My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Info No cheap cycle cards.

If your deck has only high elixir units, it will be harder to react quickly while defending against fast units. Also, cheap cycle cards help you get to your win condition faster and allows you to play it more often, thus making it easier to win. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No cards that can reset/retarget certain attackers.

There are cards that can be very dangerous if you let them charge. Or if they lock onto your tower and you have no way of distracting them. Such as these:

In order to better fight them, it is good to have a card that can reset their attack. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Minions Baby Dragon Witch Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Bomb Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Baby Dragon Witch Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Earthquake

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Earthquake

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Hogs Baby Dragon

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Minions Royal Hogs Guards
Giant Snowball
Minions Royal Hogs Guards Baby Dragon Witch Little Prince
Zap
Minions Royal Hogs Guards Witch Little Prince
Barbarian Barrel
Bomb Tower Royal Hogs Guards Witch Little Prince
The Log
Royal Hogs Guards Witch Little Prince
Earthquake
Bomb Tower Royal Hogs Guards Witch
Arrows
Minions Royal Hogs Guards Witch Little Prince
Royal Delivery
Minions Royal Hogs Guards Baby Dragon Witch Little Prince
Fireball
Minions Bomb Tower Royal Hogs Baby Dragon Witch Little Prince
Poison
Minions Bomb Tower Royal Hogs Guards Witch Little Prince
Lightning
Bomb Tower Baby Dragon Witch Little Prince
Rocket
Bomb Tower Royal Hogs Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Baby Dragon Witch

Against ground swarms

Spells and units that can counter ground swarms.

Earthquake Bomb Tower Baby Dragon

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Guards Baby Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Minions Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Minions Earthquake Guards Little Prince Bomb Tower Baby Dragon Royal Hogs Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Minions Earthquake Guards Little Prince

Attack Synergies 1 5

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Minions
Royal Hogs Baby Dragon
Earthquake
Royal Hogs
Bomb Tower
Royal Hogs
Earthquake Minions Guards Little Prince
Guards
Royal Hogs
Baby Dragon
Minions Witch
Witch
Baby Dragon
Little Prince
Royal Hogs

Defense Synergies 0 7

Minions
Baby Dragon
Earthquake
Bomb Tower
Bomb Tower
Earthquake Baby Dragon
Royal Hogs
Guards
Baby Dragon Witch
Baby Dragon
Minions Bomb Tower Guards Witch Little Prince
Witch
Guards Baby Dragon
Little Prince
Baby Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Earthquake Minions Baby Dragon
Bomb Tower Minions Witch
Bomb Tower Witch Minions
Bomb Tower Witch Minions Guards
Earthquake Bomb Tower
Minions Earthquake Bomb Tower Guards Baby Dragon
Minions Bomb Tower Baby Dragon Witch Little Prince
Earthquake Bomb Tower Baby Dragon
Witch Minions Bomb Tower
Guards Little Prince
Minions Guards Witch Earthquake Bomb Tower Baby Dragon
Minions Baby Dragon Witch
Bomb Tower Minions Earthquake Guards Witch
Bomb Tower Minions Earthquake Guards Baby Dragon Witch
Bomb Tower
Bomb Tower
Bomb Tower Minions Witch
Bomb Tower Minions Guards Baby Dragon Witch Little Prince
Earthquake Bomb Tower Baby Dragon Witch Minions Guards Little Prince
Bomb Tower
Minions Earthquake Bomb Tower Guards Baby Dragon Witch Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Witch
Bomb Tower Baby Dragon
Guards Minions Bomb Tower Witch
Guards
Guards Witch
Minions Bomb Tower Baby Dragon Witch
Guards Minions Bomb Tower Witch
Bomb Tower
Minions Bomb Tower Baby Dragon Witch
Witch Guards
Minions Bomb Tower Guards Witch
Guards
Bomb Tower Guards Witch
Bomb Tower Baby Dragon Witch
Guards Witch Minions Bomb Tower Baby Dragon Little Prince
Minions Earthquake Bomb Tower Baby Dragon Witch
Bomb Tower

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Earthquake Guards Baby Dragon
Baby Dragon
Earthquake Baby Dragon
Earthquake Guards
Earthquake Baby Dragon
Minions Baby Dragon Witch
Earthquake Baby Dragon Witch
Earthquake Baby Dragon
Minions Guards
Earthquake
Baby Dragon
Earthquake Baby Dragon
Earthquake Minions Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon Witch
Earthquake Baby Dragon
Earthquake
Minions
Earthquake Baby Dragon
Earthquake Baby Dragon Witch Little Prince
Minions Earthquake Baby Dragon
Earthquake Baby Dragon
Earthquake Baby Dragon Witch Little Prince
Witch
Earthquake Baby Dragon Witch
Baby Dragon Witch
Baby Dragon
Baby Dragon Witch Little Prince
Minions Guards Witch
Earthquake
Earthquake
Earthquake Minions Guards Witch
Baby Dragon Witch
Baby Dragon
Earthquake Baby Dragon
Minions Guards Baby Dragon Witch
Witch
Baby Dragon Witch Little Prince

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