My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Mega Minion Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Mega Minion Bandit Ram Rider Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Poison The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Ram Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Bandit Ram Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Ram Rider
Giant Snowball
Bats Mega Minion Ram Rider
Zap
Bats Firecracker Bandit Ram Rider
Barbarian Barrel
Firecracker Bandit
The Log
Firecracker Bandit Ram Rider
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mega Minion Bandit Ram Rider
Fireball
Firecracker Mega Minion Bandit Ram Rider
Poison
Bats Firecracker Mega Minion
Lightning
Mega Minion Bandit Ram Rider
Rocket
Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Firecracker Poison The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Minion Poison Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats The Log Firecracker Mega Minion Bandit Poison Ram Rider Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats The Log Firecracker Mega Minion

Attack Synergies 1 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Firecracker Mega Minion Bandit Ram Rider
Firecracker
Bats Mega Minion Bandit Ram Rider Mega Knight
Mega Minion
Bats Firecracker Poison Mega Knight
Poison
Mega Minion The Log Ram Rider Mega Knight
The Log
Poison Bandit Ram Rider Mega Knight
Bandit
Bats Firecracker The Log Ram Rider Mega Knight
Ram Rider
Bats Firecracker Poison The Log Bandit Mega Knight
Mega Knight
Bats Firecracker Mega Minion Poison The Log Bandit Ram Rider

Defense Synergies 1 17

Bats
Firecracker The Log Bandit Mega Knight
Firecracker
The Log Bats Mega Minion Bandit Mega Knight
Mega Minion
Firecracker The Log Bandit Mega Knight
Poison
The Log Mega Knight
The Log
Firecracker Bats Mega Minion Poison Bandit Ram Rider Mega Knight
Bandit
Bats Firecracker Mega Minion The Log Ram Rider Mega Knight
Ram Rider
The Log Bandit
Mega Knight
Bats Firecracker Mega Minion Poison The Log Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Firecracker Mega Minion The Log Ram Rider
Bats Firecracker Mega Minion The Log Bandit Ram Rider Mega Knight
Ram Rider Mega Knight Bats Mega Minion Bandit
Bats Firecracker Mega Minion Bandit Ram Rider Mega Knight
Firecracker Poison The Log Mega Knight
The Log Bats Firecracker Mega Minion Bandit Mega Knight
Bats Mega Minion Ram Rider Firecracker Poison
Poison The Log Bandit Ram Rider Mega Knight
Firecracker Bandit Mega Knight
Bats Poison Firecracker Mega Minion The Log Bandit Ram Rider Mega Knight
Mega Minion Bats Firecracker Poison Ram Rider
Mega Knight Bats The Log Bandit Ram Rider
Mega Knight Bats Firecracker Mega Minion Poison The Log
Bandit Ram Rider Mega Knight
The Log Bandit Ram Rider Mega Knight
Mega Knight Bats Firecracker Poison
Mega Knight Bats Firecracker Mega Minion The Log Bandit Ram Rider
Poison The Log Bats Firecracker Mega Minion Bandit Ram Rider Mega Knight
Ram Rider
Mega Knight Bats Firecracker Poison The Log Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Bandit
Poison Bandit Firecracker Mega Minion The Log Mega Knight
Bandit Mega Knight Bats The Log Ram Rider
Mega Knight Bats The Log Bandit Ram Rider
Bandit Ram Rider Mega Knight
Firecracker Poison Bats Ram Rider
Bats Mega Minion Bandit Ram Rider
Mega Knight
Mega Knight Bats Firecracker Mega Minion Poison The Log Bandit
Mega Minion
Mega Knight Bats Mega Minion
Mega Knight Poison The Log
Mega Knight Bandit Ram Rider
Firecracker Mega Knight
Bats Firecracker Mega Minion Poison The Log
Bats Poison Mega Knight Firecracker Mega Minion The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker The Log Bandit
Firecracker Poison The Log Bandit Ram Rider
Poison The Log Bandit
Firecracker Poison The Log
Poison Firecracker The Log Mega Knight
Firecracker Poison Bats Mega Minion Ram Rider
Firecracker Poison The Log
Poison The Log Firecracker Ram Rider
Poison The Log Firecracker Bandit Ram Rider
Bats Poison
Firecracker Poison The Log Bandit Ram Rider
Poison Firecracker
Poison Firecracker The Log Bandit
Firecracker Poison Bandit
Firecracker Poison The Log
Firecracker Poison The Log Bandit
Firecracker Poison The Log Bandit Mega Knight
Poison
Bats
Firecracker Mega Minion Poison The Log Bandit Mega Knight
Firecracker Poison The Log Mega Knight
Poison The Log Mega Knight
Poison
The Log
Poison The Log
Firecracker Poison The Log Mega Knight
Mega Minion
Firecracker Poison The Log Bandit Ram Rider
Poison The Log Bandit Ram Rider Mega Knight
Poison Firecracker The Log Bandit
Poison Bats Firecracker
Bats Firecracker Mega Minion Poison
Mega Minion
Poison The Log Bandit Mega Knight
Firecracker Poison
Mega Knight
Firecracker Poison The Log
Bats Bandit
Poison Firecracker Mega Minion Ram Rider
The Log
Poison Firecracker Mega Minion Mega Knight
The Log Firecracker Poison
Poison
Firecracker Mega Minion Mega Knight
Bats Firecracker Poison The Log
Firecracker Bats Poison
Poison Firecracker The Log Bandit Mega Knight

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