My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Ice Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Royal Delivery Earthquake The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Drill

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Guards Goblin Drill
Giant Snowball
Guards Goblin Drill
Zap
Guards Goblin Drill
Barbarian Barrel
Knight Tesla Guards Goblin Drill Ice Wizard
The Log
Guards Goblin Drill
Earthquake
Tesla Guards Goblin Drill
Arrows
Guards Goblin Drill
Royal Delivery
Knight Guards Goblin Drill Ice Wizard
Fireball
Tesla Goblin Drill Ice Wizard
Poison
Guards Goblin Drill Ice Wizard
Lightning
Knight Tesla Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Royal Delivery Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Royal Delivery Earthquake The Log Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Royal Delivery Guards Goblin Drill Ice Wizard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Royal Delivery Earthquake Guards Ice Wizard Tesla Goblin Drill

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 The Log Knight Royal Delivery Earthquake

Attack Synergies 0 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Earthquake Goblin Drill The Log Ice Wizard
Royal Delivery
Tesla
Earthquake
Knight The Log
Guards
The Log
Goblin Drill
Knight The Log
The Log
Knight Earthquake Guards Goblin Drill
Ice Wizard
Knight

Defense Synergies 4 18

Knight
Royal Delivery Tesla Ice Wizard Earthquake The Log
Royal Delivery
Knight Tesla Earthquake Guards The Log Ice Wizard
Tesla
Knight The Log Royal Delivery Earthquake Guards Goblin Drill
Earthquake
Knight Royal Delivery Tesla The Log Ice Wizard
Guards
Royal Delivery Tesla Goblin Drill The Log Ice Wizard
Goblin Drill
Tesla Guards The Log Ice Wizard
The Log
Tesla Knight Royal Delivery Earthquake Guards Goblin Drill Ice Wizard
Ice Wizard
Knight Royal Delivery Earthquake Guards Goblin Drill The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Knight Tesla The Log
Knight Royal Delivery Tesla Goblin Drill The Log Ice Wizard
Tesla Knight Royal Delivery Goblin Drill Ice Wizard
Tesla Knight Guards Goblin Drill Ice Wizard
Royal Delivery Earthquake The Log
Royal Delivery The Log Tesla Earthquake Guards Ice Wizard
Tesla Royal Delivery Ice Wizard
Earthquake Tesla The Log
Tesla Goblin Drill Ice Wizard
Knight Guards Royal Delivery Tesla Ice Wizard
Guards Ice Wizard Knight Royal Delivery Tesla Earthquake Goblin Drill The Log
Tesla Royal Delivery Ice Wizard
Tesla Goblin Drill Knight Royal Delivery Earthquake Guards The Log Ice Wizard
Royal Delivery Tesla Earthquake Guards Goblin Drill The Log
Knight Tesla Goblin Drill
Royal Delivery Tesla Goblin Drill The Log
Tesla Knight Royal Delivery Goblin Drill
Royal Delivery Tesla Knight Guards Goblin Drill The Log Ice Wizard
Royal Delivery Earthquake Goblin Drill The Log Knight Tesla Guards Ice Wizard
Tesla Goblin Drill
Knight Royal Delivery Tesla Earthquake Guards The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Guards Royal Delivery Tesla
Royal Delivery Knight Tesla The Log
Royal Delivery Guards Knight The Log
Guards Knight Royal Delivery Tesla The Log
Knight Royal Delivery Tesla Guards Goblin Drill
Royal Delivery Tesla Ice Wizard
Royal Delivery Guards Knight Tesla Ice Wizard
Knight Royal Delivery Tesla
Royal Delivery Knight The Log
Royal Delivery Tesla Guards Goblin Drill
Knight Tesla Guards
Royal Delivery Guards The Log
Royal Delivery Knight Tesla Guards
Tesla
Tesla Guards Knight Royal Delivery Goblin Drill The Log
Royal Delivery Tesla Earthquake The Log Ice Wizard
Royal Delivery

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Knight Guards Goblin Drill The Log
The Log Ice Wizard
Earthquake Goblin Drill The Log
Earthquake Knight Guards The Log
Earthquake The Log
Ice Wizard
Earthquake The Log
Earthquake The Log Ice Wizard
The Log
Guards
Knight Earthquake The Log
Earthquake Knight The Log
Earthquake
Earthquake The Log
Earthquake Goblin Drill The Log
Earthquake The Log
Earthquake
Earthquake The Log
Earthquake The Log
Earthquake The Log
The Log
Earthquake Goblin Drill The Log
Earthquake The Log Ice Wizard
The Log Earthquake Ice Wizard
The Log
The Log
Ice Wizard
Guards
Earthquake The Log
Earthquake The Log
Earthquake Guards
Ice Wizard
The Log
Knight
The Log Earthquake
Guards The Log
The Log

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: