My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Great!
Synergy
Good
Versatility
Mediocre
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Witch Princess Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Dark Prince Witch Princess Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Dark Prince Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Barrel Dark Prince
Giant Snowball
Goblin Barrel Witch Princess
Zap
Goblin Barrel Dark Prince Witch Princess
Barbarian Barrel
Knight Goblin Barrel Dark Prince Witch Princess
The Log
Goblin Barrel Dark Prince Witch Princess
Earthquake
Goblin Barrel Witch
Arrows
Goblin Barrel Witch Princess
Royal Delivery
Knight Goblin Barrel Dark Prince Witch Princess Mother Witch
Fireball
Goblin Barrel Witch Princess Mother Witch
Poison
Witch Princess Mother Witch
Lightning
Knight Dark Prince Witch Mother Witch
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Dark Prince The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Princess Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror The Log Knight Goblin Barrel Princess Dark Prince Mother Witch Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Mirror The Log Knight Goblin Barrel

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Princess Witch The Log Mother Witch
Mirror
Goblin Barrel The Log Princess
Goblin Barrel
Knight Mirror Dark Prince Princess
Dark Prince
Goblin Barrel Witch Princess Mother Witch
Witch
Knight Dark Prince
The Log
Mirror Knight Princess
Princess
Knight Mirror Goblin Barrel Dark Prince The Log Mother Witch
Mother Witch
Knight Dark Prince Princess

Defense Synergies 1 13

Knight
Princess Witch The Log Mother Witch
Mirror
The Log Princess
Goblin Barrel
Dark Prince
Witch The Log Princess Mother Witch
Witch
Knight Dark Prince The Log
The Log
Knight Mirror Dark Prince Witch Princess Mother Witch
Princess
Knight Mirror Dark Prince The Log Mother Witch
Mother Witch
Knight Dark Prince The Log Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight The Log
Knight Dark Prince Witch The Log
Witch Knight Dark Prince
Witch Knight Dark Prince
Dark Prince The Log Princess
The Log Dark Prince Mother Witch
Witch Princess
The Log
Witch Princess
Knight Dark Prince
Witch Mother Witch Knight Dark Prince The Log Princess
Witch Princess
Knight Dark Prince Witch The Log
Dark Prince Witch The Log Princess
Knight
The Log
Knight Dark Prince Witch
Knight Dark Prince Witch The Log
Witch The Log Knight Dark Prince Princess Mother Witch
Dark Prince Knight Witch The Log Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Dark Prince Witch
Knight The Log
Knight Dark Prince Witch The Log
Dark Prince Knight The Log
Knight Dark Prince Witch
Mother Witch Witch Princess
Dark Prince Knight Witch
Knight Dark Prince
Knight Dark Prince Witch The Log
Witch
Knight Dark Prince Witch
Dark Prince The Log
Dark Prince Knight Witch
Witch Princess
Witch Knight Dark Prince The Log
Dark Prince Witch The Log Princess Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Knight The Log
The Log Princess
The Log
Knight Dark Prince The Log
Dark Prince The Log
Mother Witch Witch Princess
Witch The Log Princess
The Log Princess
The Log
Knight Dark Prince The Log Princess
Princess
Knight The Log Princess
Princess
Princess The Log
Witch The Log Princess
The Log Princess
Dark Prince The Log Princess
Witch The Log Princess Mother Witch
The Log
Princess
The Log
The Log
The Log Mother Witch Dark Prince Witch Princess
Witch
The Log Witch Princess
Witch The Log Princess
The Log
Witch Princess Mother Witch
Witch
The Log
Princess
The Log Princess
Dark Prince Witch Princess
Witch Princess
The Log
Knight Dark Prince Princess
The Log Princess
Dark Prince
Witch The Log Princess
Witch Princess
Dark Prince Witch The Log Princess

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