My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Great!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Inferno Dragon Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Hog Rider Goblin Barrel Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Hog Rider Dark Prince Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Dark Prince Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Hog Rider Goblin Barrel Dark Prince Inferno Dragon
Giant Snowball
Goblin Gang Hog Rider Goblin Barrel Inferno Dragon
Zap
Goblin Gang Goblin Barrel Dark Prince Inferno Dragon
Barbarian Barrel
Knight Goblin Gang Goblin Barrel Dark Prince Magic Archer
The Log
Goblin Gang Hog Rider Goblin Barrel Dark Prince
Earthquake
Goblin Gang Hog Rider Goblin Barrel
Arrows
Goblin Gang Goblin Barrel
Royal Delivery
Knight Goblin Gang Hog Rider Goblin Barrel Dark Prince Inferno Dragon Magic Archer
Fireball
Goblin Gang Hog Rider Goblin Barrel Inferno Dragon Magic Archer
Poison
Goblin Gang Magic Archer
Lightning
Knight Dark Prince Inferno Dragon Magic Archer
Rocket
Hog Rider Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Goblin Barrel Hog Rider Dark Prince Inferno Dragon Magic Archer

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Goblin Barrel

Attack Synergies 7 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Hog Rider Goblin Barrel The Log Magic Archer
Goblin Gang
Knight Hog Rider Goblin Barrel Dark Prince
Hog Rider
Knight Goblin Gang The Log Goblin Barrel Dark Prince Magic Archer
Goblin Barrel
Knight Goblin Gang Dark Prince Hog Rider
Dark Prince
Goblin Barrel Goblin Gang Hog Rider Magic Archer
The Log
Hog Rider Knight Magic Archer
Inferno Dragon
Magic Archer
Knight Hog Rider Dark Prince The Log

Defense Synergies 2 9

Knight
Goblin Gang Magic Archer The Log
Goblin Gang
Knight Dark Prince The Log Inferno Dragon Magic Archer
Hog Rider
Goblin Barrel
Dark Prince
Goblin Gang The Log Magic Archer
The Log
Knight Goblin Gang Dark Prince Inferno Dragon Magic Archer
Inferno Dragon
Goblin Gang The Log
Magic Archer
Knight Goblin Gang Dark Prince The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log Magic Archer
Inferno Dragon Knight Goblin Gang Dark Prince The Log
Goblin Gang Knight Dark Prince Inferno Dragon
Inferno Dragon Knight Goblin Gang Dark Prince
Dark Prince The Log
Goblin Gang The Log Dark Prince Magic Archer
Inferno Dragon Goblin Gang Magic Archer
The Log Magic Archer
Inferno Dragon Goblin Gang
Knight Goblin Gang Dark Prince
Goblin Gang Knight Dark Prince The Log Magic Archer
Inferno Dragon Goblin Gang Magic Archer
Knight Goblin Gang Dark Prince The Log
Goblin Gang Dark Prince The Log Magic Archer
Inferno Dragon Knight Goblin Gang
Goblin Gang The Log Inferno Dragon
Knight Goblin Gang Dark Prince
Knight Goblin Gang Dark Prince The Log Magic Archer
The Log Knight Dark Prince Inferno Dragon Magic Archer
Inferno Dragon
Goblin Gang Dark Prince Knight The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Dark Prince
Knight Goblin Gang The Log Inferno Dragon Magic Archer
Goblin Gang Knight Dark Prince The Log
Goblin Gang Dark Prince Knight The Log
Knight Goblin Gang Dark Prince Inferno Dragon
Goblin Gang Magic Archer
Goblin Gang Dark Prince Knight
Knight Dark Prince Inferno Dragon
Knight Dark Prince The Log Inferno Dragon Magic Archer
Goblin Gang Inferno Dragon
Inferno Dragon Knight Dark Prince
Dark Prince The Log
Dark Prince Knight Goblin Gang
Magic Archer
Goblin Gang Knight Dark Prince The Log Inferno Dragon Magic Archer
Dark Prince The Log Inferno Dragon Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight The Log
The Log Magic Archer
The Log Magic Archer
Knight Dark Prince The Log
Dark Prince The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
Goblin Gang
Knight Dark Prince The Log Magic Archer
Magic Archer
Knight The Log Magic Archer
Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer The Log
Dark Prince The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
The Log
The Log
The Log Dark Prince Magic Archer
Inferno Dragon
The Log Magic Archer
The Log Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Magic Archer
The Log Magic Archer
Goblin Gang Dark Prince Magic Archer
Magic Archer
The Log
Knight Goblin Gang Dark Prince Magic Archer
The Log Magic Archer
Dark Prince
Goblin Gang The Log Magic Archer
Magic Archer
Dark Prince The Log Magic Archer
Inferno Dragon

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