My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Bad

1 problems 7 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning The average elixir cost of your deck is very high and you don't have a pump.

If you only have expensive units, it will be harder to react to opponent's plays.

You can add Elixir collector to your deck. This is it:

Let's fix it!

AND/OR

You can replace some of your high-cost cards. Such as these:

Let's fix it!

Let's fix it!
Info No utility cards.

You don't have any cheap and versatile card in your deck. Although, they're not good by themselves, they can help you in many scenarios, both on defense and offense. Consider adding one of these:

Let's fix it!

Let's fix it!
Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Wizard Baby Dragon Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Royal Recruits Elixir Golem Wizard Baby Dragon Witch Bowler Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Elixir Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Recruits Elixir Golem Mini P.E.K.K.A

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Recruits Elixir Golem Mini P.E.K.K.A Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Royal Recruits Elixir Golem
Giant Snowball
Royal Recruits Baby Dragon Witch
Zap
Witch
Barbarian Barrel
Royal Recruits Elixir Golem Wizard Witch
The Log
Royal Recruits Elixir Golem Mini P.E.K.K.A Witch
Earthquake
Elixir Golem Witch
Arrows
Royal Recruits Witch
Royal Delivery
Royal Recruits Elixir Golem Mini P.E.K.K.A Wizard Baby Dragon Witch Bowler Mother Witch
Fireball
Elixir Golem Wizard Baby Dragon Witch Bowler Mother Witch
Poison
Royal Recruits Elixir Golem Wizard Witch Mother Witch
Lightning
Mini P.E.K.K.A Wizard Baby Dragon Witch Bowler Mother Witch
Rocket
Wizard Witch Bowler

Against air swarms

Spells and units that can counter air swarms.

Wizard Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Wizard Baby Dragon Bowler

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Royal Recruits Elixir Golem Mini P.E.K.K.A Baby Dragon Bowler Mother Witch

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Elixir Golem Mini P.E.K.K.A Baby Dragon Mother Witch Wizard Witch Bowler Royal Recruits

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

15 Elixir Golem Mini P.E.K.K.A Baby Dragon Mother Witch

Attack Synergies 0 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Royal Recruits
Elixir Golem
Mini P.E.K.K.A Wizard Baby Dragon Witch Bowler Mother Witch
Mini P.E.K.K.A
Elixir Golem Wizard Baby Dragon Bowler
Wizard
Elixir Golem Mini P.E.K.K.A
Baby Dragon
Elixir Golem Mini P.E.K.K.A Witch Bowler
Witch
Elixir Golem Baby Dragon Bowler
Bowler
Elixir Golem Mini P.E.K.K.A Baby Dragon Witch Mother Witch
Mother Witch
Elixir Golem Bowler

Defense Synergies 0 10

Royal Recruits
Elixir Golem
Mini P.E.K.K.A
Wizard Baby Dragon Witch Bowler Mother Witch
Wizard
Mini P.E.K.K.A
Baby Dragon
Mini P.E.K.K.A Witch Bowler Mother Witch
Witch
Mini P.E.K.K.A Baby Dragon Bowler
Bowler
Mini P.E.K.K.A Baby Dragon Witch Mother Witch
Mother Witch
Mini P.E.K.K.A Baby Dragon Bowler

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Royal Recruits Wizard Baby Dragon
Mini P.E.K.K.A Royal Recruits Witch
Mini P.E.K.K.A Witch Bowler Royal Recruits
Royal Recruits Mini P.E.K.K.A Witch Bowler
Royal Recruits Mini P.E.K.K.A Bowler
Bowler Baby Dragon Mother Witch
Wizard Baby Dragon Witch
Bowler Royal Recruits Baby Dragon
Mini P.E.K.K.A Witch Royal Recruits
Royal Recruits Mini P.E.K.K.A Bowler
Witch Mother Witch Royal Recruits Wizard Baby Dragon Bowler
Wizard Baby Dragon Witch
Royal Recruits Mini P.E.K.K.A Bowler Wizard Witch
Wizard Bowler Royal Recruits Mini P.E.K.K.A Baby Dragon Witch
Royal Recruits Mini P.E.K.K.A
Royal Recruits Mini P.E.K.K.A Bowler
Wizard Royal Recruits Mini P.E.K.K.A Witch Bowler
Royal Recruits Wizard Baby Dragon Witch Bowler
Wizard Baby Dragon Witch Royal Recruits Bowler Mother Witch
Mini P.E.K.K.A Royal Recruits
Royal Recruits Wizard Bowler Mini P.E.K.K.A Baby Dragon Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Royal Recruits Mini P.E.K.K.A Witch Bowler
Mini P.E.K.K.A Wizard Baby Dragon Bowler
Royal Recruits Mini P.E.K.K.A Witch Bowler
Royal Recruits Mini P.E.K.K.A Bowler
Royal Recruits Mini P.E.K.K.A Witch Bowler
Wizard Mother Witch Baby Dragon Witch
Royal Recruits Mini P.E.K.K.A Witch Bowler
Mini P.E.K.K.A Royal Recruits
Royal Recruits Mini P.E.K.K.A Baby Dragon Witch
Royal Recruits Witch
Royal Recruits Mini P.E.K.K.A Witch Bowler
Royal Recruits Bowler
Royal Recruits Mini P.E.K.K.A Bowler Wizard Witch
Royal Recruits Wizard Baby Dragon Witch Bowler
Royal Recruits Witch Mini P.E.K.K.A Baby Dragon Bowler
Bowler Royal Recruits Mini P.E.K.K.A Wizard Baby Dragon Witch Mother Witch

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Recruits Baby Dragon
Baby Dragon Bowler
Baby Dragon
Royal Recruits
Wizard Baby Dragon Bowler
Wizard Mother Witch Baby Dragon Witch
Wizard Baby Dragon Witch Bowler
Wizard Baby Dragon Bowler
Wizard
Mini P.E.K.K.A Bowler
Royal Recruits Wizard Bowler
Wizard Baby Dragon
Baby Dragon Bowler
Baby Dragon
Baby Dragon
Wizard Baby Dragon Witch Bowler
Royal Recruits Wizard Baby Dragon Bowler
Mini P.E.K.K.A
Mini P.E.K.K.A Wizard Baby Dragon Bowler
Wizard Baby Dragon Witch Bowler Mother Witch
Baby Dragon Bowler
Wizard
Bowler
Royal Recruits Baby Dragon
Mother Witch Wizard Baby Dragon Witch Bowler
Witch
Wizard Baby Dragon Witch Bowler
Wizard Baby Dragon Witch Bowler
Baby Dragon
Wizard Baby Dragon Witch Mother Witch
Wizard Witch
Mini P.E.K.K.A Bowler
Wizard
Wizard Bowler
Royal Recruits Witch
Wizard Baby Dragon Witch
Mini P.E.K.K.A Wizard Baby Dragon Bowler
Wizard Baby Dragon Bowler
Royal Recruits
Royal Recruits Baby Dragon Witch Bowler
Witch
Royal Recruits Baby Dragon Witch Bowler
Wizard Bowler

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