My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Mediocre
F2P score
Bad

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Zappies Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Zappies Cannon Cart Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Cannon Cart

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Hogs Cannon Cart

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Hogs Cannon Cart
Giant Snowball
Zappies Royal Hogs
Zap
Zappies Royal Hogs Cannon Cart
Barbarian Barrel
Knight Bomb Tower Zappies Royal Hogs Cannon Cart
The Log
Zappies Royal Hogs Cannon Cart
Earthquake
Bomb Tower Zappies Royal Hogs
Arrows
Zappies Royal Hogs
Royal Delivery
Knight Zappies Royal Hogs Cannon Cart Mother Witch
Fireball
Bomb Tower Zappies Royal Hogs Cannon Cart Mother Witch
Poison
Bomb Tower Zappies Royal Hogs Mother Witch
Lightning
Knight Bomb Tower Cannon Cart Mother Witch
Rocket
Bomb Tower Royal Hogs Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Bomb Tower

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Bomb Tower Zappies Mother Witch Royal Hogs Cannon Cart Lightning

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Mirror Knight Bomb Tower Zappies

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Zappies Royal Hogs Cannon Cart Mother Witch
Bomb Tower
Zappies
Knight Royal Hogs Cannon Cart
Royal Hogs
Mother Witch Knight Zappies Lightning
Mirror
Cannon Cart Lightning
Cannon Cart
Knight Zappies Mirror Lightning Mother Witch
Lightning
Royal Hogs Mirror Cannon Cart
Mother Witch
Royal Hogs Knight Cannon Cart

Defense Synergies 1 7

Knight
Bomb Tower Zappies Cannon Cart Mother Witch
Bomb Tower
Knight Mirror
Zappies
Knight Mirror Cannon Cart Mother Witch
Royal Hogs
Mirror
Bomb Tower Zappies
Cannon Cart
Knight Zappies
Lightning
Mother Witch
Knight Zappies

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Lightning Knight Zappies
Bomb Tower Knight Zappies Cannon Cart
Bomb Tower Knight Zappies Cannon Cart Lightning
Bomb Tower Knight Zappies Cannon Cart
Lightning Bomb Tower
Bomb Tower Zappies Cannon Cart Mother Witch
Lightning Bomb Tower Zappies
Lightning Bomb Tower Cannon Cart
Zappies Bomb Tower
Knight Zappies Cannon Cart
Mother Witch Knight Bomb Tower Zappies Cannon Cart
Zappies
Bomb Tower Knight Zappies Cannon Cart Lightning
Bomb Tower Zappies Cannon Cart
Knight Bomb Tower Zappies Cannon Cart
Bomb Tower Zappies Lightning
Bomb Tower Knight Zappies Cannon Cart
Bomb Tower Knight Zappies Cannon Cart
Bomb Tower Knight Zappies Cannon Cart Mother Witch
Bomb Tower Zappies Cannon Cart
Knight Bomb Tower Zappies Cannon Cart Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Zappies Cannon Cart
Knight Bomb Tower Cannon Cart Lightning
Zappies Knight Bomb Tower Cannon Cart Lightning
Lightning Knight Zappies Cannon Cart
Knight Zappies Cannon Cart
Mother Witch Bomb Tower Zappies
Knight Bomb Tower Zappies Cannon Cart Lightning
Knight Bomb Tower Zappies Cannon Cart
Lightning Knight Bomb Tower Zappies Cannon Cart
Zappies
Knight Bomb Tower Zappies Cannon Cart
Lightning
Cannon Cart Lightning Knight Bomb Tower Zappies
Bomb Tower Zappies Cannon Cart
Zappies Knight Bomb Tower Cannon Cart Lightning
Bomb Tower Zappies Cannon Cart Mother Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Lightning Knight
Lightning Cannon Cart
Cannon Cart Lightning Knight
Mother Witch
Lightning
Lightning
Lightning
Lightning Knight Cannon Cart
Lightning
Lightning Knight Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning Cannon Cart
Lightning
Lightning
Lightning
Lightning Mother Witch
Lightning
Lightning
Lightning
Lightning Cannon Cart
Mother Witch
Lightning
Lightning
Lightning
Lightning Mother Witch
Lightning Zappies
Lightning
Lightning
Lightning Zappies
Lightning
Lightning Zappies Cannon Cart
Lightning Zappies
Lightning Knight Cannon Cart
Lightning
Lightning
Cannon Cart
Zappies Lightning
Zappies Lightning
Lightning Cannon Cart

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