My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Good
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Electro Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Balloon Electro Dragon Bowler

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Barbarian Barrel Tornado Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Barbarian Barrel Balloon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Balloon Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Balloon
Giant Snowball
Balloon Electro Dragon
Zap
Balloon
Barbarian Barrel
Knight Wizard
The Log
Earthquake
Arrows
Royal Delivery
Knight Wizard Balloon Electro Dragon Bowler
Fireball
Wizard Balloon Electro Dragon Bowler
Poison
Wizard Balloon Electro Dragon
Lightning
Knight Wizard Balloon Electro Dragon Bowler
Rocket
Wizard Balloon Electro Dragon Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Tornado Freeze Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Barbarian Barrel Tornado Freeze Electro Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Tornado Freeze Bowler

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Barbarian Barrel Knight Tornado Freeze Wizard Balloon Electro Dragon Bowler

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Barbarian Barrel Knight Tornado Freeze

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Balloon Wizard Barbarian Barrel Electro Dragon
Wizard
Tornado Knight Balloon
Barbarian Barrel
Balloon Knight Tornado Electro Dragon Bowler
Tornado
Wizard Barbarian Barrel Freeze Balloon Electro Dragon Bowler
Freeze
Balloon Tornado
Balloon
Knight Barbarian Barrel Freeze Wizard Tornado Electro Dragon
Electro Dragon
Knight Barbarian Barrel Tornado Balloon Bowler
Bowler
Barbarian Barrel Tornado Electro Dragon

Defense Synergies 3 11

Knight
Electro Dragon Wizard Barbarian Barrel Tornado Bowler
Wizard
Tornado Knight Barbarian Barrel Freeze
Barbarian Barrel
Knight Wizard Tornado Electro Dragon Bowler
Tornado
Wizard Bowler Knight Barbarian Barrel Electro Dragon
Freeze
Wizard
Balloon
Electro Dragon
Knight Barbarian Barrel Tornado Bowler
Bowler
Tornado Knight Barbarian Barrel Electro Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Knight Wizard Barbarian Barrel Electro Dragon
Knight Electro Dragon
Tornado Bowler Knight Freeze Electro Dragon
Knight Electro Dragon Bowler
Barbarian Barrel Tornado Bowler
Barbarian Barrel Tornado Freeze Bowler Electro Dragon
Tornado Wizard Freeze Electro Dragon
Bowler Barbarian Barrel Electro Dragon
Tornado
Knight Tornado Barbarian Barrel Bowler
Knight Wizard Barbarian Barrel Tornado Freeze Electro Dragon Bowler
Wizard Tornado Electro Dragon
Bowler Knight Wizard Freeze Electro Dragon
Wizard Bowler Barbarian Barrel Tornado Freeze Electro Dragon
Knight
Tornado Freeze Bowler
Wizard Knight Tornado Electro Dragon Bowler
Knight Wizard Barbarian Barrel Tornado Electro Dragon Bowler
Wizard Barbarian Barrel Tornado Freeze Knight Electro Dragon Bowler
Tornado
Wizard Bowler Knight Barbarian Barrel Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Barbarian Barrel Bowler
Knight Wizard Barbarian Barrel Electro Dragon Bowler
Knight Electro Dragon Bowler
Bowler Knight Barbarian Barrel Tornado
Knight Bowler
Wizard Tornado Freeze Electro Dragon
Knight Bowler
Knight
Freeze Electro Dragon Knight Barbarian Barrel Tornado
Knight Electro Dragon Bowler
Tornado Bowler
Bowler Knight Wizard
Wizard Electro Dragon Bowler
Electro Dragon Knight Barbarian Barrel Tornado Freeze Bowler
Bowler Wizard Barbarian Barrel Freeze Electro Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Barbarian Barrel Freeze Electro Dragon
Barbarian Barrel Tornado Electro Dragon Bowler
Barbarian Barrel Electro Dragon
Knight Barbarian Barrel Freeze
Wizard Barbarian Barrel Bowler
Wizard Tornado Freeze Electro Dragon
Wizard Tornado Bowler
Wizard Barbarian Barrel Tornado Freeze Electro Dragon Bowler
Wizard Tornado Electro Dragon
Tornado Electro Dragon Bowler
Knight Wizard Barbarian Barrel Tornado Electro Dragon Bowler
Wizard Tornado Electro Dragon
Knight Barbarian Barrel Bowler
Barbarian Barrel Freeze Electro Dragon
Barbarian Barrel
Wizard Barbarian Barrel Electro Dragon Bowler
Wizard Barbarian Barrel Electro Dragon Bowler
Barbarian Barrel Tornado Freeze
Wizard Barbarian Barrel Electro Dragon Bowler
Wizard Barbarian Barrel Tornado Electro Dragon Bowler
Bowler
Wizard Tornado
Tornado Bowler
Barbarian Barrel Electro Dragon
Tornado Freeze Wizard Barbarian Barrel Electro Dragon Bowler
Wizard Barbarian Barrel Tornado Electro Dragon Bowler
Wizard Tornado Electro Dragon Bowler
Barbarian Barrel Tornado
Wizard Tornado Electro Dragon
Electro Dragon Wizard Freeze
Bowler
Wizard Electro Dragon
Freeze Electro Dragon
Wizard Bowler
Barbarian Barrel Freeze Electro Dragon
Wizard Tornado Electro Dragon
Freeze
Barbarian Barrel
Knight Wizard Electro Dragon Bowler
Wizard Electro Dragon Bowler
Tornado
Electro Dragon
Electro Dragon Tornado Freeze Bowler
Tornado Electro Dragon
Electro Dragon Barbarian Barrel Tornado Freeze Bowler
Wizard Electro Dragon Bowler

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