My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Goblin Gang Tesla Ice Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Prince Ice Wizard Night Witch Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Goblin Gang Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Goblin Gang Prince Night Witch
Giant Snowball
Goblin Gang Night Witch
Zap
Goblin Gang Prince Night Witch
Barbarian Barrel
Knight Goblin Gang Tesla Ice Wizard Night Witch
The Log
Goblin Gang Prince
Earthquake
Goblin Gang Tesla
Arrows
Goblin Gang Night Witch
Royal Delivery
Knight Goblin Gang Prince Ice Wizard Night Witch
Fireball
Goblin Gang Tesla Ice Wizard Night Witch
Poison
Goblin Gang Ice Wizard Night Witch
Lightning
Knight Tesla Prince Ice Wizard Night Witch Goblinstein
Rocket
Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Fireball Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Fireball Ice Wizard

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Prince Ice Wizard Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Fireball Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Goblin Gang Ice Wizard Tesla Fireball Night Witch Prince Goblinstein

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 Knight Goblin Gang Ice Wizard Tesla

Attack Synergies 1 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Goblin Gang Fireball Prince Ice Wizard Night Witch
Goblin Gang
Knight Prince
Tesla
Fireball
Knight
Prince
Knight Goblin Gang Ice Wizard
Ice Wizard
Knight Prince
Night Witch
Knight
Goblinstein

Defense Synergies 4 10

Knight
Goblin Gang Tesla Ice Wizard Fireball Night Witch
Goblin Gang
Knight Tesla Prince Ice Wizard
Tesla
Knight Goblin Gang Fireball Prince Night Witch
Fireball
Knight Tesla Ice Wizard
Prince
Goblin Gang Tesla Ice Wizard
Ice Wizard
Knight Goblin Gang Fireball Prince Night Witch
Night Witch
Knight Tesla Ice Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Fireball
Knight Goblin Gang Tesla Prince Ice Wizard Night Witch
Goblin Gang Tesla Prince Knight Ice Wizard Night Witch
Tesla Prince Night Witch Knight Goblin Gang Ice Wizard
Fireball Prince
Goblin Gang Fireball Tesla Ice Wizard Night Witch
Tesla Goblin Gang Fireball Ice Wizard Night Witch
Tesla Fireball
Tesla Goblin Gang Prince Ice Wizard Night Witch
Knight Goblin Gang Tesla Prince Ice Wizard Night Witch
Goblin Gang Ice Wizard Knight Tesla Fireball Night Witch
Tesla Goblin Gang Fireball Ice Wizard Night Witch
Tesla Prince Night Witch Knight Goblin Gang Fireball Ice Wizard
Fireball Goblin Gang Tesla Prince Night Witch
Knight Goblin Gang Tesla Prince
Goblin Gang Tesla Fireball Prince Goblinstein
Tesla Knight Goblin Gang Fireball Prince Night Witch
Tesla Fireball Knight Goblin Gang Prince Ice Wizard Night Witch
Knight Tesla Fireball Ice Wizard
Tesla Prince
Goblin Gang Knight Tesla Fireball Prince Night Witch
Tesla

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Goblin Gang Tesla Fireball Prince
Fireball Knight Goblin Gang Tesla Prince
Goblin Gang Knight Prince
Goblin Gang Prince Knight Tesla Fireball Night Witch
Knight Goblin Gang Tesla Prince Night Witch
Fireball Goblinstein Goblin Gang Tesla Ice Wizard
Goblin Gang Prince Knight Tesla Fireball Ice Wizard Night Witch
Knight Tesla Prince
Goblinstein Knight Fireball Prince
Goblin Gang Tesla
Knight Tesla Prince
Fireball Prince
Prince Knight Goblin Gang Tesla Fireball Night Witch
Tesla Fireball
Goblin Gang Tesla Knight Fireball Prince Night Witch Goblinstein
Tesla Fireball Ice Wizard
Fireball Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Knight
Fireball Ice Wizard
Fireball
Knight Fireball Prince
Fireball Goblinstein
Fireball Goblinstein Ice Wizard
Fireball Ice Wizard
Fireball
Goblin Gang Fireball Prince Night Witch
Knight Fireball Prince
Fireball
Knight Fireball
Fireball
Fireball Prince
Fireball
Fireball
Fireball
Night Witch
Fireball Prince
Fireball
Fireball Prince Night Witch
Fireball
Prince
Fireball
Fireball Ice Wizard Goblinstein
Fireball Ice Wizard
Fireball Prince
Fireball
Fireball Ice Wizard Night Witch
Fireball Goblinstein
Fireball Night Witch
Fireball Night Witch
Fireball
Prince
Fireball
Goblin Gang Fireball Prince Night Witch Goblinstein
Fireball Ice Wizard
Fireball
Fireball Knight Goblin Gang Prince
Fireball
Fireball
Prince
Goblin Gang Fireball
Fireball
Fireball Prince
Prince
Fireball

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