My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
RIP

2 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Ghost Ram Rider Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Miner Royal Ghost Ram Rider Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Miner Royal Ghost Ram Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Miner Ram Rider
Giant Snowball
Guards Miner Ram Rider
Zap
Inferno Tower Guards Ram Rider
Barbarian Barrel
Knight Inferno Tower Guards Royal Ghost
The Log
Mini P.E.K.K.A Guards Ram Rider
Earthquake
Inferno Tower Guards
Arrows
Guards
Royal Delivery
Knight Mini P.E.K.K.A Guards Miner Royal Ghost Ram Rider
Fireball
Inferno Tower Ram Rider
Poison
Inferno Tower Guards
Lightning
Knight Mini P.E.K.K.A Inferno Tower Ram Rider
Rocket
Inferno Tower Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Inferno Tower Guards Miner Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Guards Miner Royal Ghost Mini P.E.K.K.A Golden Knight Inferno Tower Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Guards Miner Royal Ghost

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Miner Ram Rider
Mini P.E.K.K.A
Ram Rider
Inferno Tower
Guards
Miner Ram Rider
Miner
Guards Knight Royal Ghost Golden Knight
Royal Ghost
Miner Ram Rider Golden Knight
Ram Rider
Knight Mini P.E.K.K.A Guards Royal Ghost Golden Knight
Golden Knight
Miner Royal Ghost Ram Rider

Defense Synergies 2 5

Knight
Inferno Tower Mini P.E.K.K.A
Mini P.E.K.K.A
Knight Guards Royal Ghost Ram Rider
Inferno Tower
Knight Guards Royal Ghost
Guards
Inferno Tower Mini P.E.K.K.A
Miner
Royal Ghost
Mini P.E.K.K.A Inferno Tower
Ram Rider
Mini P.E.K.K.A
Golden Knight

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Inferno Tower Ram Rider Golden Knight
Mini P.E.K.K.A Inferno Tower Knight Ram Rider
Mini P.E.K.K.A Inferno Tower Ram Rider Knight
Mini P.E.K.K.A Inferno Tower Knight Guards Ram Rider
Mini P.E.K.K.A
Guards Royal Ghost
Inferno Tower Ram Rider
Inferno Tower Ram Rider Golden Knight
Mini P.E.K.K.A Inferno Tower
Knight Guards Mini P.E.K.K.A Inferno Tower Miner Royal Ghost
Guards Knight Royal Ghost Ram Rider
Inferno Tower Ram Rider
Mini P.E.K.K.A Inferno Tower Knight Guards Ram Rider
Mini P.E.K.K.A Guards Royal Ghost Golden Knight
Mini P.E.K.K.A Inferno Tower Knight Ram Rider
Inferno Tower Mini P.E.K.K.A Ram Rider
Knight Mini P.E.K.K.A Inferno Tower
Knight Guards Royal Ghost Ram Rider Golden Knight
Knight Guards Royal Ghost Ram Rider
Mini P.E.K.K.A Inferno Tower Ram Rider
Royal Ghost Knight Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Guards Inferno Tower Royal Ghost
Knight Mini P.E.K.K.A Miner Royal Ghost
Guards Knight Mini P.E.K.K.A Inferno Tower Ram Rider Golden Knight
Mini P.E.K.K.A Guards Knight Inferno Tower Ram Rider
Inferno Tower Knight Mini P.E.K.K.A Guards Ram Rider
Ram Rider
Mini P.E.K.K.A Guards Knight Inferno Tower Ram Rider
Mini P.E.K.K.A Inferno Tower Knight
Knight Mini P.E.K.K.A Inferno Tower
Inferno Tower Guards
Knight Mini P.E.K.K.A Inferno Tower Guards Golden Knight
Guards
Mini P.E.K.K.A Knight Inferno Tower Guards Ram Rider Golden Knight
Inferno Tower Guards Knight Mini P.E.K.K.A Golden Knight
Mini P.E.K.K.A Inferno Tower Royal Ghost Golden Knight
Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Guards Royal Ghost Golden Knight
Miner Royal Ghost Ram Rider Golden Knight
Miner
Knight Guards
Ram Rider
Ram Rider
Miner Ram Rider Golden Knight
Mini P.E.K.K.A Guards
Miner Knight Ram Rider Golden Knight
Knight Miner Golden Knight
Golden Knight
Mini P.E.K.K.A
Mini P.E.K.K.A
Miner Golden Knight
Miner Royal Ghost Ram Rider Golden Knight
Miner Ram Rider Golden Knight
Miner Golden Knight
Guards
Mini P.E.K.K.A
Miner
Guards
Ram Rider
Miner Knight Mini P.E.K.K.A
Guards Golden Knight
Miner Royal Ghost Golden Knight

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