My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Dark Prince Mega Knight Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elixir Golem Dark Prince Mega Knight Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Elixir Golem Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Dark Prince Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Elixir Golem Dark Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Dark Prince
Barbarian Barrel
Knight Goblin Gang Firecracker Elixir Golem Dark Prince
The Log
Goblin Gang Firecracker Elixir Golem Dark Prince
Earthquake
Goblin Gang Firecracker Elixir Golem
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Elixir Golem Dark Prince
Fireball
Goblin Gang Firecracker Elixir Golem
Poison
Goblin Gang Firecracker Elixir Golem
Lightning
Knight Dark Prince
Rocket

Against air swarms

Spells and units that can counter air swarms.

Firecracker Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Fireball Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Dark Prince Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Elixir Golem Fireball Dark Prince Golden Knight Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Gang Firecracker Elixir Golem

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Fireball
Goblin Gang
Knight Firecracker Elixir Golem Dark Prince
Firecracker
Knight Elixir Golem Goblin Gang Dark Prince Mega Knight
Elixir Golem
Firecracker Goblin Gang Fireball
Fireball
Knight Elixir Golem Dark Prince Mega Knight Golden Knight
Dark Prince
Goblin Gang Firecracker Fireball
Mega Knight
Firecracker Fireball
Golden Knight
Fireball

Defense Synergies 2 9

Knight
Goblin Gang Firecracker Fireball
Goblin Gang
Knight Firecracker Dark Prince
Firecracker
Knight Goblin Gang Dark Prince Mega Knight Golden Knight
Elixir Golem
Fireball
Knight Dark Prince Mega Knight Golden Knight
Dark Prince
Goblin Gang Firecracker Fireball
Mega Knight
Firecracker Fireball
Golden Knight
Firecracker Fireball

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Firecracker Fireball Golden Knight
Knight Goblin Gang Firecracker Dark Prince Mega Knight
Goblin Gang Mega Knight Knight Dark Prince
Knight Goblin Gang Firecracker Dark Prince Mega Knight
Firecracker Fireball Dark Prince Mega Knight
Goblin Gang Fireball Firecracker Dark Prince Mega Knight
Goblin Gang Firecracker Fireball
Fireball Mega Knight Golden Knight
Goblin Gang
Knight Goblin Gang Firecracker Dark Prince Mega Knight
Goblin Gang Knight Firecracker Fireball Dark Prince Mega Knight
Goblin Gang Firecracker Fireball
Mega Knight Knight Goblin Gang Fireball Dark Prince
Fireball Mega Knight Goblin Gang Firecracker Dark Prince Golden Knight
Knight Goblin Gang Mega Knight
Goblin Gang Fireball Mega Knight
Mega Knight Knight Goblin Gang Firecracker Fireball Dark Prince
Fireball Mega Knight Knight Goblin Gang Firecracker Dark Prince Golden Knight
Knight Firecracker Fireball Dark Prince Mega Knight
Goblin Gang Dark Prince Mega Knight Knight Firecracker Fireball

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Fireball Dark Prince
Fireball Knight Goblin Gang Firecracker Mega Knight
Goblin Gang Mega Knight Knight Dark Prince Golden Knight
Goblin Gang Dark Prince Mega Knight Knight Fireball
Knight Goblin Gang Dark Prince Mega Knight
Firecracker Fireball Goblin Gang
Goblin Gang Dark Prince Knight Fireball
Mega Knight Knight Dark Prince
Mega Knight Knight Firecracker Fireball Dark Prince
Goblin Gang
Mega Knight Knight Dark Prince Golden Knight
Mega Knight Fireball Dark Prince
Dark Prince Mega Knight Knight Goblin Gang Fireball Golden Knight
Firecracker Fireball Mega Knight
Goblin Gang Knight Firecracker Fireball Dark Prince Golden Knight
Mega Knight Firecracker Fireball Dark Prince Golden Knight
Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight Firecracker Golden Knight
Firecracker Fireball Golden Knight
Fireball
Knight Firecracker Fireball Dark Prince
Fireball Firecracker Dark Prince Mega Knight
Firecracker Fireball
Firecracker
Fireball Firecracker
Fireball Firecracker Golden Knight
Goblin Gang Fireball
Firecracker Knight Fireball Dark Prince Golden Knight
Fireball Firecracker
Knight Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball
Firecracker Fireball Golden Knight
Firecracker Fireball Mega Knight
Fireball
Firecracker Fireball Dark Prince Mega Knight
Firecracker Fireball Mega Knight Golden Knight
Fireball Mega Knight
Fireball
Fireball
Firecracker Fireball Dark Prince Mega Knight
Firecracker Fireball Golden Knight
Fireball Mega Knight Golden Knight
Fireball Firecracker Golden Knight
Firecracker Fireball
Firecracker Fireball
Fireball
Fireball Mega Knight
Firecracker Fireball
Mega Knight
Firecracker Fireball
Goblin Gang Fireball Dark Prince
Fireball Firecracker
Fireball
Fireball Knight Goblin Gang Firecracker Dark Prince Mega Knight
Firecracker Fireball
Fireball
Firecracker Dark Prince Mega Knight
Goblin Gang Firecracker Fireball Golden Knight
Firecracker Fireball
Firecracker Fireball Dark Prince Mega Knight Golden Knight
Fireball Firecracker Mega Knight

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: