My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tombstone

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tombstone Balloon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Balloon Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Balloon Inferno Dragon Lava Hound
Giant Snowball
Goblin Gang Tombstone Balloon Inferno Dragon Lava Hound
Zap
Goblin Gang Tombstone Balloon Inferno Dragon Lava Hound
Barbarian Barrel
Knight Goblin Gang Tombstone
The Log
Goblin Gang Tombstone
Earthquake
Goblin Gang Tombstone
Arrows
Goblin Gang Tombstone Lava Hound
Royal Delivery
Knight Goblin Gang Balloon Inferno Dragon Lava Hound
Fireball
Goblin Gang Tombstone Balloon Inferno Dragon Lava Hound
Poison
Goblin Gang Tombstone Balloon Lava Hound
Lightning
Knight Tombstone Balloon Inferno Dragon
Rocket
Balloon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tombstone Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Gang Tombstone Fireball Inferno Dragon Balloon Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Goblin Gang Tombstone

Attack Synergies 5 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Balloon Fireball The Log
Goblin Gang
Knight Balloon Lava Hound
Tombstone
Fireball
Lava Hound Knight The Log
Balloon
Knight Lava Hound Goblin Gang The Log
The Log
Knight Fireball Balloon
Inferno Dragon
Lava Hound
Lava Hound
Fireball Balloon Inferno Dragon Goblin Gang

Defense Synergies 2 8

Knight
Goblin Gang Fireball The Log
Goblin Gang
Knight Tombstone The Log Inferno Dragon
Tombstone
Goblin Gang Fireball Inferno Dragon
Fireball
The Log Knight Tombstone
Balloon
The Log
Fireball Knight Goblin Gang Inferno Dragon
Inferno Dragon
Goblin Gang Tombstone The Log
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tombstone Fireball The Log
Inferno Dragon Knight Goblin Gang Tombstone The Log
Goblin Gang Knight Tombstone Inferno Dragon
Inferno Dragon Knight Goblin Gang Tombstone
Tombstone Fireball The Log
Goblin Gang Fireball The Log
Inferno Dragon Goblin Gang Tombstone Fireball
Fireball The Log
Inferno Dragon Goblin Gang Tombstone
Knight Goblin Gang
Goblin Gang Knight Tombstone Fireball The Log
Inferno Dragon Goblin Gang Fireball
Tombstone Knight Goblin Gang Fireball The Log
Fireball Goblin Gang Tombstone The Log
Inferno Dragon Knight Goblin Gang Tombstone
Goblin Gang Fireball The Log Inferno Dragon
Knight Goblin Gang Tombstone Fireball
Tombstone Fireball Knight Goblin Gang The Log
The Log Knight Tombstone Fireball Inferno Dragon
Inferno Dragon
Goblin Gang Knight Fireball The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tombstone Fireball
Fireball Knight Goblin Gang The Log Inferno Dragon
Goblin Gang Tombstone Knight The Log
Goblin Gang Knight Fireball The Log
Knight Goblin Gang Tombstone Inferno Dragon
Fireball Goblin Gang
Goblin Gang Knight Tombstone Fireball
Knight Inferno Dragon
Knight Tombstone Fireball The Log Inferno Dragon
Goblin Gang Tombstone Inferno Dragon
Inferno Dragon Knight Tombstone
Fireball The Log
Knight Goblin Gang Tombstone Fireball
Fireball
Goblin Gang Tombstone Knight Fireball The Log Inferno Dragon
Fireball The Log Inferno Dragon
Tombstone Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
Fireball The Log
Goblin Gang Fireball
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
The Log
Fireball The Log
The Log Fireball
Inferno Dragon
Fireball The Log
Fireball The Log
Fireball The Log
Fireball
Fireball
Fireball
Fireball The Log
Fireball
Fireball The Log
Goblin Gang Tombstone Fireball
Fireball
The Log Fireball
Fireball Knight Goblin Gang
The Log Fireball
Fireball
Goblin Gang Fireball The Log
Fireball
Fireball The Log
Inferno Dragon
Fireball

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