My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Inferno Tower Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Royal Giant Witch Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Goblin Barrel
Giant Snowball
Goblin Barrel Witch
Zap
Royal Giant Inferno Tower Goblin Barrel Witch
Barbarian Barrel
Knight Inferno Tower Goblin Barrel Witch
The Log
Royal Giant Goblin Barrel Witch
Earthquake
Inferno Tower Goblin Barrel Witch
Arrows
Goblin Barrel Witch
Royal Delivery
Knight Goblin Barrel Witch
Fireball
Inferno Tower Goblin Barrel Witch
Poison
Inferno Tower Witch
Lightning
Knight Inferno Tower Witch
Rocket
Inferno Tower Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Inferno Tower Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Goblin Barrel Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Goblin Barrel Fireball Inferno Tower Witch Royal Giant Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Knight Goblin Barrel Fireball

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Barrel Fireball Witch The Log
Royal Giant
Fireball Goblin Barrel Witch The Log
Fireball
Royal Giant Knight The Log Mega Knight
Inferno Tower
Goblin Barrel
Knight Royal Giant Mega Knight
Witch
Knight Royal Giant Mega Knight
The Log
Knight Royal Giant Fireball Mega Knight
Mega Knight
Fireball Goblin Barrel Witch The Log

Defense Synergies 3 9

Knight
Inferno Tower Fireball Witch The Log
Royal Giant
Fireball
The Log Knight Inferno Tower Mega Knight
Inferno Tower
Knight The Log Fireball Mega Knight
Goblin Barrel
Witch
Knight The Log Mega Knight
The Log
Fireball Inferno Tower Knight Witch Mega Knight
Mega Knight
Fireball Inferno Tower Witch The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Fireball Inferno Tower The Log
Inferno Tower Knight Witch The Log Mega Knight
Inferno Tower Witch Mega Knight Knight
Inferno Tower Witch Knight Mega Knight
Fireball The Log Mega Knight
Fireball The Log Mega Knight
Inferno Tower Fireball Witch
Fireball Inferno Tower The Log Mega Knight
Inferno Tower Witch
Knight Inferno Tower Mega Knight
Witch Knight Fireball The Log Mega Knight
Inferno Tower Fireball Witch
Inferno Tower Mega Knight Knight Fireball Witch The Log
Fireball Mega Knight Witch The Log
Inferno Tower Knight Mega Knight
Inferno Tower Fireball The Log Mega Knight
Mega Knight Knight Fireball Inferno Tower Witch
Fireball Mega Knight Knight Witch The Log
Witch The Log Knight Fireball Mega Knight
Inferno Tower
Mega Knight Knight Fireball Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Fireball Inferno Tower Witch
Fireball Knight The Log Mega Knight
Mega Knight Knight Inferno Tower Witch The Log
Mega Knight Knight Fireball Inferno Tower The Log
Inferno Tower Knight Witch Mega Knight
Fireball Witch
Knight Fireball Inferno Tower Witch
Inferno Tower Mega Knight Knight
Mega Knight Knight Fireball Inferno Tower Witch The Log
Inferno Tower Witch
Mega Knight Knight Inferno Tower Witch
Mega Knight Fireball The Log
Mega Knight Knight Fireball Inferno Tower Witch
Fireball Witch Mega Knight
Inferno Tower Witch Knight Fireball The Log
Mega Knight Fireball Inferno Tower Witch The Log
Fireball Inferno Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight The Log
Fireball The Log
Fireball The Log
Knight Fireball The Log
Fireball The Log Mega Knight
Fireball Witch
Witch The Log
Fireball The Log
Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Knight Fireball The Log
Fireball
Fireball The Log
Fireball Witch The Log
Fireball The Log Mega Knight
Fireball
Fireball The Log Mega Knight
Fireball Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Fireball The Log
The Log Fireball Witch Mega Knight
Witch
Fireball The Log Witch
Fireball Witch The Log Mega Knight
Fireball The Log
Fireball Witch
Fireball Witch
Fireball
Fireball The Log Mega Knight
Fireball
Mega Knight
Fireball The Log
Fireball Witch
Fireball Witch
The Log Fireball
Fireball Knight Mega Knight
The Log Fireball
Fireball
Mega Knight
Fireball Witch The Log
Fireball Witch
Fireball Witch The Log Mega Knight
Fireball Mega Knight

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