My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Valkyrie Wizard Witch Balloon Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider Balloon Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Balloon Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Valkyrie Hog Rider Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Hog Rider Balloon Miner Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Hog Rider Balloon Miner
Giant Snowball
Hog Rider Witch Balloon Miner
Zap
Witch Balloon
Barbarian Barrel
Knight Valkyrie Wizard Witch Electro Wizard
The Log
Hog Rider Witch
Earthquake
Hog Rider Witch
Arrows
Witch
Royal Delivery
Knight Valkyrie Hog Rider Wizard Witch Balloon Miner Electro Wizard
Fireball
Hog Rider Wizard Witch Balloon Electro Wizard
Poison
Wizard Witch Balloon Electro Wizard
Lightning
Knight Valkyrie Wizard Witch Balloon Electro Wizard
Rocket
Valkyrie Hog Rider Wizard Witch Balloon

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Valkyrie Miner

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Knight Miner Valkyrie Hog Rider Electro Wizard Wizard Witch Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

14 Knight Miner Valkyrie Hog Rider

Attack Synergies 5 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Hog Rider Balloon Wizard Witch Miner Electro Wizard
Valkyrie
Hog Rider Balloon Wizard Witch Electro Wizard
Hog Rider
Knight Valkyrie Wizard Witch Balloon Electro Wizard
Wizard
Knight Valkyrie Hog Rider Balloon Miner
Witch
Knight Valkyrie Hog Rider Miner
Balloon
Knight Valkyrie Miner Hog Rider Wizard Electro Wizard
Miner
Balloon Knight Wizard Witch Electro Wizard
Electro Wizard
Knight Valkyrie Hog Rider Balloon Miner

Defense Synergies 1 7

Knight
Electro Wizard Wizard Witch
Valkyrie
Wizard Witch Electro Wizard
Hog Rider
Wizard
Knight Valkyrie Electro Wizard
Witch
Knight Valkyrie Electro Wizard
Balloon
Miner
Electro Wizard
Knight Valkyrie Wizard Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Valkyrie Wizard Electro Wizard
Knight Valkyrie Witch Electro Wizard
Witch Knight Valkyrie Electro Wizard
Witch Knight Valkyrie Electro Wizard
Valkyrie
Valkyrie Electro Wizard
Electro Wizard Wizard Witch
Valkyrie Electro Wizard
Witch
Knight Valkyrie Miner Electro Wizard
Valkyrie Witch Electro Wizard Knight Wizard
Wizard Witch Electro Wizard
Knight Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Witch Electro Wizard
Knight Electro Wizard
Electro Wizard
Wizard Knight Valkyrie Witch Electro Wizard
Knight Valkyrie Wizard Witch Electro Wizard
Valkyrie Wizard Witch Knight Electro Wizard
Electro Wizard
Valkyrie Wizard Knight Witch Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Valkyrie Witch Electro Wizard
Electro Wizard Knight Valkyrie Wizard Miner
Knight Valkyrie Witch Electro Wizard
Valkyrie Knight Electro Wizard
Knight Valkyrie Witch
Wizard Witch Electro Wizard
Knight Valkyrie Witch Electro Wizard
Knight Valkyrie
Electro Wizard Knight Valkyrie Witch
Witch
Knight Valkyrie Witch
Valkyrie Electro Wizard
Knight Valkyrie Wizard Witch
Wizard Valkyrie Witch
Witch Electro Wizard Knight Valkyrie
Valkyrie Wizard Witch Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Miner Electro Wizard
Miner
Knight Valkyrie
Wizard Valkyrie
Wizard Witch
Wizard Witch
Wizard
Miner Wizard
Electro Wizard
Miner Knight Valkyrie Wizard Electro Wizard
Wizard
Knight Miner
Wizard Witch
Wizard
Wizard Electro Wizard
Valkyrie Wizard Witch Miner
Wizard
Valkyrie Wizard Witch
Witch
Miner Wizard Witch Electro Wizard
Wizard Witch Miner
Miner
Wizard Witch Electro Wizard
Electro Wizard Wizard Witch
Wizard Miner
Electro Wizard
Wizard
Electro Wizard Witch
Wizard Witch Electro Wizard
Miner Knight Valkyrie Wizard Electro Wizard
Wizard
Witch Electro Wizard
Witch Electro Wizard
Witch Miner Electro Wizard

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