My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Musketeer P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel
Giant Snowball
Musketeer Goblin Barrel
Zap
Firecracker Goblin Barrel
Barbarian Barrel
Knight Firecracker Musketeer Goblin Barrel
The Log
Firecracker Mini P.E.K.K.A Musketeer Goblin Barrel
Earthquake
Firecracker Goblin Barrel
Arrows
Firecracker Goblin Barrel
Royal Delivery
Knight Firecracker Mini P.E.K.K.A Musketeer Goblin Barrel P.E.K.K.A
Fireball
Firecracker Musketeer Goblin Barrel
Poison
Firecracker Musketeer
Lightning
Knight Mini P.E.K.K.A Musketeer Goblinstein
Rocket
Musketeer

Against air swarms

Spells and units that can counter air swarms.

Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Goblin Barrel Mini P.E.K.K.A Musketeer Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Goblin Barrel

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Musketeer Goblin Barrel The Log
Firecracker
Knight Mini P.E.K.K.A Goblin Barrel P.E.K.K.A
Mini P.E.K.K.A
Firecracker Musketeer The Log
Musketeer
Knight Mini P.E.K.K.A P.E.K.K.A The Log
Goblin Barrel
Knight Firecracker P.E.K.K.A
P.E.K.K.A
Firecracker Musketeer Goblin Barrel The Log
The Log
Knight Mini P.E.K.K.A Musketeer P.E.K.K.A
Goblinstein

Defense Synergies 6 7

Knight
Firecracker Musketeer Mini P.E.K.K.A The Log
Firecracker
Knight The Log Mini P.E.K.K.A Musketeer P.E.K.K.A
Mini P.E.K.K.A
The Log Knight Firecracker Musketeer
Musketeer
Knight The Log Firecracker Mini P.E.K.K.A P.E.K.K.A
Goblin Barrel
P.E.K.K.A
The Log Firecracker Musketeer
The Log
Firecracker Mini P.E.K.K.A Musketeer P.E.K.K.A Knight
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Musketeer The Log
Mini P.E.K.K.A P.E.K.K.A Knight Firecracker Musketeer The Log
Mini P.E.K.K.A P.E.K.K.A Knight Musketeer
Mini P.E.K.K.A P.E.K.K.A Knight Firecracker Musketeer
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
The Log Firecracker Musketeer
Musketeer Firecracker
Musketeer P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Musketeer
Knight Firecracker Mini P.E.K.K.A Musketeer
Knight Firecracker Musketeer The Log
Musketeer Firecracker
Mini P.E.K.K.A P.E.K.K.A Knight Musketeer The Log
Firecracker Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A The Log
Knight Firecracker Mini P.E.K.K.A Musketeer P.E.K.K.A
Knight Firecracker Musketeer The Log
The Log Knight Firecracker Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer
Knight Firecracker Mini P.E.K.K.A Musketeer P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A P.E.K.K.A
Knight Firecracker Mini P.E.K.K.A Musketeer The Log
P.E.K.K.A Knight Mini P.E.K.K.A Musketeer The Log
Mini P.E.K.K.A P.E.K.K.A Knight Musketeer The Log
P.E.K.K.A Knight Mini P.E.K.K.A Musketeer
Firecracker Musketeer
Mini P.E.K.K.A P.E.K.K.A Knight Musketeer
Mini P.E.K.K.A P.E.K.K.A Knight
P.E.K.K.A Knight Firecracker Mini P.E.K.K.A The Log
P.E.K.K.A Musketeer
P.E.K.K.A Knight Mini P.E.K.K.A Musketeer
P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Knight
Firecracker Musketeer
Knight Firecracker Mini P.E.K.K.A Musketeer P.E.K.K.A The Log
Firecracker Mini P.E.K.K.A Musketeer P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Musketeer The Log
Firecracker Musketeer The Log
The Log
Knight Firecracker Musketeer The Log
Firecracker The Log
Firecracker Musketeer
Firecracker Musketeer The Log
The Log Firecracker
The Log Firecracker
Mini P.E.K.K.A Musketeer
Firecracker Knight Musketeer The Log
Firecracker Musketeer
Knight Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer The Log
Mini P.E.K.K.A
Firecracker Mini P.E.K.K.A Musketeer The Log
Firecracker The Log
Musketeer The Log
Musketeer The Log
Musketeer The Log
Firecracker The Log
Firecracker The Log Musketeer
Musketeer The Log
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer
Mini P.E.K.K.A
Musketeer The Log
Firecracker
P.E.K.K.A
Firecracker The Log
Musketeer
Firecracker Musketeer
The Log
Knight Firecracker Mini P.E.K.K.A Musketeer
The Log Firecracker Musketeer
Firecracker Musketeer P.E.K.K.A
Firecracker Musketeer The Log
Firecracker Musketeer
Firecracker Musketeer The Log
P.E.K.K.A
Firecracker

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