My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Great!
F2P score
RIP

1 problems 5 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Witch Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Knight Wizard Dark Prince Witch Prince Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Dark Prince Prince Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Dark Prince Prince Ram Rider
Giant Snowball
Witch Ram Rider
Zap
Dark Prince Witch Prince Ram Rider
Barbarian Barrel
Knight Wizard Dark Prince Witch
The Log
Dark Prince Witch Prince Ram Rider
Earthquake
Witch
Arrows
Witch
Royal Delivery
Knight Wizard Dark Prince Witch Prince Ram Rider
Fireball
Wizard Witch Ram Rider
Poison
Wizard Witch
Lightning
Knight Wizard Dark Prince Witch Prince Ram Rider
Rocket
Wizard Witch Prince Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Dark Prince Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Knight Dark Prince Wizard Witch Prince Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Mirror Knight Dark Prince Wizard

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Knight
Wizard Witch Prince Ram Rider
Wizard
Knight Dark Prince Prince Ram Rider Mega Knight
Mirror
Ram Rider
Dark Prince
Prince Wizard Witch Ram Rider
Witch
Knight Dark Prince Prince Ram Rider Mega Knight
Prince
Dark Prince Mega Knight Knight Wizard Witch Ram Rider
Ram Rider
Knight Wizard Mirror Dark Prince Witch Prince Mega Knight
Mega Knight
Prince Wizard Witch Ram Rider

Defense Synergies 0 10

Knight
Wizard Witch
Wizard
Knight Dark Prince Prince Mega Knight
Mirror
Mega Knight
Dark Prince
Wizard Witch Prince
Witch
Knight Dark Prince Prince Mega Knight
Prince
Wizard Dark Prince Witch
Ram Rider
Mega Knight
Wizard Mirror Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Knight Wizard Ram Rider
Knight Dark Prince Witch Prince Ram Rider Mega Knight
Witch Prince Ram Rider Mega Knight Knight Dark Prince
Witch Prince Knight Dark Prince Ram Rider Mega Knight
Dark Prince Prince Mega Knight
Dark Prince Mega Knight
Ram Rider Wizard Witch
Ram Rider Mega Knight
Witch Prince
Knight Dark Prince Prince Mega Knight
Witch Knight Wizard Dark Prince Ram Rider Mega Knight
Wizard Witch Ram Rider
Prince Mega Knight Knight Wizard Dark Prince Witch Ram Rider
Wizard Mega Knight Dark Prince Witch Prince
Knight Prince Ram Rider Mega Knight
Prince Ram Rider Mega Knight
Wizard Mega Knight Knight Dark Prince Witch Prince
Mega Knight Knight Wizard Dark Prince Witch Prince Ram Rider
Wizard Witch Knight Dark Prince Ram Rider Mega Knight
Prince Ram Rider
Wizard Dark Prince Mega Knight Knight Witch Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mega Knight Dark Prince Witch Prince
Knight Wizard Prince Mega Knight
Mega Knight Knight Dark Prince Witch Prince Ram Rider
Dark Prince Prince Mega Knight Knight Ram Rider
Knight Dark Prince Witch Prince Ram Rider Mega Knight
Wizard Witch Ram Rider
Dark Prince Prince Knight Witch Ram Rider
Mega Knight Knight Dark Prince Prince
Mega Knight Knight Dark Prince Witch Prince
Witch
Mega Knight Knight Dark Prince Witch Prince
Mega Knight Dark Prince Prince
Dark Prince Prince Mega Knight Knight Wizard Witch Ram Rider
Wizard Witch Mega Knight
Witch Knight Dark Prince Prince
Mega Knight Wizard Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight
Ram Rider
Knight Dark Prince Prince
Wizard Dark Prince Mega Knight
Wizard Witch Ram Rider
Wizard Witch
Wizard Ram Rider
Wizard Ram Rider
Prince
Knight Wizard Dark Prince Prince Ram Rider
Wizard
Knight
Prince
Wizard Witch
Wizard Mega Knight
Wizard Dark Prince Prince Mega Knight
Wizard Witch Mega Knight
Prince Mega Knight
Wizard
Prince
Wizard Dark Prince Witch Mega Knight
Witch
Wizard Witch Ram Rider
Wizard Witch Prince Ram Rider Mega Knight
Wizard Witch
Wizard Witch
Wizard Mega Knight
Prince Mega Knight
Wizard
Dark Prince Witch Prince
Wizard Witch Ram Rider
Knight Wizard Dark Prince Prince Mega Knight
Wizard
Dark Prince Prince Mega Knight
Witch
Witch
Dark Prince Witch Prince Mega Knight
Prince
Wizard Mega Knight

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