My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

2 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-ground splash!

You don't have a card, that attacks ground and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Musketeer Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Musketeer Witch P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mini P.E.K.K.A Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Mini P.E.K.K.A Royal Hogs P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Royal Hogs Skeleton Army
Giant Snowball
Goblin Gang Musketeer Royal Hogs Skeleton Army Witch
Zap
Goblin Gang Royal Hogs Skeleton Army Witch
Barbarian Barrel
Knight Goblin Gang Musketeer Royal Hogs Skeleton Army Witch
The Log
Goblin Gang Mini P.E.K.K.A Musketeer Royal Hogs Skeleton Army Witch
Earthquake
Goblin Gang Royal Hogs Skeleton Army Witch
Arrows
Goblin Gang Royal Hogs Skeleton Army Witch
Royal Delivery
Knight Goblin Gang Mini P.E.K.K.A Musketeer Royal Hogs Skeleton Army Witch P.E.K.K.A
Fireball
Goblin Gang Musketeer Royal Hogs Skeleton Army Witch
Poison
Goblin Gang Musketeer Royal Hogs Skeleton Army Witch
Lightning
Knight Mini P.E.K.K.A Musketeer Witch
Rocket
Musketeer Royal Hogs Witch

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Missing

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Musketeer Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Skeleton Army Mini P.E.K.K.A Musketeer Royal Hogs Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Skeleton Army Mini P.E.K.K.A

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Musketeer Royal Hogs Witch
Goblin Gang
Knight Mini P.E.K.K.A Royal Hogs P.E.K.K.A
Mini P.E.K.K.A
Goblin Gang Musketeer Royal Hogs
Musketeer
Knight Mini P.E.K.K.A Royal Hogs P.E.K.K.A
Royal Hogs
Knight Goblin Gang Mini P.E.K.K.A Musketeer
Skeleton Army
Witch
Knight P.E.K.K.A
P.E.K.K.A
Goblin Gang Musketeer Witch

Defense Synergies 3 11

Knight
Goblin Gang Musketeer Mini P.E.K.K.A Skeleton Army Witch
Goblin Gang
Knight Musketeer Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Mini P.E.K.K.A
Knight Goblin Gang Musketeer Skeleton Army Witch
Musketeer
Knight Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Royal Hogs
Skeleton Army
Knight Goblin Gang Mini P.E.K.K.A Musketeer
Witch
Knight Mini P.E.K.K.A
P.E.K.K.A
Goblin Gang Musketeer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Goblin Gang Musketeer Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Knight Musketeer
Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A Knight Goblin Gang Musketeer
Mini P.E.K.K.A Skeleton Army P.E.K.K.A
Goblin Gang Skeleton Army Musketeer
Musketeer Goblin Gang Witch
Musketeer P.E.K.K.A
Mini P.E.K.K.A Witch P.E.K.K.A Goblin Gang Musketeer Skeleton Army
Knight Goblin Gang Skeleton Army Mini P.E.K.K.A Musketeer
Goblin Gang Skeleton Army Witch Knight Musketeer
Musketeer Goblin Gang Witch
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Goblin Gang Musketeer Witch
Skeleton Army Goblin Gang Mini P.E.K.K.A Witch P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Goblin Gang
Skeleton Army Goblin Gang Mini P.E.K.K.A P.E.K.K.A
Knight Goblin Gang Mini P.E.K.K.A Musketeer Skeleton Army Witch P.E.K.K.A
Knight Goblin Gang Musketeer Skeleton Army Witch
Witch Knight Musketeer
Mini P.E.K.K.A P.E.K.K.A Musketeer
Goblin Gang Skeleton Army Knight Mini P.E.K.K.A Musketeer Witch P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Mini P.E.K.K.A Skeleton Army Witch P.E.K.K.A
Knight Goblin Gang Mini P.E.K.K.A Musketeer
Goblin Gang Skeleton Army P.E.K.K.A Knight Mini P.E.K.K.A Musketeer Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Musketeer
P.E.K.K.A Knight Goblin Gang Mini P.E.K.K.A Musketeer Skeleton Army Witch
Goblin Gang Musketeer Witch
Goblin Gang Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Musketeer Witch
Mini P.E.K.K.A P.E.K.K.A Knight Skeleton Army
P.E.K.K.A Knight Mini P.E.K.K.A Skeleton Army Witch
Witch P.E.K.K.A Goblin Gang Musketeer Skeleton Army
P.E.K.K.A Knight Mini P.E.K.K.A Musketeer Witch
Skeleton Army P.E.K.K.A
Mini P.E.K.K.A Skeleton Army P.E.K.K.A Knight Goblin Gang Witch
Musketeer Skeleton Army Witch
Goblin Gang Skeleton Army Witch Knight Mini P.E.K.K.A Musketeer P.E.K.K.A
Mini P.E.K.K.A Musketeer Witch P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Musketeer
Musketeer
Knight Musketeer
Musketeer Witch
Musketeer Witch
Goblin Gang Mini P.E.K.K.A Musketeer
Knight Musketeer
Musketeer
Knight Musketeer
Musketeer
Musketeer
Musketeer Witch
Musketeer
Mini P.E.K.K.A
Mini P.E.K.K.A Musketeer
Witch
Musketeer
Musketeer
Musketeer
Witch
Witch
Musketeer Witch
Musketeer Witch
Musketeer
Musketeer Witch
Musketeer Witch
Mini P.E.K.K.A
Musketeer
P.E.K.K.A
Goblin Gang Musketeer Skeleton Army Witch
Musketeer Witch
Knight Goblin Gang Mini P.E.K.K.A Musketeer
Musketeer
Musketeer P.E.K.K.A
Goblin Gang Musketeer Witch
Musketeer Witch
Musketeer Witch
P.E.K.K.A

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