My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Electro Wizard Inferno Dragon Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Skeleton Barrel Balloon Electro Wizard Inferno Dragon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Hog Rider Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Hog Rider Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Skeleton Barrel Hog Rider Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Hog Rider Balloon Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Skeleton Barrel Hog Rider Balloon Inferno Dragon
Giant Snowball
Skeleton Barrel Hog Rider Balloon Inferno Dragon
Zap
Skeleton Barrel Balloon Inferno Dragon
Barbarian Barrel
Knight Skeleton Barrel Electro Wizard Magic Archer
The Log
Skeleton Barrel Hog Rider
Earthquake
Hog Rider
Arrows
Skeleton Barrel
Royal Delivery
Knight Skeleton Barrel Hog Rider Balloon Electro Wizard Inferno Dragon Magic Archer
Fireball
Skeleton Barrel Hog Rider Balloon Electro Wizard Inferno Dragon Magic Archer
Poison
Skeleton Barrel Balloon Electro Wizard Magic Archer
Lightning
Knight Balloon Electro Wizard Inferno Dragon Magic Archer
Rocket
Hog Rider Balloon Inferno Dragon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Barrel Inferno Dragon Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Skeleton Barrel Hog Rider Electro Wizard Inferno Dragon Magic Archer Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Skeleton Barrel Hog Rider Electro Wizard

Attack Synergies 4 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Skeleton Barrel Hog Rider Balloon Electro Wizard Magic Archer
Skeleton Barrel
Knight Hog Rider Balloon Inferno Dragon Magic Archer Mega Knight
Hog Rider
Knight Skeleton Barrel Balloon Electro Wizard Magic Archer Mega Knight
Balloon
Knight Skeleton Barrel Hog Rider Electro Wizard Magic Archer Mega Knight
Electro Wizard
Knight Hog Rider Balloon Magic Archer Mega Knight
Inferno Dragon
Mega Knight Skeleton Barrel
Magic Archer
Knight Skeleton Barrel Hog Rider Balloon Electro Wizard Mega Knight
Mega Knight
Inferno Dragon Skeleton Barrel Hog Rider Balloon Electro Wizard Magic Archer

Defense Synergies 2 6

Knight
Electro Wizard Magic Archer
Skeleton Barrel
Mega Knight
Hog Rider
Balloon
Electro Wizard
Knight Inferno Dragon Magic Archer Mega Knight
Inferno Dragon
Electro Wizard Mega Knight
Magic Archer
Knight Electro Wizard Mega Knight
Mega Knight
Skeleton Barrel Electro Wizard Inferno Dragon Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Skeleton Barrel Electro Wizard Magic Archer
Inferno Dragon Knight Electro Wizard Mega Knight
Mega Knight Knight Electro Wizard Inferno Dragon
Inferno Dragon Knight Electro Wizard Mega Knight
Mega Knight
Electro Wizard Magic Archer Mega Knight
Electro Wizard Inferno Dragon Magic Archer
Skeleton Barrel Electro Wizard Magic Archer Mega Knight
Inferno Dragon
Knight Electro Wizard Mega Knight
Electro Wizard Knight Magic Archer Mega Knight
Inferno Dragon Electro Wizard Magic Archer
Mega Knight Knight Electro Wizard
Mega Knight Electro Wizard Magic Archer
Inferno Dragon Knight Electro Wizard Mega Knight
Electro Wizard Inferno Dragon Mega Knight
Mega Knight Knight Electro Wizard
Mega Knight Knight Electro Wizard Magic Archer
Knight Electro Wizard Inferno Dragon Magic Archer Mega Knight
Electro Wizard Inferno Dragon
Mega Knight Knight Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Electro Wizard
Electro Wizard Knight Skeleton Barrel Inferno Dragon Magic Archer Mega Knight
Mega Knight Knight Electro Wizard
Mega Knight Knight Electro Wizard
Knight Inferno Dragon Mega Knight
Skeleton Barrel Electro Wizard Magic Archer
Knight Electro Wizard
Mega Knight Knight Inferno Dragon
Electro Wizard Mega Knight Knight Inferno Dragon Magic Archer
Inferno Dragon
Inferno Dragon Mega Knight Knight
Mega Knight Electro Wizard
Mega Knight Knight
Magic Archer Mega Knight
Electro Wizard Knight Inferno Dragon Magic Archer
Mega Knight Electro Wizard Inferno Dragon Magic Archer
Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Magic Archer Knight
Skeleton Barrel Electro Wizard Magic Archer
Skeleton Barrel Magic Archer
Knight Skeleton Barrel
Magic Archer Mega Knight
Skeleton Barrel Magic Archer
Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel
Electro Wizard
Knight Skeleton Barrel Electro Wizard Magic Archer
Magic Archer
Knight Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Skeleton Barrel Magic Archer
Magic Archer Skeleton Barrel Mega Knight
Skeleton Barrel Electro Wizard Magic Archer Mega Knight
Skeleton Barrel Magic Archer Mega Knight
Magic Archer Mega Knight
Skeleton Barrel
Magic Archer Mega Knight
Inferno Dragon
Skeleton Barrel Electro Wizard Magic Archer
Skeleton Barrel Magic Archer Mega Knight
Skeleton Barrel Magic Archer
Electro Wizard Magic Archer
Electro Wizard Skeleton Barrel
Magic Archer Mega Knight
Electro Wizard Magic Archer
Mega Knight
Magic Archer
Skeleton Barrel Electro Wizard Magic Archer
Electro Wizard Magic Archer
Knight Electro Wizard Magic Archer Mega Knight
Skeleton Barrel Magic Archer
Mega Knight
Electro Wizard Magic Archer
Electro Wizard Magic Archer
Skeleton Barrel Electro Wizard Magic Archer Mega Knight
Inferno Dragon
Mega Knight

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