My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Wizard Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Mini P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Goblin Barrel
Giant Snowball
Minions Barbarians Goblin Barrel
Zap
Minions Goblin Barrel
Barbarian Barrel
Barbarians Wizard Goblin Barrel
The Log
Barbarians Mini P.E.K.K.A Goblin Barrel
Earthquake
Barbarians Goblin Barrel
Arrows
Minions Goblin Barrel
Royal Delivery
Minions Barbarians Mini P.E.K.K.A Wizard Goblin Barrel
Fireball
Minions Barbarians Wizard Goblin Barrel
Poison
Minions Barbarians Wizard
Lightning
Mini P.E.K.K.A Wizard Goblinstein
Rocket
Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Barbarians Wizard Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

The Log Minions Goblin Barrel Mini P.E.K.K.A Barbarians Wizard Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 The Log Minions Goblin Barrel Mini P.E.K.K.A

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Mega Knight Mini P.E.K.K.A
Barbarians
Mini P.E.K.K.A
Minions Wizard The Log Mega Knight
Wizard
Mini P.E.K.K.A Mega Knight
Goblin Barrel
Mega Knight
The Log
Mini P.E.K.K.A Mega Knight
Mega Knight
Minions Mini P.E.K.K.A Wizard Goblin Barrel The Log
Goblinstein

Defense Synergies 1 6

Minions
The Log Mega Knight
Barbarians
Mini P.E.K.K.A
The Log Wizard
Wizard
Mini P.E.K.K.A The Log Mega Knight
Goblin Barrel
The Log
Mini P.E.K.K.A Minions Wizard Mega Knight
Mega Knight
Minions Wizard The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Wizard The Log
Barbarians Mini P.E.K.K.A Minions The Log Mega Knight
Barbarians Mini P.E.K.K.A Mega Knight Minions
Barbarians Mini P.E.K.K.A Minions Mega Knight
Barbarians Mini P.E.K.K.A The Log Mega Knight
The Log Minions Mega Knight
Minions Wizard
Barbarians The Log Mega Knight
Barbarians Mini P.E.K.K.A Minions
Barbarians Mini P.E.K.K.A Mega Knight
Minions Barbarians Wizard The Log Mega Knight
Minions Wizard
Barbarians Mini P.E.K.K.A Mega Knight Minions Wizard The Log
Wizard Mega Knight Minions Barbarians Mini P.E.K.K.A The Log
Barbarians Mini P.E.K.K.A Mega Knight
Barbarians Mini P.E.K.K.A The Log Mega Knight
Barbarians Wizard Mega Knight Minions Mini P.E.K.K.A
Mega Knight Minions Barbarians Wizard The Log
Wizard The Log Minions Barbarians Mega Knight
Barbarians Mini P.E.K.K.A
Wizard Mega Knight Minions Barbarians Mini P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Mini P.E.K.K.A Mega Knight
Mini P.E.K.K.A Wizard The Log Mega Knight
Barbarians Mega Knight Minions Mini P.E.K.K.A The Log
Mini P.E.K.K.A Mega Knight Barbarians The Log
Barbarians Mini P.E.K.K.A Mega Knight
Wizard Minions
Mini P.E.K.K.A Minions Barbarians
Mini P.E.K.K.A Mega Knight Barbarians
Mega Knight Minions Barbarians Mini P.E.K.K.A The Log
Barbarians
Mega Knight Minions Barbarians Mini P.E.K.K.A
Mega Knight Barbarians The Log
Barbarians Mini P.E.K.K.A Mega Knight Wizard
Wizard Barbarians Mega Knight
Barbarians Minions Mini P.E.K.K.A The Log
Minions Mega Knight Barbarians Mini P.E.K.K.A Wizard The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
The Log
The Log
Barbarians The Log
Wizard The Log Mega Knight
Wizard Minions
Wizard The Log
The Log Wizard
The Log Wizard
Minions Mini P.E.K.K.A
Wizard The Log
Wizard
The Log
Minions
The Log
Wizard The Log
Wizard The Log Mega Knight
Minions Mini P.E.K.K.A
Mini P.E.K.K.A Wizard The Log Mega Knight
Wizard The Log Mega Knight
Minions The Log Mega Knight
Wizard
The Log
Barbarians The Log
The Log Wizard Mega Knight
The Log Wizard
Wizard The Log Mega Knight
The Log
Wizard
Minions Wizard
Mini P.E.K.K.A
Wizard The Log Mega Knight
Mega Knight
Wizard The Log
Minions Barbarians
Wizard
The Log
Mini P.E.K.K.A Wizard Mega Knight
The Log Wizard
Mega Knight
Minions The Log
The Log Mega Knight
Wizard Mega Knight

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