My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air high-damage unit!

You don't have a unit, that attacks air and deals high damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Firecracker Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Drill

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Firecracker Elixir Golem Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem Goblin Drill

Damage spells

Spells in your deck. Having at least one or two is recommended.

Tornado Void

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elixir Golem

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Void Goblin Drill

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Elixir Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Goblin Drill Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Elixir Golem Goblin Drill
Giant Snowball
Goblin Drill Electro Dragon
Zap
Firecracker Goblin Drill
Barbarian Barrel
Knight Firecracker Elixir Golem Goblin Drill
The Log
Firecracker Elixir Golem Goblin Drill
Earthquake
Firecracker Elixir Golem Goblin Drill
Arrows
Firecracker Goblin Drill
Royal Delivery
Knight Firecracker Elixir Golem Goblin Drill Electro Dragon Bowler
Fireball
Firecracker Elixir Golem Goblin Drill Electro Dragon Bowler
Poison
Firecracker Elixir Golem Goblin Drill Electro Dragon
Lightning
Knight Electro Dragon Bowler
Rocket
Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Firecracker Tornado Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Tornado Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Elixir Golem Tornado Goblin Drill Bowler

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Firecracker Elixir Golem Tornado Void Goblin Drill Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Knight Firecracker Elixir Golem Tornado

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Firecracker Goblin Drill Electro Dragon
Firecracker
Knight Elixir Golem Tornado Goblin Drill Bowler
Elixir Golem
Firecracker Tornado Electro Dragon Bowler
Tornado
Firecracker Elixir Golem Electro Dragon Bowler
Void
Goblin Drill
Knight Firecracker
Electro Dragon
Knight Elixir Golem Tornado Bowler
Bowler
Firecracker Elixir Golem Tornado Electro Dragon

Defense Synergies 3 8

Knight
Firecracker Electro Dragon Tornado Bowler
Firecracker
Knight Tornado Electro Dragon
Elixir Golem
Tornado
Bowler Knight Firecracker Goblin Drill Electro Dragon
Void
Goblin Drill
Tornado Electro Dragon
Electro Dragon
Knight Firecracker Tornado Goblin Drill Bowler
Bowler
Tornado Knight Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Firecracker Void Electro Dragon
Knight Firecracker Goblin Drill Electro Dragon
Tornado Bowler Knight Void Goblin Drill Electro Dragon
Knight Firecracker Goblin Drill Electro Dragon Bowler
Firecracker Tornado Bowler
Tornado Bowler Firecracker Electro Dragon
Tornado Firecracker Void Electro Dragon
Bowler Void Electro Dragon
Tornado Goblin Drill
Knight Tornado Firecracker Bowler
Knight Firecracker Tornado Goblin Drill Electro Dragon Bowler
Firecracker Tornado Electro Dragon
Goblin Drill Bowler Knight Electro Dragon
Bowler Firecracker Tornado Goblin Drill Electro Dragon
Knight Goblin Drill
Tornado Goblin Drill Bowler
Knight Firecracker Tornado Goblin Drill Electro Dragon Bowler
Knight Firecracker Tornado Goblin Drill Electro Dragon Bowler
Tornado Goblin Drill Knight Firecracker Electro Dragon Bowler
Tornado Goblin Drill
Bowler Knight Firecracker Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Void Bowler
Void Knight Firecracker Electro Dragon Bowler
Knight Electro Dragon Bowler
Bowler Knight Tornado
Knight Goblin Drill Bowler
Firecracker Tornado Electro Dragon
Knight Void Bowler
Knight
Void Electro Dragon Knight Firecracker Tornado
Goblin Drill
Knight Electro Dragon Bowler
Tornado Void Bowler
Bowler Knight
Firecracker Electro Dragon Bowler
Electro Dragon Knight Firecracker Tornado Goblin Drill Bowler
Bowler Firecracker Electro Dragon
Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void Knight Firecracker Goblin Drill Electro Dragon
Firecracker Void Tornado Electro Dragon Bowler
Void Goblin Drill Electro Dragon
Knight Firecracker Void
Firecracker Bowler
Firecracker Tornado Electro Dragon
Firecracker Tornado Bowler
Firecracker Tornado Electro Dragon Bowler
Void Firecracker Tornado Electro Dragon
Tornado Void Electro Dragon Bowler
Firecracker Void Knight Tornado Electro Dragon Bowler
Void Firecracker Tornado Electro Dragon
Knight Firecracker Void Bowler
Firecracker Void Electro Dragon
Firecracker
Firecracker Goblin Drill Electro Dragon Bowler
Firecracker Electro Dragon Bowler
Tornado
Void Firecracker Electro Dragon Bowler
Firecracker Tornado Void Electro Dragon Bowler
Void Bowler
Tornado Void
Void Tornado Bowler
Void Goblin Drill Electro Dragon
Firecracker Tornado Electro Dragon Bowler
Firecracker Void Tornado Electro Dragon Bowler
Void Tornado Electro Dragon Bowler
Void Firecracker Tornado
Firecracker Tornado Void Electro Dragon
Electro Dragon Firecracker Void
Void Bowler
Void Electro Dragon
Void Firecracker Electro Dragon
Firecracker Bowler
Void Electro Dragon
Firecracker Tornado Electro Dragon
Void Knight Firecracker Electro Dragon Bowler
Firecracker Electro Dragon Bowler
Void Tornado
Firecracker Electro Dragon
Electro Dragon Firecracker Tornado Bowler
Firecracker Tornado Void Electro Dragon
Void Electro Dragon Firecracker Tornado Bowler
Firecracker Void Electro Dragon Bowler
Void

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