My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Great!
Versatility
Mediocre
F2P score
RIP

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Baby Dragon Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Baby Dragon Ram Rider Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Goblin Barrel Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Goblin Barrel Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Hog Rider Baby Dragon Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Goblin Barrel Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Goblin Barrel Skeleton Army Ram Rider
Giant Snowball
Hog Rider Goblin Barrel Skeleton Army Baby Dragon Ram Rider Little Prince
Zap
Goblin Barrel Skeleton Army Ram Rider Little Prince
Barbarian Barrel
Knight Goblin Barrel Skeleton Army Little Prince
The Log
Hog Rider Goblin Barrel Skeleton Army Ram Rider Little Prince
Earthquake
Hog Rider Goblin Barrel Skeleton Army
Arrows
Goblin Barrel Skeleton Army Little Prince
Royal Delivery
Knight Hog Rider Goblin Barrel Skeleton Army Baby Dragon Ram Rider Little Prince
Fireball
Hog Rider Goblin Barrel Skeleton Army Baby Dragon Ram Rider Little Prince
Poison
Skeleton Army Little Prince
Lightning
Knight Baby Dragon Ram Rider Little Prince
Rocket
Hog Rider Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Baby Dragon Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Baby Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Barrel Skeleton Army Little Prince Hog Rider Baby Dragon Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Goblin Barrel Skeleton Army Little Prince

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Goblin Barrel Baby Dragon Ram Rider Little Prince
Hog Rider
Knight Goblin Barrel Baby Dragon Mega Knight Little Prince
Goblin Barrel
Knight Hog Rider Skeleton Army Baby Dragon Ram Rider Mega Knight
Skeleton Army
Goblin Barrel
Baby Dragon
Knight Hog Rider Goblin Barrel Ram Rider Mega Knight
Ram Rider
Knight Goblin Barrel Baby Dragon Mega Knight
Mega Knight
Hog Rider Goblin Barrel Baby Dragon Ram Rider
Little Prince
Knight Hog Rider

Defense Synergies 1 4

Knight
Little Prince Skeleton Army Baby Dragon
Hog Rider
Goblin Barrel
Skeleton Army
Knight
Baby Dragon
Knight Mega Knight Little Prince
Ram Rider
Mega Knight
Baby Dragon
Little Prince
Knight Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Baby Dragon Ram Rider
Skeleton Army Knight Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight Knight
Skeleton Army Knight Ram Rider Mega Knight
Skeleton Army Mega Knight
Skeleton Army Baby Dragon Mega Knight
Ram Rider Baby Dragon Little Prince
Baby Dragon Ram Rider Mega Knight
Skeleton Army
Knight Skeleton Army Mega Knight Little Prince
Skeleton Army Knight Baby Dragon Ram Rider Mega Knight
Baby Dragon Ram Rider
Skeleton Army Mega Knight Knight Ram Rider
Skeleton Army Mega Knight Baby Dragon
Skeleton Army Knight Ram Rider Mega Knight
Skeleton Army Ram Rider Mega Knight
Mega Knight Knight Skeleton Army
Mega Knight Knight Skeleton Army Baby Dragon Ram Rider Little Prince
Baby Dragon Knight Ram Rider Mega Knight Little Prince
Ram Rider
Skeleton Army Mega Knight Knight Baby Dragon Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight
Knight Baby Dragon Mega Knight
Skeleton Army Mega Knight Knight Ram Rider
Skeleton Army Mega Knight Knight Ram Rider
Knight Skeleton Army Ram Rider Mega Knight
Baby Dragon Ram Rider
Skeleton Army Knight Ram Rider
Mega Knight Knight Skeleton Army
Mega Knight Knight Skeleton Army Baby Dragon
Skeleton Army
Mega Knight Knight
Skeleton Army Mega Knight
Skeleton Army Mega Knight Knight Ram Rider
Skeleton Army Baby Dragon Mega Knight
Skeleton Army Knight Baby Dragon Little Prince
Mega Knight Baby Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Baby Dragon
Baby Dragon Ram Rider
Baby Dragon
Knight
Baby Dragon Mega Knight
Baby Dragon Ram Rider
Baby Dragon
Baby Dragon Ram Rider
Ram Rider
Knight Ram Rider
Baby Dragon
Knight Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon
Baby Dragon Mega Knight
Baby Dragon Mega Knight
Baby Dragon Mega Knight Little Prince
Baby Dragon Mega Knight
Baby Dragon
Baby Dragon Mega Knight Little Prince
Baby Dragon Ram Rider
Baby Dragon Ram Rider Mega Knight
Baby Dragon
Baby Dragon Little Prince
Mega Knight
Mega Knight
Skeleton Army
Baby Dragon Ram Rider
Knight Baby Dragon Mega Knight
Baby Dragon
Mega Knight
Baby Dragon
Baby Dragon Mega Knight Little Prince
Mega Knight

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