My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison Lightning

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison Lightning

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider
Giant Snowball
Cannon Hog Rider Witch
Zap
Cannon Witch
Barbarian Barrel
Knight Cannon Valkyrie Witch
The Log
Cannon Hog Rider Witch
Earthquake
Cannon Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Hog Rider Witch
Fireball
Cannon Hog Rider Witch
Poison
Cannon Witch
Lightning
Knight Cannon Valkyrie Witch
Rocket
Valkyrie Hog Rider Witch

Against air swarms

Spells and units that can counter air swarms.

Poison Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Poison Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Poison Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Cannon Valkyrie Hog Rider Poison Witch Lightning Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Cannon Valkyrie Hog Rider

Attack Synergies 3 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Poison Witch
Cannon
Valkyrie
Hog Rider Witch
Hog Rider
Knight Valkyrie Lightning Poison Witch Mega Knight
Poison
Knight Hog Rider Mega Knight
Witch
Knight Valkyrie Hog Rider Mega Knight
Lightning
Hog Rider
Mega Knight
Hog Rider Poison Witch

Defense Synergies 1 8

Knight
Cannon Poison Witch
Cannon
Knight Valkyrie Poison Witch
Valkyrie
Cannon Witch
Hog Rider
Poison
Knight Cannon Mega Knight
Witch
Knight Cannon Valkyrie Mega Knight
Lightning
Mega Knight
Poison Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Lightning Knight Cannon Valkyrie
Knight Cannon Valkyrie Witch Mega Knight
Cannon Witch Mega Knight Knight Valkyrie Lightning
Cannon Witch Knight Valkyrie Mega Knight
Lightning Valkyrie Poison Mega Knight
Cannon Valkyrie Mega Knight
Lightning Cannon Poison Witch
Lightning Cannon Valkyrie Poison Mega Knight
Cannon Witch
Knight Cannon Valkyrie Mega Knight
Valkyrie Poison Witch Knight Cannon Mega Knight
Poison Witch
Cannon Mega Knight Knight Valkyrie Witch Lightning
Valkyrie Mega Knight Cannon Poison Witch
Knight Cannon Mega Knight
Cannon Lightning Mega Knight
Mega Knight Knight Cannon Valkyrie Poison Witch
Cannon Mega Knight Knight Valkyrie Witch
Valkyrie Poison Witch Knight Cannon Mega Knight
Cannon
Valkyrie Mega Knight Knight Cannon Poison Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Mega Knight Witch
Poison Knight Valkyrie Lightning Mega Knight
Mega Knight Knight Valkyrie Witch Lightning
Valkyrie Lightning Mega Knight Knight
Knight Cannon Valkyrie Witch Mega Knight
Poison Witch
Knight Valkyrie Witch Lightning
Mega Knight Knight Valkyrie
Lightning Mega Knight Knight Valkyrie Poison Witch
Witch Cannon
Mega Knight Knight Valkyrie Witch
Lightning Mega Knight Valkyrie Poison
Lightning Mega Knight Knight Cannon Valkyrie Witch
Cannon Valkyrie Witch Mega Knight
Witch Knight Valkyrie Poison Lightning
Valkyrie Poison Mega Knight Cannon Witch
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Lightning Knight Valkyrie
Poison
Lightning Poison
Lightning Knight Valkyrie Poison
Poison Valkyrie Mega Knight
Poison Witch
Poison Witch
Poison Lightning
Poison Lightning
Lightning Poison
Poison Lightning Knight Valkyrie
Poison Lightning
Poison Lightning Knight
Lightning Poison
Lightning Poison
Lightning Poison Witch
Lightning Poison Mega Knight
Lightning Poison
Lightning
Lightning Poison Mega Knight
Lightning Valkyrie Poison Witch Mega Knight
Lightning Poison Mega Knight
Lightning Poison
Lightning
Lightning Poison
Poison Valkyrie Witch Mega Knight
Witch
Poison Witch Lightning
Lightning Poison Witch Mega Knight
Poison Lightning
Poison Lightning Witch
Lightning Poison Witch
Lightning
Poison Lightning Mega Knight
Lightning Poison
Mega Knight
Poison Lightning
Lightning Witch
Poison Lightning Witch
Poison Lightning Knight Valkyrie Mega Knight
Poison Lightning
Lightning Poison
Mega Knight
Poison Witch Lightning
Poison Witch Lightning
Poison Lightning Witch Mega Knight
Lightning Mega Knight

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