My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Great!
Synergy
Mediocre
Versatility
Mediocre
F2P score
RIP

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Magic Archer Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Battle Ram Prince Fisherman Magic Archer Mother Witch Skeleton King

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Battle Ram Barbarian Barrel Prince Magic Archer Skeleton King

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Battle Ram Prince Fisherman Skeleton King
Giant Snowball
Battle Ram Fisherman Skeleton King
Zap
Battle Ram Prince Fisherman Skeleton King
Barbarian Barrel
Knight Battle Ram Magic Archer Skeleton King
The Log
Battle Ram Prince Fisherman Skeleton King
Earthquake
Skeleton King
Arrows
Skeleton King
Royal Delivery
Knight Battle Ram Prince Fisherman Magic Archer Mother Witch Skeleton King
Fireball
Battle Ram Fisherman Magic Archer Mother Witch Skeleton King
Poison
Fisherman Magic Archer Mother Witch Skeleton King
Lightning
Knight Battle Ram Prince Fisherman Magic Archer Mother Witch Skeleton King
Rocket
Prince Magic Archer Skeleton King

Against air swarms

Spells and units that can counter air swarms.

Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Barbarian Barrel Magic Archer Skeleton King

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Battle Ram Prince Mother Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Fisherman Battle Ram Magic Archer Mother Witch Skeleton King Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Knight Fisherman Battle Ram

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Battle Ram Barbarian Barrel Prince Magic Archer Mother Witch
Battle Ram
Knight Magic Archer Barbarian Barrel Mother Witch
Barbarian Barrel
Knight Battle Ram Prince
Prince
Knight Barbarian Barrel Magic Archer
Fisherman
Magic Archer
Battle Ram Knight Prince Mother Witch
Mother Witch
Knight Battle Ram Magic Archer
Skeleton King

Defense Synergies 1 13

Knight
Magic Archer Barbarian Barrel Fisherman Mother Witch
Battle Ram
Barbarian Barrel
Knight Prince Magic Archer Mother Witch
Prince
Barbarian Barrel Fisherman Magic Archer
Fisherman
Knight Prince Magic Archer Mother Witch Skeleton King
Magic Archer
Knight Barbarian Barrel Prince Fisherman Mother Witch
Mother Witch
Knight Barbarian Barrel Fisherman Magic Archer Skeleton King
Skeleton King
Fisherman Mother Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Barbarian Barrel Magic Archer
Knight Prince Fisherman
Prince Fisherman Knight
Prince Knight Fisherman Skeleton King
Barbarian Barrel Prince
Barbarian Barrel Magic Archer Mother Witch
Magic Archer
Barbarian Barrel Magic Archer
Prince Fisherman Skeleton King
Knight Barbarian Barrel Prince Fisherman
Mother Witch Knight Barbarian Barrel Fisherman Magic Archer Skeleton King
Magic Archer
Prince Knight
Barbarian Barrel Prince Magic Archer Skeleton King
Knight Prince Skeleton King
Prince Fisherman
Knight Prince Fisherman
Knight Barbarian Barrel Prince Fisherman Magic Archer
Barbarian Barrel Knight Fisherman Magic Archer Mother Witch
Prince Fisherman
Knight Barbarian Barrel Prince Fisherman Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel Prince Fisherman
Knight Barbarian Barrel Prince Fisherman Magic Archer
Knight Prince Fisherman
Prince Knight Barbarian Barrel Fisherman
Knight Prince Fisherman
Mother Witch Magic Archer
Prince Knight
Knight Prince Fisherman
Knight Barbarian Barrel Prince Magic Archer
Knight Prince
Prince
Prince Knight Skeleton King
Magic Archer
Knight Barbarian Barrel Prince Fisherman Magic Archer Skeleton King
Barbarian Barrel Magic Archer Mother Witch Skeleton King

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Knight Barbarian Barrel
Barbarian Barrel Fisherman Magic Archer
Barbarian Barrel Magic Archer
Knight Barbarian Barrel Prince
Barbarian Barrel Magic Archer
Mother Witch Magic Archer
Magic Archer
Barbarian Barrel Magic Archer
Fisherman
Prince Fisherman
Knight Barbarian Barrel Prince Fisherman Magic Archer
Magic Archer
Knight Barbarian Barrel Fisherman Magic Archer
Barbarian Barrel Fisherman Magic Archer
Barbarian Barrel Prince Fisherman Magic Archer
Barbarian Barrel Magic Archer
Magic Archer Barbarian Barrel
Barbarian Barrel
Fisherman
Barbarian Barrel Prince Fisherman Magic Archer
Barbarian Barrel Magic Archer Mother Witch
Prince Magic Archer
Prince Fisherman
Barbarian Barrel
Mother Witch Barbarian Barrel Magic Archer
Fisherman
Barbarian Barrel Fisherman Magic Archer
Prince Fisherman Magic Archer
Barbarian Barrel Fisherman Magic Archer
Magic Archer Mother Witch
Magic Archer
Magic Archer
Prince
Magic Archer
Barbarian Barrel Prince Magic Archer
Magic Archer
Barbarian Barrel
Knight Prince Magic Archer
Magic Archer Skeleton King
Prince
Magic Archer Skeleton King
Magic Archer
Barbarian Barrel Prince Magic Archer

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