My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Electro Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Electro Wizard Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Wall Breakers Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Wall Breakers Skeleton Army
Giant Snowball
Minions Wall Breakers Skeleton Army
Zap
Minions Wall Breakers Skeleton Army
Barbarian Barrel
Knight Wall Breakers Skeleton Army Electro Wizard Magic Archer
The Log
Wall Breakers Skeleton Army
Earthquake
Skeleton Army
Arrows
Minions Wall Breakers Skeleton Army
Royal Delivery
Knight Minions Wall Breakers Skeleton Army Electro Wizard Magic Archer
Fireball
Minions Wall Breakers Skeleton Army Electro Wizard Magic Archer
Poison
Minions Skeleton Army Electro Wizard Magic Archer
Lightning
Knight Electro Wizard Magic Archer
Rocket
Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Fireball Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Magic Archer Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Skeleton Army Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Wall Breakers Knight Minions Skeleton Army Fireball Electro Wizard Magic Archer Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Wall Breakers Knight Minions Skeleton Army

Attack Synergies 3 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Minions Wall Breakers Fireball Electro Wizard Magic Archer
Minions
Knight Mega Knight Wall Breakers
Fireball
Knight Wall Breakers Electro Wizard Magic Archer Mega Knight
Wall Breakers
Knight Minions Fireball Electro Wizard Mega Knight
Skeleton Army
Electro Wizard
Knight Fireball Wall Breakers Magic Archer Mega Knight
Magic Archer
Knight Fireball Electro Wizard Mega Knight
Mega Knight
Minions Fireball Wall Breakers Electro Wizard Magic Archer

Defense Synergies 3 11

Knight
Minions Electro Wizard Magic Archer Fireball Skeleton Army
Minions
Knight Electro Wizard Mega Knight
Fireball
Knight Electro Wizard Mega Knight
Wall Breakers
Skeleton Army
Knight Electro Wizard Magic Archer
Electro Wizard
Knight Minions Fireball Skeleton Army Magic Archer Mega Knight
Magic Archer
Knight Skeleton Army Electro Wizard Mega Knight
Mega Knight
Minions Fireball Electro Wizard Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Minions Fireball Electro Wizard Magic Archer
Skeleton Army Knight Minions Electro Wizard Mega Knight
Skeleton Army Mega Knight Knight Minions Electro Wizard
Skeleton Army Knight Minions Electro Wizard Mega Knight
Fireball Skeleton Army Mega Knight
Fireball Skeleton Army Minions Electro Wizard Magic Archer Mega Knight
Minions Electro Wizard Fireball Magic Archer
Fireball Electro Wizard Magic Archer Mega Knight
Minions Skeleton Army
Knight Skeleton Army Electro Wizard Mega Knight
Minions Skeleton Army Electro Wizard Knight Fireball Magic Archer Mega Knight
Minions Fireball Electro Wizard Magic Archer
Skeleton Army Mega Knight Knight Minions Fireball Electro Wizard
Fireball Skeleton Army Mega Knight Minions Electro Wizard Magic Archer
Skeleton Army Knight Electro Wizard Mega Knight
Skeleton Army Fireball Electro Wizard Mega Knight
Mega Knight Knight Minions Fireball Skeleton Army Electro Wizard
Fireball Mega Knight Knight Minions Skeleton Army Electro Wizard Magic Archer
Knight Minions Fireball Electro Wizard Magic Archer Mega Knight
Electro Wizard
Skeleton Army Mega Knight Knight Minions Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Skeleton Army Mega Knight Fireball Electro Wizard
Fireball Electro Wizard Knight Magic Archer Mega Knight
Skeleton Army Mega Knight Knight Minions Electro Wizard
Skeleton Army Mega Knight Knight Fireball Electro Wizard
Knight Skeleton Army Mega Knight
Fireball Minions Electro Wizard Magic Archer
Skeleton Army Knight Minions Fireball Electro Wizard
Mega Knight Knight Skeleton Army
Electro Wizard Mega Knight Knight Minions Fireball Skeleton Army Magic Archer
Skeleton Army
Mega Knight Knight Minions
Skeleton Army Mega Knight Fireball Electro Wizard
Skeleton Army Mega Knight Knight Fireball
Fireball Skeleton Army Magic Archer Mega Knight
Skeleton Army Electro Wizard Knight Minions Fireball Magic Archer
Minions Mega Knight Fireball Electro Wizard Magic Archer
Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Knight
Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Knight Fireball
Fireball Magic Archer Mega Knight
Fireball Minions Magic Archer
Magic Archer
Fireball Magic Archer
Fireball
Minions Fireball Electro Wizard
Knight Fireball Electro Wizard Magic Archer
Fireball Magic Archer
Knight Fireball Magic Archer
Minions Fireball Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Magic Archer Fireball Mega Knight
Fireball
Minions
Fireball Electro Wizard Magic Archer Mega Knight
Fireball Magic Archer Mega Knight
Minions Fireball Magic Archer Mega Knight
Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Electro Wizard Magic Archer
Fireball Magic Archer Mega Knight
Fireball Magic Archer
Fireball Electro Wizard Magic Archer
Electro Wizard Minions Fireball
Fireball
Fireball Magic Archer Mega Knight
Fireball Electro Wizard Magic Archer
Mega Knight
Fireball Magic Archer
Electro Wizard Minions Fireball Skeleton Army Magic Archer
Fireball Electro Wizard Magic Archer
Fireball
Fireball Knight Electro Wizard Magic Archer Mega Knight
Fireball Magic Archer
Fireball
Mega Knight
Minions Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer
Fireball Electro Wizard Magic Archer Mega Knight
Fireball Mega Knight

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