My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Dart Goblin Wizard Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Baby Dragon P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dart Goblin Baby Dragon P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner
Giant Snowball
Dart Goblin Guards Baby Dragon Miner
Zap
Dart Goblin Guards
Barbarian Barrel
Knight Dart Goblin Wizard Guards
The Log
Dart Goblin Guards
Earthquake
Guards
Arrows
Dart Goblin Guards
Royal Delivery
Knight Dart Goblin Wizard Guards Baby Dragon P.E.K.K.A Miner
Fireball
Dart Goblin Wizard Baby Dragon
Poison
Dart Goblin Wizard Guards
Lightning
Knight Wizard Baby Dragon
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Baby Dragon P.E.K.K.A Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Dart Goblin Guards Miner Baby Dragon Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Dart Goblin Guards

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Dart Goblin Baby Dragon Wizard The Log Miner
Dart Goblin
Knight Miner Baby Dragon P.E.K.K.A The Log
Wizard
Knight P.E.K.K.A Miner
Guards
Miner The Log
Baby Dragon
Knight Dart Goblin P.E.K.K.A Miner
P.E.K.K.A
Dart Goblin Wizard Baby Dragon The Log
The Log
Knight Dart Goblin Guards P.E.K.K.A Miner
Miner
Dart Goblin Guards Knight Wizard Baby Dragon The Log

Defense Synergies 2 16

Knight
Dart Goblin Wizard Baby Dragon The Log
Dart Goblin
Knight Guards Baby Dragon P.E.K.K.A The Log Miner
Wizard
Knight Guards P.E.K.K.A The Log
Guards
Dart Goblin Wizard Baby Dragon The Log
Baby Dragon
Knight Dart Goblin Guards P.E.K.K.A The Log
P.E.K.K.A
The Log Dart Goblin Wizard Baby Dragon
The Log
P.E.K.K.A Knight Dart Goblin Wizard Guards Baby Dragon Miner
Miner
Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Dart Goblin Wizard Baby Dragon The Log
P.E.K.K.A Knight Dart Goblin The Log
P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Knight Dart Goblin Guards
P.E.K.K.A The Log
The Log Dart Goblin Guards Baby Dragon
Dart Goblin Wizard Baby Dragon
Dart Goblin Baby Dragon P.E.K.K.A The Log
P.E.K.K.A
Knight Guards Dart Goblin Miner
Dart Goblin Guards Knight Wizard Baby Dragon The Log
Dart Goblin Wizard Baby Dragon
P.E.K.K.A Knight Wizard Guards The Log
Wizard Dart Goblin Guards Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Knight
P.E.K.K.A The Log
Wizard Knight P.E.K.K.A
Knight Dart Goblin Wizard Guards Baby Dragon The Log
Wizard Baby Dragon The Log Knight Dart Goblin Guards
P.E.K.K.A Dart Goblin
Wizard Knight Dart Goblin Guards Baby Dragon P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards P.E.K.K.A
Knight Wizard Baby Dragon The Log Miner
Guards P.E.K.K.A Knight The Log
Guards P.E.K.K.A Knight The Log
P.E.K.K.A Knight Guards
Wizard Dart Goblin Baby Dragon
Guards P.E.K.K.A Knight Dart Goblin
P.E.K.K.A Knight
P.E.K.K.A Knight Baby Dragon The Log
P.E.K.K.A Dart Goblin Guards
P.E.K.K.A Knight Dart Goblin Guards
P.E.K.K.A Guards The Log
P.E.K.K.A Knight Wizard Guards
Wizard Dart Goblin Baby Dragon
Guards Knight Dart Goblin Baby Dragon P.E.K.K.A The Log
Dart Goblin Wizard Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Dart Goblin Guards Baby Dragon The Log
Dart Goblin Baby Dragon The Log Miner
Dart Goblin Baby Dragon The Log Miner
Knight Dart Goblin Guards The Log
Wizard Baby Dragon The Log
Wizard Dart Goblin Baby Dragon
Dart Goblin Wizard Baby Dragon The Log
The Log Dart Goblin Wizard Baby Dragon
The Log Miner Dart Goblin Wizard
Guards
Miner Knight Dart Goblin Wizard The Log
Dart Goblin Wizard Baby Dragon
Knight Dart Goblin Baby Dragon The Log Miner
Dart Goblin Baby Dragon
Dart Goblin Baby Dragon The Log
Dart Goblin Wizard Baby Dragon The Log
Dart Goblin Wizard Baby Dragon The Log
Dart Goblin Wizard Baby Dragon The Log
Dart Goblin Wizard Baby Dragon The Log Miner
Baby Dragon The Log
Wizard
The Log
Baby Dragon The Log
The Log Wizard Baby Dragon
The Log Miner Dart Goblin Wizard Baby Dragon
Wizard Baby Dragon The Log Miner
Miner Dart Goblin Baby Dragon The Log
Dart Goblin Wizard Baby Dragon
Dart Goblin Wizard Guards
Dart Goblin Wizard The Log Miner
P.E.K.K.A
Wizard The Log
Dart Goblin Guards
Dart Goblin Wizard Baby Dragon
The Log
Miner Knight Dart Goblin Wizard Baby Dragon
The Log Dart Goblin Wizard Baby Dragon
Dart Goblin P.E.K.K.A
Dart Goblin Guards Baby Dragon The Log
Dart Goblin
Dart Goblin Baby Dragon The Log Miner
P.E.K.K.A
Dart Goblin Wizard

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