight P.E.K.K.A
P.E.K.K.A
Wizard Electro Dragon The Log
The Log
Hog Rider Knight Mini P.E.K.K.A P.E.K.K.A

Defense Synergies 3 8

Knight
Electro Dragon Mini P.E.K.K.A Wizard The Log
Barbarians
Mini P.E.K.K.A
The Log Knight Wizard Electro Dragon
Hog Rider
Wizard
Knight Mini P.E.K.K.A P.E.K.K.A The Log
Electro Dragon
Knight Mini P.E.K.K.A The Log
P.E.K.K.A
The Log Wizard
The Log
Mini P.E.K.K.A P.E.K.K.A Knight Wizard Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Electro Dragon The Log
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Electro Dragon The Log
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Electro Dragon
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Electro Dragon
Barbarians Mini P.E.K.K.A P.E.K.K.A The Log
The Log Electro Dragon
Wizard Electro Dragon
Barbarians Electro Dragon P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A P.E.K.K.A
Knight Barbarians Mini P.E.K.K.A
Barbarians Knight Wizard Electro Dragon The Log
Wizard Electro Dragon
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Wizard Electro Dragon The Log
Wizard Barbarians Mini P.E.K.K.A Electro Dragon P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight
Barbarians Mini P.E.K.K.A P.E.K.K.A The Log
Barbarians Wizard Knight Mini P.E.K.K.A Electro Dragon P.E.K.K.A
Knight Barbarians Wizard Electro Dragon The Log
Wizard The Log Knight Barbarians Electro Dragon
Barbarians Mini P.E.K.K.A P.E.K.K.A
Wizard Knight Barbarians Mini P.E.K.K.A Electro Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarians Mini P.E.K.K.A P.E.K.K.A
Knight Mini P.E.K.K.A Wizard Electro Dragon The Log
Barbarians P.E.K.K.A Knight Mini P.E.K.K.A Electro Dragon The Log
Mini P.E.K.K.A P.E.K.K.A Knight Barbarians The Log
Barbarians P.E.K.K.A Knight Mini P.E.K.K.A
Wizard Electro Dragon
Mini P.E.K.K.A P.E.K.K.A Knight Barbarians
Mini P.E.K.K.A P.E.K.K.A Knight Barbarians
Electro Dragon P.E.K.K.A Knight Barbarians Mini P.E.K.K.A The Log
P.E.K.K.A Barbarians
P.E.K.K.A Knight Barbarians Mini P.E.K.K.A Electro Dragon
P.E.K.K.A Barbarians The Log
Barbarians Mini P.E.K.K.A P.E.K.K.A Knight Wizard
Wizard Barbarians Electro Dragon
Barbarians Electro Dragon Knight Mini P.E.K.K.A P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A Wizard Electro Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Electro Dragon The Log
Electro Dragon The Log
Electro Dragon The Log
Knight Barbarians The Log
Wizard The Log
Wizard Electro Dragon
Wizard The Log
The Log Wizard Electro Dragon
The Log Wizard Electro Dragon
Mini P.E.K.K.A Electro Dragon
Knight Wizard Electro Dragon The Log
Wizard Electro Dragon
Knight The Log
Electro Dragon
The Log
Wizard Electro Dragon The Log
Wizard Electro Dragon The Log
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Electro Dragon The Log
Wizard Electro Dragon The Log
The Log
Wizard
The Log
Barbarians Electro Dragon The Log
The Log Wizard Electro Dragon
The Log Wizard Electro Dragon
Wizard Electro Dragon The Log
The Log
Wizard Electro Dragon
Electro Dragon Wizard
Mini P.E.K.K.A
Wizard Electro Dragon The Log
Electro Dragon
P.E.K.K.A
Wizard The Log
Barbarians Electro Dragon
Wizard Electro Dragon
The Log
Knight Mini P.E.K.K.A Wizard Electro Dragon
The Log Wizard Electro Dragon
Electro Dragon P.E.K.K.A
Electro Dragon The Log
Electro Dragon
Electro Dragon The Log
P.E.K.K.A
Wizard Electro Dragon

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: