My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Electro Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Goblin Demolisher Electro Dragon P.E.K.K.A Princess

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider P.E.K.K.A Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Demolisher
Giant Snowball
Cannon Goblin Gang Hog Rider Electro Dragon Princess
Zap
Cannon Goblin Gang Princess
Barbarian Barrel
Knight Cannon Goblin Gang Princess
The Log
Cannon Goblin Gang Hog Rider Goblin Demolisher Princess
Earthquake
Cannon Goblin Gang Hog Rider
Arrows
Goblin Gang Princess
Royal Delivery
Knight Goblin Gang Hog Rider Goblin Demolisher Electro Dragon P.E.K.K.A Princess
Fireball
Cannon Goblin Gang Hog Rider Electro Dragon Princess
Poison
Cannon Goblin Gang Electro Dragon Princess
Lightning
Knight Cannon Electro Dragon
Rocket
Hog Rider Electro Dragon

Against air swarms

Spells and units that can counter air swarms.

Electro Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Goblin Demolisher Electro Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Goblin Demolisher P.E.K.K.A Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Goblin Gang Princess Hog Rider Goblin Demolisher Electro Dragon P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Cannon Goblin Gang Princess

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Princess Goblin Demolisher Electro Dragon
Cannon
Goblin Gang
Knight Hog Rider P.E.K.K.A Princess
Hog Rider
Knight Goblin Gang Goblin Demolisher Princess
Goblin Demolisher
Knight Hog Rider P.E.K.K.A
Electro Dragon
Knight P.E.K.K.A
P.E.K.K.A
Goblin Gang Goblin Demolisher Electro Dragon Princess
Princess
Knight Goblin Gang Hog Rider P.E.K.K.A

Defense Synergies 5 7

Knight
Cannon Goblin Gang Goblin Demolisher Electro Dragon Princess
Cannon
Knight Goblin Gang Electro Dragon Princess
Goblin Gang
Knight Cannon P.E.K.K.A Princess
Hog Rider
Goblin Demolisher
Knight P.E.K.K.A
Electro Dragon
Knight Cannon
P.E.K.K.A
Goblin Gang Goblin Demolisher Princess
Princess
Knight Cannon Goblin Gang P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Cannon Goblin Demolisher Electro Dragon
P.E.K.K.A Knight Cannon Goblin Gang Electro Dragon
Cannon Goblin Gang P.E.K.K.A Knight Electro Dragon
Cannon P.E.K.K.A Knight Goblin Gang Electro Dragon
Goblin Demolisher P.E.K.K.A Princess
Goblin Gang Cannon Goblin Demolisher Electro Dragon
Cannon Goblin Gang Electro Dragon Princess
Cannon Electro Dragon P.E.K.K.A
Cannon P.E.K.K.A Goblin Gang Princess
Knight Goblin Gang Cannon
Goblin Gang Knight Cannon Goblin Demolisher Electro Dragon Princess
Goblin Gang Electro Dragon Princess
Cannon P.E.K.K.A Knight Goblin Gang Electro Dragon
Cannon Goblin Gang Goblin Demolisher Electro Dragon P.E.K.K.A Princess
P.E.K.K.A Knight Cannon Goblin Gang
Cannon Goblin Gang P.E.K.K.A
Knight Cannon Goblin Gang Electro Dragon P.E.K.K.A
Cannon Knight Goblin Gang Goblin Demolisher Electro Dragon
Knight Cannon Goblin Demolisher Electro Dragon Princess
P.E.K.K.A Cannon
Goblin Gang Goblin Demolisher Knight Cannon Electro Dragon P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang P.E.K.K.A
Knight Goblin Gang Electro Dragon
Goblin Gang P.E.K.K.A Knight Electro Dragon
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight Cannon Goblin Gang
Goblin Gang Goblin Demolisher Electro Dragon Princess
Goblin Gang P.E.K.K.A Knight
P.E.K.K.A Knight
Electro Dragon P.E.K.K.A Knight
P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A Knight Electro Dragon
P.E.K.K.A
P.E.K.K.A Knight Cannon Goblin Gang
Cannon Goblin Demolisher Electro Dragon Princess
Goblin Gang Electro Dragon Knight P.E.K.K.A
Cannon Electro Dragon P.E.K.K.A Princess
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight Electro Dragon
Electro Dragon Princess
Electro Dragon
Knight
Goblin Demolisher
Electro Dragon Princess
Goblin Demolisher Princess
Goblin Demolisher Electro Dragon Princess
Electro Dragon
Goblin Gang Electro Dragon
Knight Electro Dragon Princess
Electro Dragon Princess
Knight Princess
Electro Dragon Princess
Princess
Goblin Demolisher Electro Dragon Princess
Goblin Demolisher Electro Dragon Princess
Goblin Demolisher Electro Dragon Princess
Goblin Demolisher Electro Dragon Princess
Princess
Electro Dragon
Goblin Demolisher Electro Dragon Princess
Electro Dragon Princess
Electro Dragon Princess
Electro Dragon Princess
Electro Dragon
Electro Dragon
Electro Dragon Princess
P.E.K.K.A
Princess
Goblin Gang Electro Dragon Princess
Electro Dragon Princess
Knight Goblin Gang Electro Dragon Princess
Electro Dragon Princess
Electro Dragon P.E.K.K.A
Electro Dragon Goblin Gang Princess
Electro Dragon Princess
Electro Dragon Princess
P.E.K.K.A
Electro Dragon

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