My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Bad

3 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Prince P.E.K.K.A Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Prince P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince
Giant Snowball
Goblin Gang
Zap
Goblin Gang Firecracker Prince
Barbarian Barrel
Knight Goblin Gang Firecracker
The Log
Goblin Gang Firecracker Prince
Earthquake
Goblin Gang Firecracker
Arrows
Goblin Gang Firecracker
Royal Delivery
Knight Goblin Gang Firecracker Prince P.E.K.K.A
Fireball
Goblin Gang Firecracker
Poison
Goblin Gang Firecracker
Lightning
Knight Prince Monk
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Rocket Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Rocket Prince P.E.K.K.A Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Firecracker Prince Monk Rocket P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Goblin Gang Firecracker Prince

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Firecracker Prince
Goblin Gang
Knight Firecracker Prince P.E.K.K.A Monk
Firecracker
Knight Goblin Gang Prince P.E.K.K.A Mega Knight Monk
Rocket
Prince
Mega Knight Knight Goblin Gang Firecracker
P.E.K.K.A
Goblin Gang Firecracker
Mega Knight
Prince Firecracker
Monk
Goblin Gang Firecracker

Defense Synergies 2 6

Knight
Goblin Gang Firecracker
Goblin Gang
Knight Firecracker Prince P.E.K.K.A
Firecracker
Knight Goblin Gang Prince P.E.K.K.A Mega Knight
Rocket
Prince
Goblin Gang Firecracker
P.E.K.K.A
Goblin Gang Firecracker
Mega Knight
Firecracker
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Knight Firecracker
P.E.K.K.A Knight Goblin Gang Firecracker Prince Mega Knight Monk
Goblin Gang Rocket Prince P.E.K.K.A Mega Knight Knight
Prince P.E.K.K.A Knight Goblin Gang Firecracker Mega Knight Monk
Firecracker Rocket Prince P.E.K.K.A Mega Knight Monk
Goblin Gang Firecracker Mega Knight
Rocket Goblin Gang Firecracker
Rocket P.E.K.K.A Mega Knight Monk
P.E.K.K.A Goblin Gang Prince
Knight Goblin Gang Firecracker Prince Mega Knight
Goblin Gang Knight Firecracker Mega Knight
Goblin Gang Firecracker
Prince P.E.K.K.A Mega Knight Knight Goblin Gang Rocket
Rocket Mega Knight Goblin Gang Firecracker Prince P.E.K.K.A
P.E.K.K.A Knight Goblin Gang Prince Mega Knight
Rocket Monk Goblin Gang Prince P.E.K.K.A Mega Knight
Mega Knight Knight Goblin Gang Firecracker Prince P.E.K.K.A
Mega Knight Knight Goblin Gang Firecracker Prince
Knight Firecracker Mega Knight
P.E.K.K.A Prince
Goblin Gang Mega Knight Knight Firecracker Prince P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mega Knight Prince P.E.K.K.A
Knight Goblin Gang Firecracker Rocket Prince Mega Knight Monk
Goblin Gang P.E.K.K.A Mega Knight Knight Rocket Prince
Goblin Gang Rocket Prince P.E.K.K.A Mega Knight Knight Monk
P.E.K.K.A Knight Goblin Gang Prince Mega Knight
Firecracker Rocket Goblin Gang Monk
Goblin Gang Rocket Prince P.E.K.K.A Knight
P.E.K.K.A Mega Knight Knight Prince
Rocket P.E.K.K.A Mega Knight Knight Firecracker Prince Monk
P.E.K.K.A Goblin Gang
P.E.K.K.A Mega Knight Knight Prince
Rocket P.E.K.K.A Mega Knight Monk Prince
Rocket Prince P.E.K.K.A Mega Knight Knight Goblin Gang
Firecracker Mega Knight
Goblin Gang Knight Firecracker Rocket Prince P.E.K.K.A Monk
Mega Knight Firecracker P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Firecracker Rocket Monk
Firecracker Monk
Rocket
Knight Firecracker Rocket Prince
Rocket Firecracker Mega Knight
Firecracker Rocket Monk
Firecracker
Firecracker
Monk Firecracker
Rocket Goblin Gang Prince
Firecracker Rocket Monk Knight Prince
Monk Firecracker Rocket
Rocket Knight Firecracker
Firecracker Rocket Monk
Firecracker Prince
Rocket Firecracker
Firecracker Rocket Mega Knight
Monk Rocket
Rocket
Rocket Firecracker Prince Mega Knight Monk
Rocket Firecracker Mega Knight Monk
Rocket Prince Mega Knight Monk
Rocket
Rocket Prince Monk
Rocket Monk
Firecracker Mega Knight
Firecracker Monk
Prince Mega Knight Monk
Rocket Firecracker
Firecracker
Rocket Firecracker
Rocket Mega Knight
Rocket Firecracker Monk
P.E.K.K.A Prince Mega Knight
Rocket Firecracker Monk
Goblin Gang Rocket Prince
Rocket Firecracker Monk
Knight Goblin Gang Firecracker Rocket Prince Mega Knight
Firecracker
Rocket Monk
Firecracker Prince P.E.K.K.A Mega Knight
Goblin Gang Firecracker Rocket
Firecracker Rocket
Firecracker Rocket Prince Mega Knight Monk
Prince P.E.K.K.A
Firecracker Rocket Mega Knight Monk

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