My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground high-damage unit!

You don't have a unit, that attacks ground and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Fisherman Mother Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Fisherman
Giant Snowball
Fisherman
Zap
Firecracker Mortar Fisherman
Barbarian Barrel
Knight Firecracker Mortar
The Log
Firecracker Fisherman
Earthquake
Firecracker Mortar
Arrows
Firecracker
Royal Delivery
Knight Firecracker Fisherman Mother Witch
Fireball
Firecracker Mortar Fisherman Mother Witch
Poison
Firecracker Mortar Fisherman Mother Witch
Lightning
Knight Mortar Fisherman Mother Witch Goblinstein
Rocket
Mortar

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Mortar Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Firecracker Fisherman Mortar Fireball Mother Witch Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Firecracker Fisherman

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Mortar Fireball The Log Mother Witch
Firecracker
Knight Mortar Fisherman
Mortar
Knight Firecracker Fireball The Log
Fireball
Knight Mortar The Log
The Log
Knight Mortar Fireball Fisherman
Fisherman
Firecracker The Log
Mother Witch
Knight
Goblinstein

Defense Synergies 3 12

Knight
Firecracker Mortar Fireball The Log Fisherman Mother Witch
Firecracker
Knight The Log Mortar Fisherman
Mortar
Knight Firecracker Fireball The Log
Fireball
The Log Knight Mortar
The Log
Firecracker Fireball Knight Mortar Fisherman Mother Witch
Fisherman
Knight Firecracker The Log Mother Witch
Mother Witch
Knight The Log Fisherman
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Mortar Fireball The Log
Knight Firecracker Mortar The Log Fisherman
Mortar Fisherman Knight
Knight Firecracker Mortar Fisherman
Firecracker Fireball The Log
Fireball The Log Firecracker Mother Witch
Firecracker Mortar Fireball
Fireball The Log
Mortar Fisherman
Knight Firecracker Fisherman
Mother Witch Knight Firecracker Fireball The Log Fisherman
Firecracker Fireball
Mortar Knight Fireball The Log
Fireball Firecracker Mortar The Log
Knight Mortar
Mortar Fireball The Log Fisherman
Knight Firecracker Mortar Fireball Fisherman
Mortar Fireball Knight Firecracker The Log Fisherman
Mortar The Log Knight Firecracker Fireball Fisherman Mother Witch
Mortar Fisherman
Knight Firecracker Fireball The Log Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Fireball Fisherman
Fireball Knight Firecracker Mortar The Log Fisherman
Knight The Log Fisherman
Knight Fireball The Log Fisherman
Knight Fisherman
Firecracker Fireball Mother Witch
Knight Fireball
Knight Fisherman
Knight Firecracker Mortar Fireball The Log
Knight
Fireball The Log
Knight Fireball
Firecracker Fireball
Knight Firecracker Mortar Fireball The Log Fisherman
Firecracker Fireball The Log Mother Witch
Mortar Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Mortar The Log
Firecracker Mortar Fireball The Log Fisherman
Fireball The Log
Knight Firecracker Fireball The Log
Fireball Firecracker Mortar The Log
Firecracker Fireball Mother Witch
Firecracker Mortar The Log
Fireball The Log Firecracker
Fireball The Log Firecracker Mortar Fisherman
Fireball Fisherman
Firecracker Knight Mortar Fireball The Log Fisherman
Fireball Firecracker
Knight Firecracker Mortar Fireball The Log Fisherman
Firecracker Mortar Fireball Fisherman
Firecracker Mortar Fireball The Log Fisherman
Firecracker Mortar Fireball The Log
Firecracker Mortar Fireball The Log
Mortar Fireball
Fisherman
Firecracker Mortar Fireball The Log Fisherman
Firecracker Mortar Fireball The Log Mother Witch
Fireball The Log
Fireball
The Log Fisherman
Mortar Fireball The Log
Firecracker The Log Mother Witch Mortar Fireball
Fisherman
Firecracker Mortar Fireball The Log Fisherman
Fireball Mortar The Log Fisherman
Fireball Firecracker Mortar The Log Fisherman
Firecracker Fireball Mother Witch
Firecracker Fireball
Fireball
Mortar Fireball The Log
Firecracker Fireball
Firecracker Fireball The Log
Fireball
Fireball Firecracker
The Log Fireball
Fireball Knight Firecracker
The Log Firecracker Mortar Fireball
Fireball
Firecracker
Firecracker Fireball The Log
Firecracker Fireball
Firecracker Mortar Fireball The Log
Fireball Firecracker Mortar

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: