My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Baby Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Baby Dragon Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Skeleton Army Ram Rider
Giant Snowball
Cannon Guards Skeleton Army Baby Dragon Ram Rider
Zap
Cannon Guards Skeleton Army Ram Rider
Barbarian Barrel
Knight Cannon Valkyrie Guards Skeleton Army
The Log
Cannon Guards Skeleton Army Ram Rider
Earthquake
Cannon Guards Skeleton Army
Arrows
Guards Skeleton Army
Royal Delivery
Knight Valkyrie Guards Skeleton Army Baby Dragon Ram Rider
Fireball
Cannon Skeleton Army Baby Dragon Ram Rider
Poison
Cannon Guards Skeleton Army
Lightning
Knight Cannon Valkyrie Baby Dragon Ram Rider
Rocket
Valkyrie Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Fireball Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Valkyrie Baby Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Guards Skeleton Army Baby Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Guards Skeleton Army Fireball Valkyrie Baby Dragon Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Guards Skeleton Army

Attack Synergies 1 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Baby Dragon Fireball Ram Rider
Cannon
Fireball
Knight Baby Dragon Ram Rider
Valkyrie
Baby Dragon Ram Rider
Guards
Ram Rider
Skeleton Army
Baby Dragon
Knight Fireball Valkyrie Ram Rider
Ram Rider
Knight Fireball Valkyrie Guards Baby Dragon

Defense Synergies 1 13

Knight
Cannon Fireball Skeleton Army Baby Dragon
Cannon
Knight Fireball Valkyrie Guards Skeleton Army Baby Dragon
Fireball
Knight Cannon Valkyrie Ram Rider
Valkyrie
Cannon Fireball Baby Dragon
Guards
Cannon Skeleton Army Baby Dragon
Skeleton Army
Knight Cannon Guards
Baby Dragon
Knight Cannon Valkyrie Guards
Ram Rider
Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Fireball Valkyrie Baby Dragon Ram Rider
Skeleton Army Knight Cannon Valkyrie Ram Rider
Cannon Skeleton Army Ram Rider Knight Valkyrie
Cannon Skeleton Army Knight Valkyrie Guards Ram Rider
Fireball Valkyrie Skeleton Army
Fireball Skeleton Army Cannon Valkyrie Guards Baby Dragon
Ram Rider Cannon Fireball Baby Dragon
Cannon Fireball Valkyrie Baby Dragon Ram Rider
Cannon Skeleton Army
Knight Guards Skeleton Army Cannon Valkyrie
Valkyrie Guards Skeleton Army Knight Cannon Fireball Baby Dragon Ram Rider
Fireball Baby Dragon Ram Rider
Cannon Skeleton Army Knight Fireball Valkyrie Guards Ram Rider
Fireball Valkyrie Skeleton Army Cannon Guards Baby Dragon
Skeleton Army Knight Cannon Ram Rider
Skeleton Army Cannon Fireball Ram Rider
Knight Cannon Fireball Valkyrie Skeleton Army
Cannon Fireball Valkyrie Knight Guards Skeleton Army Baby Dragon Ram Rider
Valkyrie Baby Dragon Knight Cannon Fireball Guards Ram Rider
Cannon Ram Rider
Valkyrie Skeleton Army Knight Cannon Fireball Guards Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Guards Skeleton Army Fireball
Fireball Knight Valkyrie Baby Dragon
Guards Skeleton Army Knight Valkyrie Ram Rider
Valkyrie Guards Skeleton Army Knight Fireball Ram Rider
Knight Cannon Valkyrie Guards Skeleton Army Ram Rider
Fireball Baby Dragon Ram Rider
Guards Skeleton Army Knight Fireball Valkyrie Ram Rider
Knight Valkyrie Skeleton Army
Knight Fireball Valkyrie Skeleton Army Baby Dragon
Cannon Guards Skeleton Army
Knight Valkyrie Guards
Skeleton Army Fireball Valkyrie Guards
Skeleton Army Knight Cannon Fireball Valkyrie Guards Ram Rider
Cannon Fireball Valkyrie Skeleton Army Baby Dragon
Guards Skeleton Army Knight Fireball Valkyrie Baby Dragon
Valkyrie Cannon Fireball Baby Dragon
Cannon Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Valkyrie Guards Baby Dragon
Fireball Baby Dragon Ram Rider
Fireball Baby Dragon
Knight Fireball Valkyrie Guards
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Ram Rider
Baby Dragon
Fireball Baby Dragon Ram Rider
Fireball Ram Rider
Fireball Guards
Knight Fireball Valkyrie Ram Rider
Fireball Baby Dragon
Knight Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Baby Dragon
Fireball Valkyrie Baby Dragon
Fireball Baby Dragon Ram Rider
Fireball Baby Dragon Ram Rider
Fireball Baby Dragon
Fireball Baby Dragon
Fireball Guards
Fireball
Fireball
Fireball
Fireball
Fireball Guards Skeleton Army
Fireball Baby Dragon Ram Rider
Fireball
Fireball Knight Valkyrie Baby Dragon
Fireball Baby Dragon
Fireball
Fireball Guards Baby Dragon
Fireball
Fireball Baby Dragon
Fireball

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