My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Mediocre

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No anti-air splash!

You don't have a card, that attacks air and has splash damage. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Musketeer Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Musketeer Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Sparky
Giant Snowball
Minions Cannon Musketeer
Zap
Minions Cannon Goblin Giant Sparky
Barbarian Barrel
Cannon Musketeer Sparky
The Log
Cannon Mini P.E.K.K.A Musketeer Sparky
Earthquake
Cannon
Arrows
Minions
Royal Delivery
Minions Mini P.E.K.K.A Musketeer Sparky
Fireball
Minions Cannon Musketeer Sparky
Poison
Minions Cannon Musketeer Sparky
Lightning
Cannon Mini P.E.K.K.A Musketeer Sparky
Rocket
Musketeer Sparky

Against air swarms

Spells and units that can counter air swarms.

Missing

Against ground swarms

Spells and units that can counter ground swarms.

The Log Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Mini P.E.K.K.A Rage Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Rage The Log Minions Cannon Mini P.E.K.K.A Musketeer Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Rage The Log Minions Cannon

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Rage Mini P.E.K.K.A Goblin Giant Sparky
Cannon
Mini P.E.K.K.A
Sparky Minions Musketeer Rage Goblin Giant The Log
Musketeer
Mini P.E.K.K.A Goblin Giant The Log
Rage
Minions Sparky Mini P.E.K.K.A Goblin Giant
Goblin Giant
Sparky Minions Mini P.E.K.K.A Musketeer Rage The Log
The Log
Mini P.E.K.K.A Musketeer Goblin Giant Sparky
Sparky
Mini P.E.K.K.A Rage Goblin Giant Minions The Log

Defense Synergies 4 10

Minions
Cannon Musketeer Goblin Giant The Log
Cannon
Musketeer The Log Minions Mini P.E.K.K.A Sparky
Mini P.E.K.K.A
The Log Cannon Musketeer
Musketeer
Cannon The Log Minions Mini P.E.K.K.A
Rage
Goblin Giant
Minions The Log Sparky
The Log
Cannon Mini P.E.K.K.A Musketeer Minions Goblin Giant Sparky
Sparky
Cannon Goblin Giant The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Minions Cannon Musketeer Goblin Giant The Log Sparky
Mini P.E.K.K.A Sparky Minions Cannon Musketeer The Log
Cannon Mini P.E.K.K.A Sparky Minions Musketeer
Cannon Mini P.E.K.K.A Sparky Minions Musketeer
Mini P.E.K.K.A The Log Sparky
The Log Minions Cannon Musketeer
Minions Musketeer Cannon
Cannon Musketeer Goblin Giant The Log Sparky
Cannon Mini P.E.K.K.A Sparky Minions Musketeer
Cannon Mini P.E.K.K.A Musketeer Sparky
Minions Cannon Musketeer Goblin Giant The Log
Minions Musketeer
Cannon Mini P.E.K.K.A Sparky Minions Musketeer The Log
Sparky Minions Cannon Mini P.E.K.K.A The Log
Mini P.E.K.K.A Sparky Cannon
Cannon Mini P.E.K.K.A The Log Sparky
Sparky Minions Cannon Mini P.E.K.K.A Musketeer
Cannon Minions Musketeer The Log
The Log Minions Cannon Musketeer
Mini P.E.K.K.A Sparky Cannon Musketeer
Minions Cannon Mini P.E.K.K.A Musketeer Goblin Giant The Log Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Musketeer The Log
Minions Mini P.E.K.K.A Musketeer Goblin Giant The Log Sparky
Mini P.E.K.K.A Musketeer Goblin Giant The Log Sparky
Cannon Mini P.E.K.K.A Musketeer Goblin Giant Sparky
Minions Musketeer Goblin Giant
Mini P.E.K.K.A Sparky Minions Musketeer Goblin Giant
Mini P.E.K.K.A Goblin Giant Sparky
Minions Mini P.E.K.K.A The Log Sparky
Cannon Musketeer Goblin Giant Sparky
Minions Mini P.E.K.K.A Musketeer Sparky
Goblin Giant The Log
Mini P.E.K.K.A Cannon Goblin Giant Sparky
Cannon Musketeer Sparky
Sparky Minions Mini P.E.K.K.A Musketeer Goblin Giant The Log
Minions Cannon Mini P.E.K.K.A Musketeer The Log Sparky
Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Musketeer The Log Sparky
Musketeer The Log
Goblin Giant The Log Sparky
Musketeer The Log Sparky
The Log Sparky
Minions Musketeer Goblin Giant
Musketeer The Log Sparky
The Log
The Log
Minions Mini P.E.K.K.A Musketeer Sparky
Musketeer The Log Sparky
Musketeer
Musketeer The Log Sparky
Minions Musketeer
Musketeer The Log Sparky
Musketeer The Log Sparky
Musketeer The Log Sparky
Sparky
Minions Mini P.E.K.K.A Sparky
Mini P.E.K.K.A Musketeer The Log Sparky
The Log
Minions Musketeer The Log Sparky
Musketeer The Log Sparky
Musketeer The Log
The Log Sparky
The Log Musketeer Sparky
Musketeer The Log Sparky
Musketeer The Log Sparky
Musketeer Sparky
Minions Musketeer
Mini P.E.K.K.A Sparky
Musketeer The Log Sparky
Sparky
Sparky
The Log Sparky
Minions Musketeer
Musketeer
The Log
Mini P.E.K.K.A Musketeer Sparky
The Log Musketeer
Sparky
Musketeer Sparky
Minions Musketeer The Log Sparky
Musketeer
Musketeer Goblin Giant The Log Sparky
Sparky
Sparky

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