My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
Bad

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Minion Horde Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Wall Breakers Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Minion Horde Wall Breakers Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Minion Horde Wall Breakers Guards Balloon
Giant Snowball
Goblin Gang Minion Horde Wall Breakers Guards Balloon
Zap
Goblin Gang Minion Horde Wall Breakers Guards Balloon
Barbarian Barrel
Knight Goblin Gang Wall Breakers Guards Electro Wizard
The Log
Goblin Gang Wall Breakers Guards
Earthquake
Goblin Gang Guards
Arrows
Goblin Gang Minion Horde Wall Breakers Guards
Royal Delivery
Knight Goblin Gang Minion Horde Wall Breakers Guards Balloon Electro Wizard
Fireball
Goblin Gang Minion Horde Wall Breakers Balloon Electro Wizard
Poison
Goblin Gang Minion Horde Guards Balloon Electro Wizard
Lightning
Knight Balloon Electro Wizard
Rocket
Minion Horde Balloon

Against air swarms

Spells and units that can counter air swarms.

Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Guards Freeze

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Minion Horde Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Goblin Gang Guards Freeze Electro Wizard Minion Horde Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Knight Goblin Gang Guards

Attack Synergies 4 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Wall Breakers Balloon Minion Horde Electro Wizard
Goblin Gang
Knight Balloon
Minion Horde
Knight Freeze
Wall Breakers
Knight Balloon Electro Wizard
Guards
Freeze
Balloon Minion Horde
Balloon
Knight Freeze Goblin Gang Wall Breakers Electro Wizard
Electro Wizard
Knight Wall Breakers Balloon

Defense Synergies 2 6

Knight
Goblin Gang Electro Wizard Minion Horde
Goblin Gang
Knight Guards Electro Wizard
Minion Horde
Knight Freeze
Wall Breakers
Guards
Goblin Gang Electro Wizard
Freeze
Minion Horde Electro Wizard
Balloon
Electro Wizard
Knight Goblin Gang Guards Freeze

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minion Horde Electro Wizard
Minion Horde Knight Goblin Gang Electro Wizard
Goblin Gang Minion Horde Knight Freeze Electro Wizard
Minion Horde Knight Goblin Gang Guards Electro Wizard
Goblin Gang Freeze Guards Electro Wizard
Minion Horde Electro Wizard Goblin Gang Freeze
Electro Wizard
Minion Horde Goblin Gang
Knight Goblin Gang Guards Minion Horde Electro Wizard
Goblin Gang Minion Horde Guards Electro Wizard Knight Freeze
Minion Horde Goblin Gang Electro Wizard
Minion Horde Knight Goblin Gang Guards Freeze Electro Wizard
Goblin Gang Minion Horde Guards Freeze Electro Wizard
Knight Goblin Gang Minion Horde Electro Wizard
Minion Horde Goblin Gang Freeze Electro Wizard
Minion Horde Knight Goblin Gang Electro Wizard
Knight Goblin Gang Minion Horde Guards Electro Wizard
Freeze Knight Guards Electro Wizard
Electro Wizard
Goblin Gang Knight Minion Horde Guards Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Guards Electro Wizard
Electro Wizard Knight Goblin Gang
Goblin Gang Guards Knight Minion Horde Electro Wizard
Goblin Gang Guards Knight Minion Horde Electro Wizard
Knight Goblin Gang Minion Horde Guards
Goblin Gang Minion Horde Freeze Electro Wizard
Goblin Gang Guards Knight Minion Horde Electro Wizard
Knight Minion Horde
Minion Horde Freeze Electro Wizard Knight
Goblin Gang Minion Horde Guards
Knight Minion Horde Guards
Guards Electro Wizard
Knight Goblin Gang Minion Horde Guards
Minion Horde
Goblin Gang Guards Electro Wizard Knight Minion Horde Freeze
Minion Horde Freeze Electro Wizard
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Minion Horde Guards Freeze
Electro Wizard
Minion Horde
Knight Guards Freeze
Minion Horde
Minion Horde Freeze
Minion Horde
Freeze
Goblin Gang Minion Horde Guards Electro Wizard
Knight Minion Horde Electro Wizard
Knight
Minion Horde Freeze
Minion Horde
Minion Horde
Freeze
Minion Horde
Electro Wizard
Minion Horde
Minion Horde
Freeze
Minion Horde
Electro Wizard
Minion Horde Electro Wizard
Electro Wizard Minion Horde Guards Freeze
Minion Horde
Minion Horde
Minion Horde Freeze Electro Wizard
Minion Horde
Minion Horde Electro Wizard Goblin Gang Guards Freeze
Electro Wizard
Freeze
Knight Goblin Gang Minion Horde Electro Wizard
Minion Horde
Goblin Gang Minion Horde Guards Freeze Electro Wizard
Electro Wizard
Freeze Electro Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: