My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Mortar Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Wizard Witch Giant Skeleton Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Mortar

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mortar

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mortar Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Giant Skeleton
Giant Snowball
Witch
Zap
Mortar Witch
Barbarian Barrel
Knight Mortar Tesla Wizard Witch Giant Skeleton
The Log
Witch Giant Skeleton
Earthquake
Mortar Tesla Witch
Arrows
Witch
Royal Delivery
Knight Wizard Witch Giant Skeleton
Fireball
Mortar Tesla Wizard Witch
Poison
Mortar Wizard Witch
Lightning
Knight Mortar Tesla Wizard Witch Goblinstein
Rocket
Mortar Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Mortar Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Knight Mortar Tesla Wizard Witch Goblinstein Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

13 The Log Knight Mortar Tesla

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Mortar Wizard Witch The Log
Mortar
Knight The Log
Tesla
Wizard
Knight Giant Skeleton
Witch
Knight Giant Skeleton
Giant Skeleton
Wizard Witch The Log
The Log
Knight Mortar Giant Skeleton
Goblinstein

Defense Synergies 2 13

Knight
Tesla Mortar Wizard Witch The Log
Mortar
Knight Tesla Wizard The Log
Tesla
Knight The Log Mortar Wizard
Wizard
Knight Mortar Tesla Giant Skeleton The Log
Witch
Knight Giant Skeleton The Log
Giant Skeleton
Wizard Witch The Log
The Log
Tesla Knight Mortar Wizard Witch Giant Skeleton
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Mortar Tesla Wizard The Log
Knight Mortar Tesla Witch The Log
Mortar Tesla Witch Knight Giant Skeleton
Tesla Witch Knight Mortar
Giant Skeleton The Log
The Log Tesla
Tesla Mortar Wizard Witch
Tesla Giant Skeleton The Log
Tesla Witch Mortar
Knight Tesla Giant Skeleton
Witch Knight Tesla Wizard Giant Skeleton The Log
Tesla Wizard Witch
Mortar Tesla Knight Wizard Witch Giant Skeleton The Log
Wizard Mortar Tesla Witch The Log
Knight Mortar Tesla
Mortar Tesla The Log
Tesla Wizard Knight Mortar Witch
Mortar Tesla Knight Wizard Witch The Log
Mortar Wizard Witch The Log Knight Tesla Giant Skeleton
Mortar Tesla
Wizard Knight Tesla Witch Giant Skeleton The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Tesla Witch Giant Skeleton
Knight Mortar Tesla Wizard The Log
Giant Skeleton Knight Witch The Log
Giant Skeleton Knight Tesla The Log
Giant Skeleton Knight Tesla Witch
Wizard Tesla Witch
Knight Tesla Witch Giant Skeleton
Giant Skeleton Knight Tesla
Giant Skeleton Knight Mortar Witch The Log
Witch Tesla
Knight Tesla Witch Giant Skeleton
Giant Skeleton The Log
Giant Skeleton Knight Tesla Wizard Witch
Wizard Tesla Witch
Tesla Witch Knight Mortar Giant Skeleton The Log
Tesla Wizard Witch Giant Skeleton The Log
Mortar

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Mortar Giant Skeleton The Log
Mortar The Log
Giant Skeleton The Log
Knight Giant Skeleton The Log
Wizard Mortar The Log
Wizard Witch
Mortar Wizard Witch The Log
The Log Wizard
The Log Mortar Wizard
Knight Mortar Wizard The Log
Wizard
Knight Mortar The Log
Mortar
Mortar The Log
Mortar Wizard Witch The Log
Mortar Wizard The Log
Mortar
Mortar Wizard The Log
Mortar Wizard Witch The Log
Giant Skeleton The Log
Wizard
The Log
Mortar The Log
The Log Mortar Wizard Witch
Witch
Mortar The Log Wizard Witch
Mortar Wizard Witch The Log
Mortar The Log
Wizard Witch
Wizard Witch
Mortar Wizard The Log
Giant Skeleton
Wizard The Log
Witch
Wizard Witch
The Log
Knight Wizard
The Log Mortar Wizard
Giant Skeleton
Witch Giant Skeleton The Log
Witch
Mortar Witch Giant Skeleton The Log
Mortar Wizard

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