My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Ice Golem Musketeer Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Ice Golem Musketeer Electro Dragon Golem Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

The Log

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Ice Golem Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Inferno Dragon
Giant Snowball
Minions Cannon Musketeer Electro Dragon Inferno Dragon
Zap
Minions Cannon Inferno Dragon
Barbarian Barrel
Cannon Musketeer
The Log
Cannon Musketeer
Earthquake
Cannon
Arrows
Minions
Royal Delivery
Minions Musketeer Electro Dragon Inferno Dragon
Fireball
Minions Cannon Musketeer Electro Dragon Inferno Dragon
Poison
Minions Cannon Musketeer Electro Dragon
Lightning
Cannon Ice Golem Musketeer Electro Dragon Inferno Dragon
Rocket
Musketeer Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Ice Golem Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Ice Golem Electro Dragon The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Ice Golem Golem Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Ice Golem Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Ice Golem The Log Minions Cannon Musketeer Inferno Dragon Electro Dragon Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Ice Golem The Log Minions Cannon

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Ice Golem Golem Inferno Dragon
Cannon
Ice Golem
Musketeer Minions Electro Dragon
Musketeer
Ice Golem Electro Dragon Golem The Log
Electro Dragon
Golem Ice Golem Musketeer Inferno Dragon
Golem
Electro Dragon Minions Musketeer The Log
The Log
Musketeer Golem
Inferno Dragon
Minions Electro Dragon

Defense Synergies 6 11

Minions
Ice Golem Cannon Musketeer The Log
Cannon
Ice Golem Musketeer The Log Minions Electro Dragon Inferno Dragon
Ice Golem
Minions Cannon Musketeer Electro Dragon The Log Inferno Dragon
Musketeer
Cannon Ice Golem The Log Minions
Electro Dragon
Cannon Ice Golem The Log Inferno Dragon
Golem
The Log
Cannon Musketeer Minions Ice Golem Electro Dragon Inferno Dragon
Inferno Dragon
Cannon Ice Golem Electro Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Ice Golem Musketeer Electro Dragon The Log
Inferno Dragon Minions Cannon Musketeer Electro Dragon The Log
Cannon Minions Musketeer Electro Dragon Inferno Dragon
Cannon Inferno Dragon Minions Musketeer Electro Dragon
The Log
The Log Minions Cannon Musketeer Electro Dragon
Minions Musketeer Inferno Dragon Cannon Electro Dragon
Cannon Ice Golem Musketeer Electro Dragon The Log
Cannon Inferno Dragon Minions Musketeer
Cannon Ice Golem Musketeer
Minions Cannon Ice Golem Musketeer Electro Dragon The Log
Minions Musketeer Inferno Dragon Electro Dragon
Cannon Minions Musketeer Electro Dragon The Log
Minions Cannon Electro Dragon The Log
Inferno Dragon Cannon
Cannon The Log Inferno Dragon
Minions Cannon Musketeer Electro Dragon
Cannon Minions Musketeer Electro Dragon The Log
The Log Minions Cannon Ice Golem Musketeer Electro Dragon Inferno Dragon
Cannon Musketeer Inferno Dragon
Minions Cannon Musketeer Electro Dragon The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Ice Golem
Ice Golem Musketeer Electro Dragon The Log Inferno Dragon
Minions Ice Golem Musketeer Electro Dragon The Log
Ice Golem Musketeer The Log
Cannon Musketeer Inferno Dragon
Minions Ice Golem Musketeer Electro Dragon
Minions Ice Golem Musketeer
Inferno Dragon
Electro Dragon Minions Ice Golem The Log Inferno Dragon
Cannon Musketeer Inferno Dragon
Inferno Dragon Minions Musketeer Electro Dragon
The Log
Cannon Ice Golem
Cannon Musketeer Electro Dragon
Electro Dragon Minions Ice Golem Musketeer The Log Inferno Dragon
Minions Cannon Ice Golem Musketeer Electro Dragon The Log Inferno Dragon
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Ice Golem Musketeer Electro Dragon The Log
Musketeer Electro Dragon The Log
Electro Dragon The Log
Ice Golem Musketeer The Log
The Log
Minions Ice Golem Musketeer Electro Dragon
Musketeer The Log
The Log Ice Golem Electro Dragon
The Log Electro Dragon
Minions Musketeer Electro Dragon
Musketeer Electro Dragon The Log
Musketeer Electro Dragon
Ice Golem Musketeer The Log
Minions Musketeer Electro Dragon
Ice Golem Musketeer The Log
Musketeer Electro Dragon The Log
Musketeer Electro Dragon The Log
Minions
Musketeer Electro Dragon The Log
Electro Dragon The Log
Minions Musketeer The Log
Musketeer The Log
Musketeer Electro Dragon The Log
Ice Golem The Log Electro Dragon
Inferno Dragon
The Log Musketeer Electro Dragon
Musketeer Electro Dragon The Log
Musketeer The Log
Ice Golem Musketeer Electro Dragon
Electro Dragon Minions Musketeer
Musketeer Electro Dragon The Log
Electro Dragon
The Log
Minions Musketeer Electro Dragon
Musketeer Electro Dragon
The Log
Musketeer Electro Dragon
The Log Ice Golem Musketeer Electro Dragon
Musketeer Electro Dragon
Electro Dragon Minions Musketeer The Log
Musketeer Electro Dragon
Electro Dragon Musketeer The Log
Inferno Dragon
Electro Dragon

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