My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 problems 4 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No direct tower damage spell!

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No low-damage spell.

Many times at the end of the match, there's only a few HP left on opponent's tower. You don't have any cheap spells that can finish it off. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bomber Knight Valkyrie Wizard P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Missing

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Wall Breakers

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Knight Mini P.E.K.K.A Valkyrie Wall Breakers P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Valkyrie

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bomber Minions Wall Breakers
Giant Snowball
Bomber Minions Wall Breakers
Zap
Bomber Minions Wall Breakers
Barbarian Barrel
Bomber Knight Valkyrie Wizard Wall Breakers
The Log
Bomber Mini P.E.K.K.A Wall Breakers
Earthquake
Bomber
Arrows
Bomber Minions Wall Breakers
Royal Delivery
Bomber Knight Minions Mini P.E.K.K.A Valkyrie Wizard Wall Breakers P.E.K.K.A
Fireball
Bomber Minions Wizard Wall Breakers
Poison
Bomber Minions Wizard
Lightning
Knight Mini P.E.K.K.A Valkyrie Wizard
Rocket
Valkyrie Wizard

Against air swarms

Spells and units that can counter air swarms.

Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Bomber Valkyrie Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bomber Wall Breakers Knight Minions Mini P.E.K.K.A Valkyrie Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bomber Wall Breakers Knight Minions

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bomber
Knight Minions Mini P.E.K.K.A Valkyrie P.E.K.K.A
Knight
Minions Wall Breakers Bomber Wizard
Minions
Knight Bomber Mini P.E.K.K.A Valkyrie Wall Breakers P.E.K.K.A
Mini P.E.K.K.A
Bomber Minions Valkyrie Wizard
Valkyrie
Bomber Minions Mini P.E.K.K.A Wizard Wall Breakers P.E.K.K.A
Wizard
Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
Wall Breakers
Knight Minions Valkyrie
P.E.K.K.A
Bomber Minions Valkyrie Wizard

Defense Synergies 3 11

Bomber
Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
Knight
Bomber Minions Mini P.E.K.K.A Wizard
Minions
Knight Valkyrie P.E.K.K.A
Mini P.E.K.K.A
Bomber Knight Valkyrie Wizard
Valkyrie
Minions Bomber Mini P.E.K.K.A Wizard P.E.K.K.A
Wizard
Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
Wall Breakers
P.E.K.K.A
Bomber Minions Valkyrie Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bomber Knight Minions Valkyrie Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Knight Minions Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bomber Knight Minions Valkyrie
Mini P.E.K.K.A P.E.K.K.A Bomber Knight Minions Valkyrie
Bomber Mini P.E.K.K.A Valkyrie P.E.K.K.A
Bomber Minions Valkyrie
Minions Wizard
Valkyrie P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Minions
Knight Bomber Mini P.E.K.K.A Valkyrie
Minions Valkyrie Bomber Knight Wizard
Minions Wizard
Mini P.E.K.K.A P.E.K.K.A Bomber Knight Minions Valkyrie Wizard
Bomber Valkyrie Wizard Minions Mini P.E.K.K.A P.E.K.K.A
Mini P.E.K.K.A P.E.K.K.A Knight
Mini P.E.K.K.A P.E.K.K.A
Wizard Bomber Knight Minions Mini P.E.K.K.A Valkyrie P.E.K.K.A
Bomber Knight Minions Valkyrie Wizard
Valkyrie Wizard Bomber Knight Minions
Mini P.E.K.K.A P.E.K.K.A
Bomber Valkyrie Wizard Knight Minions Mini P.E.K.K.A P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Knight Mini P.E.K.K.A Valkyrie P.E.K.K.A
Bomber Knight Mini P.E.K.K.A Valkyrie Wizard
P.E.K.K.A Knight Minions Mini P.E.K.K.A Valkyrie
Mini P.E.K.K.A Valkyrie P.E.K.K.A Knight
P.E.K.K.A Knight Mini P.E.K.K.A Valkyrie
Wizard Minions
Mini P.E.K.K.A P.E.K.K.A Knight Minions Valkyrie
Mini P.E.K.K.A P.E.K.K.A Knight Valkyrie
P.E.K.K.A Knight Minions Mini P.E.K.K.A Valkyrie
P.E.K.K.A
P.E.K.K.A Knight Minions Mini P.E.K.K.A Valkyrie
P.E.K.K.A Valkyrie
Mini P.E.K.K.A P.E.K.K.A Knight Valkyrie Wizard
Wizard Bomber Valkyrie
Bomber Knight Minions Mini P.E.K.K.A Valkyrie P.E.K.K.A
Minions Valkyrie Bomber Mini P.E.K.K.A Wizard P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Knight Valkyrie
Knight Valkyrie
Bomber Wizard Valkyrie
Wizard Minions
Bomber Wizard
Wizard
Wizard
Minions Mini P.E.K.K.A
Knight Valkyrie Wizard
Wizard
Knight
Minions
Bomber Wizard
Wizard
Bomber Minions Mini P.E.K.K.A
Bomber Mini P.E.K.K.A Wizard
Bomber Valkyrie Wizard
Minions
Wizard
Bomber Valkyrie Wizard
Wizard
Wizard
Wizard
Minions Wizard
Mini P.E.K.K.A
Bomber Wizard
P.E.K.K.A
Wizard
Minions
Wizard
Knight Mini P.E.K.K.A Valkyrie Wizard
Bomber Wizard
P.E.K.K.A
Minions

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