My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Tesla Ice Golem Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Tesla Royal Giant Ice Golem Valkyrie Zappies

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant Graveyard

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Graveyard

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Graveyard

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Royal Giant Ice Golem Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Graveyard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Giant Skeleton Army Graveyard
Giant Snowball
Zappies Skeleton Army Graveyard
Zap
Royal Giant Zappies Skeleton Army Graveyard
Barbarian Barrel
Knight Tesla Valkyrie Zappies Skeleton Army Graveyard
The Log
Royal Giant Zappies Skeleton Army Graveyard
Earthquake
Tesla Zappies Skeleton Army Graveyard
Arrows
Zappies Skeleton Army Graveyard
Royal Delivery
Knight Valkyrie Zappies Skeleton Army Graveyard
Fireball
Tesla Zappies Skeleton Army
Poison
Zappies Skeleton Army Graveyard
Lightning
Knight Tesla Ice Golem Valkyrie
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Ice Golem

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Valkyrie

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Ice Golem Valkyrie Skeleton Army

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Skeleton Army Graveyard

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Ice Golem

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem Knight Skeleton Army Tesla Valkyrie Zappies Graveyard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Ice Golem Knight Skeleton Army Tesla

Attack Synergies 3 6

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Graveyard Zappies
Tesla
Royal Giant
Ice Golem Zappies
Ice Golem
Graveyard Royal Giant Zappies
Valkyrie
Graveyard Zappies
Zappies
Knight Royal Giant Ice Golem Valkyrie Graveyard
Skeleton Army
Graveyard
Knight Ice Golem Valkyrie Zappies

Defense Synergies 2 8

Knight
Tesla Zappies Skeleton Army
Tesla
Knight Ice Golem Valkyrie Zappies Skeleton Army
Royal Giant
Ice Golem
Tesla Zappies
Valkyrie
Tesla Zappies
Zappies
Knight Tesla Ice Golem Valkyrie Skeleton Army
Skeleton Army
Knight Tesla Zappies
Graveyard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Tesla Ice Golem Valkyrie Zappies
Skeleton Army Knight Tesla Valkyrie Zappies
Tesla Skeleton Army Knight Valkyrie Zappies
Tesla Skeleton Army Knight Valkyrie Zappies
Valkyrie Skeleton Army
Skeleton Army Tesla Valkyrie Zappies
Tesla Zappies
Tesla Ice Golem Valkyrie
Tesla Zappies Skeleton Army
Knight Skeleton Army Tesla Ice Golem Valkyrie Zappies
Valkyrie Skeleton Army Knight Tesla Ice Golem Zappies
Tesla Zappies
Tesla Skeleton Army Knight Valkyrie Zappies
Valkyrie Skeleton Army Tesla Zappies
Skeleton Army Knight Tesla Zappies
Skeleton Army Tesla Zappies
Tesla Knight Valkyrie Zappies Skeleton Army
Tesla Knight Valkyrie Zappies Skeleton Army
Valkyrie Knight Tesla Ice Golem Zappies
Tesla Zappies
Valkyrie Skeleton Army Knight Tesla Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Skeleton Army Tesla Ice Golem Zappies
Knight Tesla Ice Golem Valkyrie
Zappies Skeleton Army Knight Ice Golem Valkyrie
Valkyrie Skeleton Army Knight Tesla Ice Golem Zappies
Knight Tesla Valkyrie Zappies Skeleton Army
Tesla Ice Golem Zappies
Skeleton Army Knight Tesla Ice Golem Valkyrie Zappies
Knight Tesla Valkyrie Zappies Skeleton Army
Knight Ice Golem Valkyrie Zappies Skeleton Army
Tesla Zappies Skeleton Army
Knight Tesla Valkyrie Zappies
Skeleton Army Valkyrie
Skeleton Army Knight Tesla Ice Golem Valkyrie Zappies
Tesla Valkyrie Zappies Skeleton Army
Tesla Zappies Skeleton Army Knight Ice Golem Valkyrie
Valkyrie Tesla Ice Golem Zappies

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Ice Golem Valkyrie
Knight Ice Golem Valkyrie
Valkyrie
Ice Golem
Ice Golem
Knight Valkyrie
Knight Ice Golem
Ice Golem
Valkyrie
Ice Golem Valkyrie
Ice Golem
Zappies
Zappies
Zappies Skeleton Army
Zappies
Knight Valkyrie
Ice Golem
Zappies
Zappies

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