My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Three Musketeers Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Valkyrie Three Musketeers Dark Prince Witch Prince Mega Knight Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Three Musketeers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Dark Prince Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Valkyrie Dark Prince Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Three Musketeers Dark Prince Prince
Giant Snowball
Three Musketeers Witch Little Prince
Zap
Three Musketeers Dark Prince Witch Prince Little Prince
Barbarian Barrel
Valkyrie Three Musketeers Dark Prince Witch Little Prince
The Log
Mini P.E.K.K.A Three Musketeers Dark Prince Witch Prince Little Prince
Earthquake
Witch
Arrows
Witch Little Prince
Royal Delivery
Mini P.E.K.K.A Valkyrie Three Musketeers Dark Prince Witch Prince Little Prince
Fireball
Three Musketeers Witch Little Prince
Poison
Three Musketeers Witch Little Prince
Lightning
Mini P.E.K.K.A Valkyrie Three Musketeers Dark Prince Witch Prince Little Prince
Rocket
Valkyrie Three Musketeers Witch Prince Little Prince

Against air swarms

Spells and units that can counter air swarms.

Witch

Against ground swarms

Spells and units that can counter ground swarms.

Valkyrie Dark Prince Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Valkyrie Dark Prince Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Three Musketeers Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Little Prince Mini P.E.K.K.A Valkyrie Dark Prince Witch Prince Mega Knight Three Musketeers

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Little Prince Mini P.E.K.K.A Valkyrie Dark Prince

Attack Synergies 3 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Mini P.E.K.K.A
Valkyrie Dark Prince Mega Knight Little Prince
Valkyrie
Prince Mini P.E.K.K.A Three Musketeers Dark Prince Witch Little Prince
Three Musketeers
Valkyrie Dark Prince
Dark Prince
Prince Mini P.E.K.K.A Valkyrie Three Musketeers Witch Little Prince
Witch
Valkyrie Dark Prince Prince Mega Knight
Prince
Valkyrie Dark Prince Mega Knight Witch Little Prince
Mega Knight
Prince Mini P.E.K.K.A Witch
Little Prince
Mini P.E.K.K.A Valkyrie Dark Prince Prince

Defense Synergies 0 10

Mini P.E.K.K.A
Valkyrie Witch
Valkyrie
Mini P.E.K.K.A Witch Prince Little Prince
Three Musketeers
Dark Prince
Witch Prince Little Prince
Witch
Mini P.E.K.K.A Valkyrie Dark Prince Prince Mega Knight
Prince
Valkyrie Dark Prince Witch
Mega Knight
Witch
Little Prince
Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Valkyrie
Mini P.E.K.K.A Valkyrie Three Musketeers Dark Prince Witch Prince Mega Knight
Mini P.E.K.K.A Three Musketeers Witch Prince Mega Knight Valkyrie Dark Prince
Mini P.E.K.K.A Three Musketeers Witch Prince Valkyrie Dark Prince Mega Knight
Mini P.E.K.K.A Valkyrie Dark Prince Prince Mega Knight
Valkyrie Dark Prince Mega Knight
Three Musketeers Witch Little Prince
Valkyrie Mega Knight
Mini P.E.K.K.A Three Musketeers Witch Prince
Mini P.E.K.K.A Valkyrie Dark Prince Prince Mega Knight Little Prince
Valkyrie Witch Dark Prince Mega Knight
Three Musketeers Witch
Mini P.E.K.K.A Prince Mega Knight Valkyrie Three Musketeers Dark Prince Witch
Valkyrie Three Musketeers Mega Knight Mini P.E.K.K.A Dark Prince Witch Prince
Mini P.E.K.K.A Three Musketeers Prince Mega Knight
Mini P.E.K.K.A Three Musketeers Prince Mega Knight
Three Musketeers Mega Knight Mini P.E.K.K.A Valkyrie Dark Prince Witch Prince
Mega Knight Valkyrie Three Musketeers Dark Prince Witch Prince Little Prince
Valkyrie Witch Dark Prince Mega Knight Little Prince
Mini P.E.K.K.A Three Musketeers Prince
Valkyrie Dark Prince Mega Knight Mini P.E.K.K.A Witch Prince Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Valkyrie Mega Knight Dark Prince Witch Prince
Mini P.E.K.K.A Valkyrie Prince Mega Knight
Mega Knight Mini P.E.K.K.A Valkyrie Dark Prince Witch Prince
Mini P.E.K.K.A Valkyrie Dark Prince Prince Mega Knight
Mini P.E.K.K.A Valkyrie Three Musketeers Dark Prince Witch Prince Mega Knight
Three Musketeers Witch
Mini P.E.K.K.A Dark Prince Prince Valkyrie Witch
Mini P.E.K.K.A Mega Knight Valkyrie Dark Prince Prince
Mega Knight Mini P.E.K.K.A Valkyrie Dark Prince Witch Prince
Witch Three Musketeers
Mega Knight Mini P.E.K.K.A Valkyrie Dark Prince Witch Prince
Mega Knight Valkyrie Dark Prince Prince
Mini P.E.K.K.A Dark Prince Prince Mega Knight Valkyrie Three Musketeers Witch
Valkyrie Three Musketeers Witch Mega Knight
Witch Mini P.E.K.K.A Valkyrie Three Musketeers Dark Prince Prince Little Prince
Valkyrie Mega Knight Mini P.E.K.K.A Dark Prince Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie
Valkyrie Dark Prince Prince
Valkyrie Dark Prince Mega Knight
Witch
Witch
Mini P.E.K.K.A Three Musketeers Prince
Valkyrie Dark Prince Prince
Three Musketeers
Prince
Three Musketeers Witch
Three Musketeers Mega Knight
Three Musketeers
Mini P.E.K.K.A
Mini P.E.K.K.A Three Musketeers Dark Prince Prince Mega Knight
Valkyrie Witch Mega Knight Little Prince
Prince Mega Knight
Prince
Valkyrie Dark Prince Witch Mega Knight Little Prince
Witch
Witch
Witch Prince Mega Knight
Witch Little Prince
Witch
Mini P.E.K.K.A
Mega Knight
Prince Mega Knight
Dark Prince Witch Prince
Three Musketeers Witch
Mini P.E.K.K.A Valkyrie Three Musketeers Dark Prince Prince Mega Knight
Three Musketeers Dark Prince Prince Mega Knight
Witch
Witch
Dark Prince Witch Prince Mega Knight Little Prince
Prince
Mega Knight

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